View Single Post
SeeleyOne
Senior Member
 
Join Date: Nov 2009
Posts: 891

Old January 31st, 2015, 08:12 AM
As for preventing skills -- as in that character can never get it -- is easy to do if you make it a setting tag. It is kind of annoying because if that hindrance is taken because you will have to manually click on a "Setting" in the Hero Creation menu. Actually, the best way to do that is to have the hindrance also require that setting. If the setting is on, you have that hindrance bootstrapped. You can make it manually give the Rewards points as a bootstrapped hindrance will not grant those normally (that is done in the eval script of the setting), and then preclude those skills using the Setting as the id.

Buy-offs are normally only possible for Minor, and an advance can take it off. If it is a 2-cost hindrance (a Major) it would require two advances.

Evil wins because good rolls poorly .... or the players are not paying enough attention to the game.
SeeleyOne is offline   #8 Reply With Quote