View Single Post
Aaron
Senior Member
 
Join Date: Oct 2011
Posts: 6,793

Old September 2nd, 2015, 04:10 PM
Bug Fixes
  • An unchained rogue with the vexing dodger archetype wasn't getting Improved Dirty Trick at second level.
  • The overland flight spell adjustment was granting a flight speed even when not activated.
  • Heat Wave had the wrong pre-requisites.
  • The psychic investigator wasn't replacing alchemy.
  • The psychic investigator wasn't counting as casting psychic spells for feat pre-requisites.
  • The hypnotic gaze nagaji ART was missing its usage info.
  • Kineticists could not qualify for the heat adaptation utility wild talent with water as their primary element or with expanded element (water).
  • The damage for blood blast was incorrect, and it was in the wrong table.
  • Craft Shadow Piercing had a typo.
  • Crane Wing had a typo.
  • Divine Deception had a typo.
  • Merge With Familiar's name was misspelled.
  • Caravan Drover wasn't making whips into martial weapons.
  • The kinetic chirurgeon wasn't counting its mercies correctly.
  • Extra Focus Power's pre-requisite was incorrect.
  • The eldritch scrapper was reporting an error if you didn't have any Martial Flexibility feats selected.
  • An unchained monk with the Maneuver Master archetype was still getting their Flurry of Blows ability.
  • The sound striker's weird words ability has been updated according to the FAQ.
  • The mindblade's psychic pool ability wasn't increasing at 6th level.
  • Kineticist blasts were adding the character's strength bonus to damage.
  • A bloodrager with the draconic bloodline wasn't gaining their correct natural armor bonus at 8th level.
  • An unchained summoner with the master summoner archetype wasn't gaining the Augment Summoning feat at second level.
  • Monastic Legacy wasn't adding its correct bonus for an unchained monk.
  • A ceru familiar wasn't using its master's hit dice for its luckbringer ability.
  • Armies that had low-light vision were still experiencing penalties from dim light.
  • Armies that had darkvision were still experiencing penalties from dim light and darkness.
  • Many items which applied an enhancement bonus to an attribute and some other effect were still applying the attribute bonus when Automatic Bonus Progression was enabled.
  • The Ogrekin template wasn't replacing the human's racial attribute bonus.
  • Many mutations and deformities added through the Ogrekin template were still applying thier effects when disabled.
  • Many racial specials which required choosing a natural weapon to apply their effects to (such as Grab), were not appending the extra text to the chosen weapon's damage when added through monster customization.
  • Wizard taken as a secondary class was not adding the Greater school ability of their chosen specialized school at the appropriate level, if the Greater ability was gained at a level other than 8th (such as for Abjuration, which gains it's greater ability at 6th).
  • Artful Dodge was allowing you to use INT to fulfill all DEX pre-requisites (instead of only those feats which require Dodge as a pre-requisite).
  • The Unchained version of the Superstition rage power was not counting as the original for the purposes of pre-requisites, which meant certain other rage powers that required Superstition could not be taken without a validation error.
  • The Asp race was missing the Small Animal racial special.
  • The Robe of Runes was missing selectors for choosing which skills gained the built in ranks for the Int increase.
  • Nargrym's Steel Hand was adding the wrong type of bonus to the CMD vs. Disarm.
  • Several stock NPCs from the GMG had minor errors.
  • The Clockwork and Illumination wizard schools were showing twice.
  • Wizard School Specializations from Deep Magic were missing their Ability Category tags.
  • The Tree Hanger feat could report errors if the APG optional maneuvers source was not enabled.
  • When using Staggered Advancement, the skill points gained at the 50% xp mark could not be spent on skills which were already maxed out as of the current level.
  • When using Staggered Advancement along with Background Skills, the 50% xp mark was not adding 1 background skill point.
  • The Bloodline Familiar archetype would always report a warning about needing a familiar to add it, despite the fact that it grants a familiar itself.
  • Trait bonuses to armor class (such as that of Defender of the Society) were incorrectly being passed on to the hero's CMD.
  • The Force of Will mythic ability had a typo in it's description.
  • Mythic characters with the Ironborn subtype were incorrectly spending one of their mythic ability slots on the Poison immunity granted by that subtype.
  • Unchained eidolons were incorrectly defaulting to their master's alignment, rather than the alignment of their chosen subtype.
  • Unchained eidolon subtypes were reporting an error if they did not match the master's alignment exactly, rather than allowing a difference of up to 1 step.
  • Weapon Blanches were not displaying a tracker for how many pieces of ammunition they had been applied to (note that if applying it to a normal weapon, the user should mark off 10 charges).
  • The Ustalavic Deulist archetype was gaining too many fighter bonus feats from level 2 onward.
  • Characters proficient in the madu were not seeing the attack penalties of Fighting Defensively and Combat expertise reduced while equipping a madu as a weapon.
  • The Reckless Rage feat was not altering power attack when an unchained barbarian raged.
  • The Darkwood material was reducing the ACP for tower shields by 1 too much.
  • The Evangelist PrC was not increasing the granted extra magic levels of an aligned prestige class.
  • The Warrior Priest feat was missing it's pre-requisite for domains or mysteries.
  • The Warrior Priest feat was not adding a bonus to casting defensively.
  • Weapon Blanches and Holy Weapon Balm were not behaving consistantly in how they were tracking their uses.
  • The Darting Retrieval feat was not recognizing brawler abilities when checking its Intelligence pre-requisite.
  • Kinetic Blades were gaining damage bonuses from elemental overflow.
  • The Ectoplasmatist kineticist archetype's Ectoplasmic Lash ability was not equippable with other weapons/shields depending on the form.
  • The Kobold Press version of the Shaman from New Paths Compendium was missing the majority of it's spell list.
  • The Fiery Spirit deific obedience boon was applying fire resist 15, instead of fire resist 10.
  • The Kinetic Fist ability was not applying damage to unarmed strike and natural weapons when activated.
  • Races with Racial spellcasting that drew from two or more classes of spells were not seeing mythic options for the 2nd and subsequent spell classes available to that race.
  • Demon Lords were not available to be selected as patron deities for PFS characters.
  • The Fast Movement text for unchained monks was incorrect.
  • Flying Kick and Knockback Kick were not showing the correct distance they move.
  • The Charger Companion archetype's Barding Training ability was not removing the speed reduction from a medium load from 3rd to 9th effective druid level.
  • The Evangelist PrC was not increasing the aligned class' ability to fulfill pre-requisites for custom special abilities of other classes than the selected. For example, it was not increasing the Investigator's level for meeting pre-requisites of Alchemist Discoveries he could take.
  • The Duettist Bard archetype was not granting it's familiar the benefits of Versatile Performance.
  • A cracked tourmaline sphere ioun stone was granting an item spell ability it shouldn't have.
  • A fiendish vessel's channel evil ability wasn't showing on the in-play tab.
  • The grappling infusion was missing.
  • Spell like abilities were not including the appropriate attribute modifier when calculating their bonus to overcome SR and make Concentration checks to cast defensively.
  • There were a great deal of typos and incorrect line breaks in the Heroes of the Jade Oath content, which should (hopefully) all be fixed now.
  • The CRB Eidolon was able to select manufactured weapons with it's Reach evolution.
  • An alchemy crafting kit was counting as tools for the craft (alchemy) skill.
  • Characters with Additional HD added on the Class tab (such as animal companions) were not displaying those HD correctly in the generated statblock.
  • A jungle druid was gaining its tree shape spell-like ability at first level.
  • The Resilience of the Faithful Psychic ability was not applying a resistance bonus to saves.
  • Paizo has clarified that the Gauntlet weapon should not be a separate selection for things like the weapon focus feat, and is instead a modifier to unarmed strikes, so the deity Ng, whose favored weapon is the gauntlet, has been changed to favored weapon: unarmed strike (including the PFS rule that deities with unarmed strike as a favored weapon grant improved unarmed strike to their clerics as a bonus feat). Previously, followers of Ng could not take the Weapon of the Chosen feat tree because weapon focus (gauntlet) was not available in Hero Lab.
  • Paizo has clarified that the Scorpion Whip weapon should be a separate selection from normal whips for things like the weapon focus feat.
  • Races inside polymorph effects were interfereing with the CR calculations of their hero.
  • Spell Like abilities for Classes and Prestige classes with no spellcasting or reduced spellcasting, were showing incorrect caster levels and concentration bonuses. For example, Hellknight SLAs were showing CL/Conc of 0, and Paladin SLAs were showing CL/Conc of class level - 3 (as though they were normal paladin spells).
  • The Ghost template was not eliminating all movement types except for its own fly speed.
  • Several monsters with the Summon universal ability were not displaying it correctly in the generated statblock.
  • The Witchfire was missing its Immunity to fire and it's sound mimicry ability was not correctly structured.
  • The Contract Devil was displaying it's binding contracts incorrectly in the statblock and they were incorrectly showing that they did nonlethal damage.
  • The Tengu's swordtrained and gifted linguist abilities were not properly showing in the statblock.
  • The Quick Draw feat was incorrectly allowing an alchemist to make a full attack with his bombs (only Fast Bombs discovery should allow that).
  • Adding an Age Effect adjustment was not correctly altering the headline summary of a hero with the chosen age category.
  • The Cyclopean Seer oracle archetype was incorrectly increasing the spell level of it's substitute Mystery spells which were not available to clerics. Although the text does limit the selection of such spells to one level lower than the current max, there is no mention of requiring higher level spell slots.
  • The Undine Wizard favored class option would sometimes apply its effects if it had been selected, chosen a target, and then been unselected.
  • Monks with the Wanderer archetype could add custom specials of the Sadhu archetype in their Far Traveller slots.
  • The Earth Hunter Focus was applying an untyped bonus to natural armor, instead of an enhancement bonus to the same.
  • The Wild Stalker ranger archetype's Acrobatics +2 and Climb +2 Wild talents had their effects switched.
  • Kineticist abilities added through Extra Wild Talent were generating errors about being overspent.
  • Air's Reach was incorrectly requiring Kineticist level 8, as though it were a 4th level power.
Aaron is offline   #2