Quote:
Originally Posted by CapedCrusader
Also, look at it this way - Skill Specialization makes EVERYTHING as open-ended as Knowledge Skills.
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Maybe. Or "kind of".
It really depends on how you want to implement them. Weapons are an easy division -- but that can be divided by specific weapon, or more broad groups. One-handed weapons and Two-Handed weapons might be an idea, the eval would check for if the weapon requires two hands. But you might just want to use the book's ideas.
For other skills I would be more inclined to have sub-versions. Like for Lockpicking have a traps specialization. For stealth have Pick Pockets and Sneaking.
As I said, the only specializations that the sheet is likely to really care about are where they involve weapons.