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Originally Posted by immotus
overly complicated, overwhelmingly disarrayed, extremly user UNfriendly,
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I'm sorry you don't like it, but there's no way for us to agree, disagree, or offer suggestions without knowing what problems you've had. Details! :(
Quote:
Originally Posted by immotus
and lacking the one thing, THE ONE THING MOST NEEDED by game masters in the 21st century; Procedural content generation for the ambient world in general.
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I'd have to disagree. Since I stepped behind the GM screen again two years ago I haven't felt any need for what you're describing here. I just make things up as we go or we handwave them. There's a limit on how much detail is needed based on your GMing style, your players, and the type of campaign.
Having generators available as plug-ins or calls to web services or whatever would be cool, though.
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Originally Posted by immotus
And, btw, have you people ever looked in a campaign sourcebook? You should check out the heirarchy sometime, it's been pretty much unchanged for 30 years.
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Lists of places, people, and specialized mechanics? Seems like there's spots for all that stuff.
It would be neat if we could customize the high-level groups. While we can't right now, you can still make whatever hierarchy you want if you'd like: create a topic named "My World" or whatever, give everything in the Almanacs a Containing Topic under it, and make sure that Show Containing Topic Hierarchy (in the Navigation Pane Options menu, F6) is turned on. Then you can create whatever hierarchy you want.