Ah ok. You wanted a skill for each, but only to charge it once. Yeah, edges as I mentioned is likely a better way. I would do it that way, then have a mechanic as I suggested to apply weapon proficiency penalties. Other skill uses are situstional and not part of the equations. Or at least I cannot think of any. In my example it is for a ranged weapon, hou would need to change for melee weapons. Maybe others, too. I do not know how special weapons might be classified in the editor. I could look tomorrow.
Evil wins because good rolls poorly .... or the players are not paying enough attention to the game.
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