Here's a list of notes I made regarding the sample game system that gets created:
Hero Lab: How things relate to each other
Note: The version listed in definition.def must match what is in the update XML file.
Code:
Files loaded in order:
definition.def
*.1st
*.core
*.str
*.aug
*.dat
1st:
bootstrap
control
tags
core:
advancement
components
str:
traits
actor
miscellaneous
equipment
aug:
styles_output
styles_ui
system_resources
dat:
dossiers
editor
faq
form_*
advance: Form for creating an advancement
config(required): The first dialog box for configuring the character
dashboard(required): The column on the right hand side if there are more than one portfolio
manipulate: Tactical manipulation (damage, in-play, etc)
static(required): This file controls what is seen at the top of the screen.
taccon(required): Form shown for tactical console
out_*
custom
statblock
procedures
sheet_*
journal
standard1
standard2
summ_*
abilities
armory
basics
tab_*
abilities
advances
armory
basics
gear
inplay
journal
npc
personal
special
thing_*
abilities
adjustments
advances
armory
attributes
gear
gender
miscellaneous
races
skills
traits
validate
visual