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Harkan_again
Senior Member
 
Join Date: May 2012
Posts: 206

Old June 7th, 2013, 12:30 PM
You could have the default melee weapon set to auto with a live tag expression that can remove it (i.e. !tag.noDefault) and low priority, eg 100.

The other options when selected could then tag the unit with tag.noDefault, the other weapons would need a higher priority (i.e. 50) but all melee weapons could have a display priority set the same for name ordering on screen.

Then when the user selects the unit the default melee weapon is selected, when they choose another one it is then removed.

The other option is to use an exclusion for all the melee weapons of 1 1 and select none, the melee weapons will then flag up as error and if the user does not select a melee weapon and outputs a roster it will also flag in the error reports
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