Quote:
Originally Posted by Aaron
One point, I believe dodge bonuses do stack with themselves, so you wouldn't want to use the #applybonus macro here (that is for non stacking, use the highest type bonuses).
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That's a good point. I always forget about that. Thanks. In that case, you could change the code to this:
Code:
if (hero.tagis[Hero.EquipShld] <> 0) then
hero.child[ArmorClass].field[tACDodge].value += 1
endif