Our concept is that you would use the reveal state to indicate which paths the PCs actually chose. If the PCs choose OptionB instead of OptionA, you would only reveal OptionB. Then it would be clear from the reveal state which path was chosen and which was not.
As a side benefit, the players would see only the path they've chosen and be unaware of the other options they skipped. You could then recycle some of those ideas that were passed over in other places in your campaign, with the players having no clue.