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RW Front End Font Sizes?

RampagingHoardes

Well-known member
I searched but didnt come up with anything sorry if this has been addressed but it is really hard on my eyes.


Is there away to increase the font sizes on the application itself. I am on a TV on the couch and the font size is murder on my eyes. Please tell me there is a way to increase this or a fix is coming soon? I would have thought there would have been a preferences to adjust things like this but I can't seem to find it :confused:

If there isn't a way yet please tell me it is coming soon?

This is my only issue so far besides no way to print things.

thanks!
 
Are other applications also hard to read on your TV? If so you should change the system settings for window and text size in the Display Control Panel. (Right-click the Desktop, pick Personalize, and then pick Display in the lower-left corner or type Display in the box in the Start Menu/Search charm.)

Otherwise, you can't change the UI but you can change character settings (like the font and font size) for the text in snippets just like you would in a word processor. Styles aren't shared across snippets (yet) so you have to do it for each snippet in each Topic/Article. :(
 
I have an issue with the font size when displaying playerview on a nearby TV as well.

It is far too small to be read by my aged eyes, even with the TV no more than a meter from the table. The only way to overcome this (that I can see) is to edit the text from font size 9 to about 14, but then this makes inputting a bit cludgy as you cannot much of what you are writing at this size.

Have I messed a really easy way to change the display font size in player view during 'live' play?
 
Are other applications also hard to read on your TV? If so you should change the system settings for window and text size in the Display Control Panel. (Right-click the Desktop, pick Personalize, and then pick Display in the lower-left corner or type Display in the box in the Start Menu/Search charm.)

Otherwise, you can't change the UI but you can change character settings (like the font and font size) for the text in snippets just like you would in a word processor. Styles aren't shared across snippets (yet) so you have to do it for each snippet in each Topic/Article. :(

Yeah, I already have the windows set as high as it can be without it screwing up games etc with the apps flowing off screen. Unfortunately it is still too small and makes my eyes hurt after using it for any length of time. This really isn't a difficult modification from a developer standpoint so I am really hoping there are plans to address this as it is really limiting my usage of the product which is very disheartening. I knew i could change the snippets but thanks for pointing that out as it may help someone else.

I know the devs are busy being a down a developer but hopefully they can chime in when they get a sec. :) Still love the product just want to use it more :p
 
Can you possibly take a screenshot and post a link to it so we can see what you're seeing?

EDIT: Also, how large is the TV physically (diagonal inches)? What resolution is it running at? What scaling percentage are you using in windows? And how far away is the TV from where you're sitting?
 
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Can you possibly take a screenshot and post a link to it so we can see what you're seeing?

EDIT: Also, how large is the TV physically (diagonal inches)? What resolution is it running at? What scaling percentage are you using in windows? And how far away is the TV from where you're sitting?


Hi Joe, Thanks for responding.

I am on a 50" TV running at 1080p I have the windows scaling on the second from the max which is as far as I can go without losing applications off the edge of the screen. I am sitting as close to the tv I can get and extend the recliner so about 3 - 3/12 feet which is about the same as if I was at desk. Due to medical probs this is the only way I can get on the PC.

Thanks again for taking the time to look at this :) Screenshot attatched.
 

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Hmm...looking at your screenshot it looks like you haven't changed Windows' scaling percentage in the Display settings. It does look like you've changed the resolution that your video card uses to output to the TV in the video card's settings, which should make things appear larger but not in the same way.

Normally I'd recommend keeping the resolution at the native resolution of your monitor (1920x1080 for a 1080p TV) and only changing other settings, but you do what you have to when working around medical issues. (Sorry about those, by the way. :(

I've attached a screenshot of what I was trying to describe in the Display Control Panel. It shows the quick setting for scaling, which is usually what appears when you open the panel. If it is still set to 100%, try setting it larger.

Hope this helps.
 

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Hmm...looking at your screenshot it looks like you haven't changed Windows' scaling percentage in the Display settings. It does look like you've changed the resolution that your video card uses to output to the TV in the video card's settings, which should make things appear larger but not in the same way.

Normally I'd recommend keeping the resolution at the native resolution of your monitor (1920x1080 for a 1080p TV) and only changing other settings, but you do what you have to when working around medical issues. (Sorry about those, by the way. :(

I've attached a screenshot of what I was trying to describe in the Display Control Panel. It shows the quick setting for scaling, which is usually what appears when you open the panel. If it is still set to 100%, try setting it larger.

Hope this helps.

Thanks for trying to help with this -

The resolution is set at 1080p, 1786 x 1014 scaled down slightly in Nvidia to fit the screen
The Display settings are at 125% already. The picture had to be slightly scaled down to allow the upload the original image was too large but that shouldnt have mattered too much.
 
Yeah, it's all 60 nowadays. (None of our monitors/TVs do higher, and I got rid of all my CRTs a couple of years ago.)

Your resized screenshot really does look like it's at 100%. Ah, well. Sorry I couldn't help. :(
 
Yeah, it's all 60 nowadays. (None of our monitors/TVs do higher, and I got rid of all my CRTs a couple of years ago.)

Your resized screenshot really does look like it's at 100%. Ah, well. Sorry I couldn't help. :(

No worries thanks for trying :) Hopefully they have another suggestion or maybe they can do an update at some point. Code-wise this really shouldn't be a big deal but I know there are still users that are having bigger problems.
 
BTW did do a double check the Display is at 125% so I can't up that further without losing apps off the screen unfortunately. I wish I could go to the max one it would probably be extremely helpful but it affects way to many apps
 
Yeah, Realm Works actually should work reasonably well at 150% scaling, so it's unfortunate that you can't use that setting due to other apps behaving badly. :(

I know it's not ideal, but have you tried using the screen magnifier tool that comes with windows? This would let you zoom in on areas of RW you're having trouble seeing but without other apps being affected.

As for changes on our end, our main goal is that Realm Works interacts well with widely available accessibility tools and settings like screen scaling and screen magnifier. If you encounter difficulties using either of these options, let us know and we will do our best to resolve them. While we aren't opposed to making other simple tweaks that would make Realm Works more usable to a wider audience, building custom accessibility tools into Realm Works is not trivial and needs to be balanced against the overall needs of the product.

That said, the small size of text in player view specifically is pretty much a problem for everyone. The product is designed for all your players to be viewing player view on a second screen, and unless they are somehow all very close to it (which is challenging at a standard gaming table) this is not an ideal scenario. While we aren't certain exactly how we want to tackle that problem just yet, we definitely aren't happy with where that's at right now and will be taking steps to address it in the future.
 
Yeah, Realm Works actually should work reasonably well at 150% scaling, so it's unfortunate that you can't use that setting due to other apps behaving badly. :(

I know it's not ideal, but have you tried using the screen magnifier tool that comes with windows? This would let you zoom in on areas of RW you're having trouble seeing but without other apps being affected.

As for changes on our end, our main goal is that Realm Works interacts well with widely available accessibility tools and settings like screen scaling and screen magnifier. If you encounter difficulties using either of these options, let us know and we will do our best to resolve them. While we aren't opposed to making other simple tweaks that would make Realm Works more usable to a wider audience, building custom accessibility tools into Realm Works is not trivial and needs to be balanced against the overall needs of the product.

That said, the small size of text in player view specifically is pretty much a problem for everyone. The product is designed for all your players to be viewing player view on a second screen, and unless they are somehow all very close to it (which is challenging at a standard gaming table) this is not an ideal scenario. While we aren't certain exactly how we want to tackle that problem just yet, we definitely aren't happy with where that's at right now and will be taking steps to address it in the future.


Hi Joe,

Thanks for getting back with me again. Yes I have tried the magnifier and with my screen at 125% I still have to up the magnifier to 150% and large portions of the app flow off the screen and it slows you down tremendously and it the behavior is a bit annoying to deal with while you are trying to work in realm works.

I can see where the second screen problem would be an issue as well in my case the monitor for the players would be a much smaller screen. I can probably work around the second screen option though I never had that functionality running games before and it wasn't really the selling point for me it was more the organization and linking of data etc.

Right now I am limiting my time in RW as I am straining looking at the lists of stuff I have entered in the World/Story Almanacs and also when I pull the individual data sheets up as you have no control of the labels and some of the data in there either. Any other help/ideas would be appreciated.

thanks
 
Worst case you can try to lower the resolution?


Regarding the player view, well maybe you can accomplish two things with one change, once the exporting functionality of RW is improved you could automatically make use of that in the player view, e.g. tkaing over the source as it really is instead of just changing the format to bullet points. So what you see in the editor is what you get in the viewer (except the hidden things obviously. Even the white boxes / green boxes would not be a problem I think?
 
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It isn't ideal but I am going to have to go that route I guess. Unfortunately the maps etc don't look as good at lower rez. but I don't really seem to have any other option. I am so used to the 1080p everything less than that looks like poo :P
 
I know you said you had medical issues is the use of a laptop with cooling pad an option ... it would take some of the strain off your eyes granted its not on the huge screen but if your doing design work and not actually running the game i think the smaller screen closer to you would be better
 
I have pretty bad neck issues so keeping my head tilted down at a laptop would probably exacerbate my neck probs and I don't own a working one so I would have to procure another which isn't in the budget. I may have to get another monitor to put on the table we setup near me and have them just rearrange the living room when we play so I can face everyone instead of the TV. Unfortunately I can't afford it right now with all the medical costs and loss of income.

I am now leaving the screen res resizer open and switching back and forth when I surf or try and do some realmworks/scrivener stuff. Usually I have CC3 and Fractal open as well and bounce back and forth as I get ideas but changing screen sizes constantly is a pain but it is better than eye pain. Still have a ways to go as I am building a world from scratch.

Definitely appreciate the suggestions though to all that have offered help.
 
Yeah, Realm Works actually should work reasonably well at 150% scaling, so it's unfortunate that you can't use that setting due to other apps behaving badly. :(

I know it's not ideal, but have you tried using the screen magnifier tool that comes with windows? This would let you zoom in on areas of RW you're having trouble seeing but without other apps being affected.

As for changes on our end, our main goal is that Realm Works interacts well with widely available accessibility tools and settings like screen scaling and screen magnifier. If you encounter difficulties using either of these options, let us know and we will do our best to resolve them. While we aren't opposed to making other simple tweaks that would make Realm Works more usable to a wider audience, building custom accessibility tools into Realm Works is not trivial and needs to be balanced against the overall needs of the product.

That said, the small size of text in player view specifically is pretty much a problem for everyone. The product is designed for all your players to be viewing player view on a second screen, and unless they are somehow all very close to it (which is challenging at a standard gaming table) this is not an ideal scenario. While we aren't certain exactly how we want to tackle that problem just yet, we definitely aren't happy with where that's at right now and will be taking steps to address it in the future.

I'm not sure how you're displaying the player view of the info exactly, but could you institute something similar to the zoom feature for images/smart-images? Instead of zoom, it would increase font size.
 
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