Thread: D&D Next
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MagicSN
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Join Date: Nov 2012
Posts: 208

Old March 30th, 2015, 01:18 AM
Quote:
Originally Posted by BoomerET View Post
I would think that having the basic implementation, and then creating .user files to add stuff for our own purposes would work nicely, provided that you had made the appropriate changes to editor.dat so that we can effectively use the editor.


BoomerET
I did some changes to editor.dat, but never really tested it in a big time... also I fear that a LOT of code changes are needed for some features, especially various subclasses and magic items needed a lot of actual implementation.
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