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HL is tactical while RW is strategic.

I use HL for the actual game sessions while I envision using RW for planning, scheming and information dissemination. As such, HL is the more logical location for traps and hazards. It needs to get imported into RW just like NPC sheets.

RW is intended for use during play. You can easily place pins on maps to indicate the locations of traps and hazards. And you can easily annotate those pins with the details of the trap/hazards. Since a critical component of traps/hazards is their position on the map, it makes significantly more sense in my mind to have that information in RW - tied to the map. And since the details of traps/hazards are generally static in nature (i.e. nothing is "constructed"), the utility of HL is minimal, which simply reinforces their handling within RW over HL from my perspective.

This is definitely something that will get played with and shaken out by the RW Beta team over the upcoming months. It's quite possible that I'm wrong on this. Once we get feedback from the RW Beta team, we can decide how best to proceed with handling this stuff in RW or HL.
 
I guess seeing my post moved here tells me that there is currently no way to print a spell list for non spellbook types.
 
RW is intended for use during play. You can easily place pins on maps to indicate the locations of traps and hazards. And you can easily annotate those pins with the details of the trap/hazards. Since a critical component of traps/hazards is their position on the map, it makes significantly more sense in my mind to have that information in RW - tied to the map. And since the details of traps/hazards are generally static in nature (i.e. nothing is "constructed"), the utility of HL is minimal, which simply reinforces their handling within RW over HL from my perspective.

Still, isnt the way its used in place less tactical, but more constant informative?

From what I understand the maps on RW arent really meant to be tactical? This is why RW isnt including a VTT or a realtime update. When I think of maps and tactical traps, I thinka VTT/Server like either Maptools or rolld20.
 
Still, isnt the way its used in place less tactical, but more constant informative?

From what I understand the maps on RW arent really meant to be tactical? This is why RW isnt including a VTT or a realtime update. When I think of maps and tactical traps, I thinka VTT/Server like either Maptools or rolld20.

Look at the incremental reveal of maps within the Kickstarter video. Those maps would be revealed to the players on a separate display during the game. With RW, we're not providing full player interaction like a VTT, but we're definitely providing the ability to display material to the players during the game. It's on the maps that the traps and hazards would be placed and revealed, so that seems like a better place, and I may be wrong.

I've got tons of stuff I need to stay focused on, including code that needs to be written for the Beta release that has to go out before we bring the new Beta members onboard. So I need to excuse myself from this particular discussion and get back to work. We'll definitely be able to see how this will work best during the Beta process and take it from there. :)
 
Look at the incremental reveal of maps within the Kickstarter video. Those maps would be revealed to the players on a separate display during the game. With RW, we're not providing full player interaction like a VTT, but we're definitely providing the ability to display material to the players during the game. It's on the maps that the traps and hazards would be placed and revealed, so that seems like a better place, and I may be wrong.

I've got tons of stuff I need to stay focused on, including code that needs to be written for the Beta release that has to go out before we bring the new Beta members onboard. So I need to excuse myself from this particular discussion and get back to work. We'll definitely be able to see how this will work best during the Beta process and take it from there. :)

Fair enough. any comments on the spell question i asked?
 
I use a VTT for actual gameplay and will likely continue to do so. RW may do map reveals but that's only going to be useful (for me) for between sessions for tracking progression. You can't track character/NPC movement or effects or game mechanics or initiative or or or.... You can't integrate and automate many of the tedious parts of RPG's that bog the games down.

I know just enough to be dangerous.... Correct me if I'm shortsighted or don't understand the big picture, but I envision the following:

RW will be great for developing a game and maintaining continuity during and between sessions.
HL for building and tracking the nuts and bolts of each encounter.
VTT to actually play with both local and remote players.

Sure you can use RW for playing and revealing maps. Sure you can use HL for tracking combat. But a VTT is the better choice for actually running games if you want to use minis as it incorporates it all into one.

For me and anyone else using a VTT, making traps/hazards an NPC in HL will allow us to import into the VTT for actual game play and to import into RW for tracking on the maps for planning and continuity. If you make trap/hazard implementation a RW-only option without also implementing an export for VTT's, it will quite frankly be useless except as a reference to many of us.
 
Notes for specific items?

Is there any way (short of altering the output) to enter specific notes about equipment items in a character's possession? I don't want to alter the item description for every character that has the item, just to make a few notes about specific characteristics of the particular possession in question.

Thanks in advance,
Lord Hobie
 
Feature Request - House rule for pets, familiars...

House rule for pets, familiars, & animal companions to act on same init as their 'owner'. Or, some other way of easily setting the init in the tactical console for multiple combatants at the same time.

With the clarifications of Animal Archive, I know this is not how it's meant to be played but it's pretty clear from the comments that a significant number of players do run things that way.
 
The tactical console allows you to manually set the initiative. Just click on the number and you can change it.
 
Underwater Condition for Pathfinder?

G'day

I was wondering if there were any plans to add the 'Underwater' condition to Pathfinder Hero Lab? This would be handy for playing Skull and Shackles :)

cheers
Ozymandias
 
IS there anyway to print a "spell list" for people who dont have spellbooks? Like clerics. As I add more sources, it would be nice to have a printout of just my spell lists...

But only spells i have access to (in other words, if im a 5th level cleric, it should show me spells of level: 0,1,2,3

Even if it uses a lot of paper.

If this doesnt exist, ill add it to requested features.

In hero lab when you print you can print spell lists, however it prints the summary and not just a list. I was disappointed when HL made the switch from list to summary. In hero lab when printing select Spells-Summary to get it.

I think someone else created a custom output that was closer to the old spell list. I know Shadow's custom spellsheet isn't bad for this, but even that has the full text.
 
Can we get an option when creating an adjustment to change the rate of its display. For example, instead of displaying 1,2,3,4,... have a multiplier so that it can display another rate (for example if the multiplier is 5 the adjustment would display 5,10,15,20,...)
 
We've already got so many stickied threads in the PF forum, I'm afraid it might take up the whole first page soon!
True dat.

Maybe time to remove some maybe?

I mean "Spell and Conferred Ability Adjustments" is really outdated and so is "Hero Lab Support Plans for Pathfinder RPG" has really outdated information.

Bug reporting for Frog God Games files is also in the FAQ thread so back and forth if its needed or not. It is sort of nice...

One other thing is merge together the "Editor and Scripting Resources" and FAQ into one thread and that would remove another one also.

Just random thoughts.... :)
 
Change to the character sheet

This would just be a minor change but a helpful one. On the Damage/Current HP box it would be useful if there could be a line either from one corner to another or from one side to the other cutting the box in half. Then one side could be used for HP damage and the other for subdual damage.
 
Pathfinder Society - Chronicle Management

I was effectively creating HL feature requests over in Paizo's forums and decided to drag the conversation here instead.

So for Pathfinder Society HL's management of chronicles is a little bit clunky, well lets face it, as organized play goes the Chronicles themselves are a little bit clunky, but I understand and appreciate their use.

So as a starting point, I would like to see some changes to that Journal Tab, or perhaps a replacement of it for PFS. Here are some of the things I would like to see, I more then realize the scope and ambition of the later ones is huge and may not manifest as value for the effort for Lone Wolf:
1) A Single Entry for each module including Prestige, XP and Gold, Scenario Name/(with season and scenario number,) Tier it was played at.
2) A tabular view instead the blocks, so it is easier to see at a glance.
3) Inventory Management tools so purchases/sales of equipment is associated with a chronicle.
4) A printable log of the journal that is tabular with the items listed. Effectively I should be able to map each chronicle journal entry to a physical sheet of paper, and be able to copy (by hand) the buy / sell info into the chronicle paper.
5) Automagic chronicles with boons/item lists populated so the rules can be used, (and one time use items consumed and noted in chronicle log)


For me #1 and my effective use of the notes section, with those notes showing up in an improved journal print out would be great! The rest are just things I would really like to see.
 
1) A Single Entry for each module including Prestige, XP and Gold, Scenario Name/(with season and scenario number,) Tier it was played at.
2) A tabular view instead the blocks, so it is easier to see at a glance.
3) Inventory Management tools so purchases/sales of equipment is associated with a chronicle.
4) A printable log of the journal that is tabular with the items listed. Effectively I should be able to map each chronicle journal entry to a physical sheet of paper, and be able to copy (by hand) the buy / sell info into the chronicle paper.
5) Automagic chronicles with boons/item lists populated so the rules can be used, (and one time use items consumed and noted in chronicle log).

I'm a player and I've used HL for PFS characters since season 0, so I have some input on this request and I have some questions.

1) They used to be one entry with faction, gold, and xp all in one journal. These were split and I'm not entirely sure why at the time or now. But I just make two entries now for each PFS sheet. I don't see why you need to keep track of the name/scenario number? I put that in the title of the journal entry. I also use the notes (which are printed) to contain complete info such as tier played, gold awarded changes (1034+450-100 would be 1034 previous gold, sheet added 450 and I spent 100 on something)

2) So instead of up/down scrolling, you would rather left-right scrolling tabs?

3) I also put unique magic items available on the sheet in my notes for each journal, so I know where I can buy the item. If I buy the last available, I change the note.

4) I have this now, or I believe I have what you are asking. The notes I put on the journal entries can be printed when I print my character. I use PDF's of these notes in my character sheet on an iPad to play.

5) Now this is a solid awesome idea. But frankly it isn't something they would likely want to implement, as it is a lot of work. This is something we as users are better equipped to do. I'd be willing to implement all the exist unique items if someone can give me a list. I've implemented all the ones from sheet's my 6 characters have played. I haven't implemented the 11 charge wands (I just buy for the sheet price and reduce the charges to the amount specified.)
 
1/2. So tabular means a table, not with tabs, I'd like a more compact entry, with headers at the top and one row per chronicle. It could be as simple as a column for name ( which should be free form text) gold, prestige, do and a button to access notes.

3. The notion of journaling money expenditures speaks to the expectation of transparency on chronicle sheets, I agree that one could manual do it through the notes, but it is clunky.

4.i don't like the format of the journal print today, at a minimum the same notion of a table with one row per session is what I would like.

I have felt for a while tracking XP and Gold in the journal has always felt shoe horned into its purpose, as if the journal is intended more for role play diary for a hero, and not the heroes accounting.

5. Totally agree, but I was asking for features, and that would be a nice one. I would imaging that any business case for that feature would have to come from their partnership with Paizo over getting the best support for Pathfinder out of Herolab. Perhaps if PFS wants to support the Paizo VTT with Herolab as the preferred tool for character input into the VTT.
 
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