Quote:
Originally Posted by Dark Lord Galen
To each his own and I'm not implying any one way is better or worse... For me too much "representative sound" for sake of "entertaining" misses the point of a true RPG.
DLG
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This is maybe where we clearly disagree. To me, nothing can better describe a sound that the sound itself. It's not about entertainment, it's about accurate description.
Talented story tellers (which I'm not) with their extend vocabulary can actually do perfectly the job. That does not mean the actual sound would not.
However I'm not using sound effects at the table because:
- it's too much prep
- no room for improv