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Creeperman
Junior Member
 
Join Date: Apr 2013
Posts: 14

Old September 2nd, 2014, 09:42 PM
OK, figured this one out - kind of. The problem stems from the squad definition having a startsize smaller than the minsize. I use this extensively in conjunction with an auto or include child with the effective attribute set (i.e., for sergeants). This works perfectly until you try to add an override, at which point no matter what you're trying to override all hell breaks loose and AB chokes on your previously legitimate squad.

I suppose a workaround might be to redefine all squads without a startsize and a one smaller minsize and maxsize, using collapsed child units instead of effectives. This is a little uglier in code since you can't rely on the effective counts anymore.

I'm tempted to call this one an AB bug, since it's only evident under override conditions and otherwise works fine.
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