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SeeleyOne
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Join Date: Nov 2009
Posts: 891

Old September 4th, 2014, 02:58 PM
Quote:
Originally Posted by CapedCrusader View Post
Also, look at it this way - Skill Specialization makes EVERYTHING as open-ended as Knowledge Skills.
Maybe. Or "kind of".

It really depends on how you want to implement them. Weapons are an easy division -- but that can be divided by specific weapon, or more broad groups. One-handed weapons and Two-Handed weapons might be an idea, the eval would check for if the weapon requires two hands. But you might just want to use the book's ideas.

For other skills I would be more inclined to have sub-versions. Like for Lockpicking have a traps specialization. For stealth have Pick Pockets and Sneaking.

As I said, the only specializations that the sheet is likely to really care about are where they involve weapons.

Evil wins because good rolls poorly .... or the players are not paying enough attention to the game.
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