View Single Post
SeeleyOne
Senior Member
 
Join Date: Nov 2009
Posts: 891

Old September 4th, 2014, 02:52 PM
Regarding Skill Specialization, a solution dawned on me.

I remembered that you can put a fractional value in for an Edge cost. So make each Specialization be a half of an edge (0.5). This works at creation and during Advancements.

Then you can put an eval script inside a mechanic that checks for them if its source is checked. If the edge is there, the penalty is removed. Otherwise the penalty is applied by the mechanic to eachpick of the weapon. Skill specializations that do not affect weapons are even easier to implement (no mechanic is needed).

It is an easy mod to do, actually.

Evil wins because good rolls poorly .... or the players are not paying enough attention to the game.
SeeleyOne is offline   #17 Reply With Quote