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Inventory only items

  • Thread starter Thread starter Ralphey at mtgmelb.com
  • Start date Start date
R

Ralphey at mtgmelb.com

Guest
When creating a game data file, how does one denote an item as "inventory
only"?
That is, the item should only appear in the inventory window but not in the
deck build window?

I'm thinking of things like over sized cards, and "packaging" (I collect
booster wrappers & display boxes also...) that you can't use in deck building.

R.


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Hmm interesting idea, but you do know that if you alter the datafiles, all modification will be lost when you next update the datafiles.

Lone Wolf guys: I've been thinking about something like this for a while, just havenb't put in into words. What about making CV more modular, so that modifications like this could be made, and when you updated the datafiles, the new stuff would get added, irrelevant stuff would still get deleted, but user-based modifications would stay. It would be complicated to be sure, but is it possible? If so, then this would be a must-have...


--Kyle Turner
emperor799@bellsouth.net


"Despite the high cost of living, it remains a popular item." - unknown
----- Original Message -----
From: Russell J. Alphey
To: cardvault@yahoogroups.com
Sent: Thursday, October 09, 2003 7:08 PM
Subject: [CardVault] Inventory only items


When creating a game data file, how does one denote an item as "inventory
only"?
That is, the item should only appear in the inventory window but not in the
deck build window?

I'm thinking of things like over sized cards, and "packaging" (I collect
booster wrappers & display boxes also...) that you can't use in deck building.

R.


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At 09:09 AM 10/10/2003, Kyle Turner wrote:
>Hmm interesting idea, but you do know that if you alter the datafiles, all
>modification will be lost when you next update the datafiles.

Yes, which is why I'm suggesting the info be put into the datafiles, but
flagged (somehow) as inventory only.

I would certainly hate to have to maintain my own version of all datafiles
just because I'm obsessive about my collection! :)

>about making CV more modular, so that modifications like this could be
>made, and when you updated the datafiles, the new stuff would get added,
>irrelevant stuff would still get deleted, but user-based modifications
>would stay. It would be complicated to be sure, but is it possible? If so,
>then this would be a must-have...

I think that would be incredibly tough on the guys! How would they know
what's a User Mod, and what isn't?

An example is in Game of Thrones - one card is listed as "Dark Words, Dark
Wings", however the actual card doesn't have the quotes surrounding the
name. I've modified my datafiles (because it doesn't sort properly
otherwise), but when the next datafile modification comes through should CV
change the name back, or not?? What if the name is actually Dark Wings,
Dark Words, and both the origianl author and myself missed it first time
around??

As you can see, it's a tough one.

R.


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At 04:08 PM 10/9/2003, you wrote:
>When creating a game data file, how does one denote an item as "inventory
>only"?
>That is, the item should only appear in the inventory window but not in the
>deck build window?
>
>I'm thinking of things like over sized cards, and "packaging" (I collect
>booster wrappers & display boxes also...) that you can't use in deck building.

I don't believe there is a way to do this; it was asked before, and there
was a good reason against it, which I forget.

Just create a tag group which designates a card as playable or not. Then
you can set that as the default filter for your game, and go go go.


--
Colen McAlister (colen@wolflair.com)
Lone Wolf Development www.wolflair.com



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At 04:09 PM 10/9/2003, you wrote:
>Hmm interesting idea, but you do know that if you alter the datafiles, all
>modification will be lost when you next update the datafiles.
>
>Lone Wolf guys: I've been thinking about something like this for a while,
>just havenb't put in into words. What about making CV more modular, so
>that modifications like this could be made, and when you updated the
>datafiles, the new stuff would get added, irrelevant stuff would still get
>deleted, but user-based modifications would stay. It would be complicated
>to be sure, but is it possible? If so, then this would be a must-have...

This can already be done. Consult the authoring kit documentation regarding
Extension and Augmentation files for more detail.


--
Colen McAlister (colen@wolflair.com)
Lone Wolf Development www.wolflair.com



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At 04:40 PM 10/9/2003, you wrote:
>At 09:09 AM 10/10/2003, Kyle Turner wrote:
> >Hmm interesting idea, but you do know that if you alter the datafiles, all
> >modification will be lost when you next update the datafiles.
>
>Yes, which is why I'm suggesting the info be put into the datafiles, but
>flagged (somehow) as inventory only.
>
>I would certainly hate to have to maintain my own version of all datafiles
>just because I'm obsessive about my collection! :)

You can achieve this just by writing new data files yourself. You say that
you collect booster pack wrappers - well, just write an augmentation file
to add a new tag to the 'Card Type' group of 'Booster Wrapper', and then
write a new data file (using CVEdit, for convenience) that includes the
booster pack wrappers for each edition. All you have to do after that is
make sure you specify NOT to delete data files that aren't replaced during
an import.


--
Colen McAlister (colen@wolflair.com)
Lone Wolf Development www.wolflair.com



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At 09:47 AM 10/10/2003, Colen McAlister wrote:
> >I'm thinking of things like over sized cards, and "packaging" (I collect
> >booster wrappers & display boxes also...) that you can't use in deck
> building.
>
>I don't believe there is a way to do this; it was asked before, and there
>was a good reason against it, which I forget.

:)

>Just create a tag group which designates a card as playable or not. Then
>you can set that as the default filter for your game, and go go go.

Until the next datafile update at which point I lose my custom tags, correct?

I'd like to suggest an "overrides" datafile in which a User can add
personalised "corrections" that CV would read *after* the datafile, and
apply the changes from that file.

I think that would be a very elegant way to handle this...

R.


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At 09:50 AM 10/10/2003, Colen McAlister wrote:

>You can achieve this just by writing new data files yourself. You say that
>you collect booster pack wrappers - well, just write an augmentation file
>to add a new tag to the 'Card Type' group of 'Booster Wrapper', and then
>write a new data file (using CVEdit, for convenience) that includes the
>booster pack wrappers for each edition. All you have to do after that is
>make sure you specify NOT to delete data files that aren't replaced during
>an import.

You guys think of (nearly) everything! :)

R.


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Russell J. Alphey wrote:

> At 09:47 AM 10/10/2003, Colen McAlister wrote:
> > >I'm thinking of things like over sized cards, and "packaging" (I
> collect
> > >booster wrappers & display boxes also...) that you can't use in deck
> > building.
> >
> >I don't believe there is a way to do this; it was asked before, and there
> >was a good reason against it, which I forget.
>
> :)
>
> >Just create a tag group which designates a card as playable or not. Then
> >you can set that as the default filter for your game, and go go go.
>
> Until the next datafile update at which point I lose my custom tags,
> correct?
>
> I'd like to suggest an "overrides" datafile in which a User can add
> personalised "corrections" that CV would read *after* the datafile, and
> apply the changes from that file.
>
> I think that would be a very elegant way to handle this...
>

Actually, it would most likely create more problems than not. It's too
easy for the overide to get messed up by datafile changes.

I recommend using the augmentation files.

--
Jim Williamson <jim@timewarpcomics.com <mailto:jim@timewarpcomics.com>>
TimeWarp Comics & Games
(973) 857-9788
www.timewarpcomics.com <http://www.timewarpcomics.com>



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Russell J. Alphey wrote:

> At 09:09 AM 10/10/2003, Kyle Turner wrote:
> >Hmm interesting idea, but you do know that if you alter the
> datafiles, all
> >modification will be lost when you next update the datafiles.
>
> Yes, which is why I'm suggesting the info be put into the datafiles, but
> flagged (somehow) as inventory only.
>
> I would certainly hate to have to maintain my own version of all
> datafiles
> just because I'm obsessive about my collection! :)
>
> >about making CV more modular, so that modifications like this could be
> >made, and when you updated the datafiles, the new stuff would get added,
> >irrelevant stuff would still get deleted, but user-based modifications
> >would stay. It would be complicated to be sure, but is it possible?
> If so,
> >then this would be a must-have...
>
> I think that would be incredibly tough on the guys! How would they know
> what's a User Mod, and what isn't?
>
> An example is in Game of Thrones - one card is listed as "Dark Words,
> Dark
> Wings", however the actual card doesn't have the quotes surrounding the
> name. I've modified my datafiles (because it doesn't sort properly
> otherwise), but when the next datafile modification comes through
> should CV
> change the name back, or not?? What if the name is actually Dark Wings,
> Dark Words, and both the origianl author and myself missed it first time
> around??
>
Tell the author about it. You can also create a file (e.g.
mychanges.dat) and fill it with faq entries for the modifications you
make to the datafiles. When you download an update, compare your list
with the new files.

--
Jim Williamson <jim@timewarpcomics.com <mailto:jim@timewarpcomics.com>>
TimeWarp Comics & Games
(973) 857-9788
www.timewarpcomics.com <http://www.timewarpcomics.com>



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> > I'd like to suggest an "overrides" datafile in which a User can add
> > personalised "corrections" that CV would read *after* the datafile, and
> > apply the changes from that file.
> >
> > I think that would be a very elegant way to handle this...
> >
>
> Actually, it would most likely create more problems than not. It's too
> easy for the overide to get messed up by datafile changes.
>
> I recommend using the augmentation files.

What about creating a separate game system for the packaging? That way you
don't have to mess with the game's data files at all.


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You cannot currently designate something as "inventory only" (I guess this
needs to be added to the todo list). However, if you define your own tag
that gets assigned to all "inventory only" cards, then you can go into the
Filter mechanism, select all cards that do NOT have that tag (using an
exclusion filter), and save that filter as your new default. From that
point forward, CV will never show those cards to you. So it's only an extra
30 seconds beyond defining a pre-defined flag to hide a card during deck
construction.

And I'm adding the "inventory only" flag to the todo list. Even if there
was a good reason before (which I can't remember now either), it must have
been based on CARDS. In fact, I think it had to do with the Magic 6x9
cards. Since I know of tournaments played with decks comprised solely of
6x9 cards, I couldn't think of any reason to exclude cards from use in deck
construction. However, I can definitely agree that there is NO reason to
include package wrappers in deck construction. Well, at least I can't think
of any.... :-)

-Rob

At 09:08 AM 10/10/2003 +1000, you wrote:
>When creating a game data file, how does one denote an item as "inventory
>only"?
>That is, the item should only appear in the inventory window but not in the
>deck build window?
>
>I'm thinking of things like over sized cards, and "packaging" (I collect
>booster wrappers & display boxes also...) that you can't use in deck building.
>
>R.


---------------------------------------------------------------------------
Rob Bowes (rob@wolflair.com) (559) 658-6995
Lone Wolf Development www.wolflair.com


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At 06:06 PM 11/10/2003, Rob Bowes wrote:

>And I'm adding the "inventory only" flag to the todo list. However, I can
>definitely agree that there is NO reason to
>include package wrappers in deck construction. Well, at least I can't think
>of any.... :-)

And when booster wrappers become tournament playable/legal we can just
remove the "inventory only" flag :)

Thanks,

R.


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There already exists the means to do exactly as you suggest. It's called
the extension and augmentation files, exactly as Colen has been suggesting.

Create you own augmentation file with your new tag group. Then create an
extension file that "extends" the various existing cards with your own
modifications. If you are doing the packages, then a separate data file is
all you need, and CVEdit makes that a breeze.

Once you have your new files, they are separate from the core data files.
Mark all the files as "read only" so that CV can't delete them (to be
safe). Then just tell CV to import the new data files, UNCHECKING the box
on the import form that says to delete files not included in the import
file. Your new files are left untouched (by marking your files as read
only, I don't think CV will touch them, so this should be an added level of
safety).

Hope this helps,
Rob


At 10:12 AM 10/10/2003 +1000, you wrote:
> >Just create a tag group which designates a card as playable or not. Then
> >you can set that as the default filter for your game, and go go go.
>
>Until the next datafile update at which point I lose my custom tags, correct?
>
>I'd like to suggest an "overrides" datafile in which a User can add
>personalised "corrections" that CV would read *after* the datafile, and
>apply the changes from that file.
>
>I think that would be a very elegant way to handle this...
>
>R.


---------------------------------------------------------------------------
Rob Bowes (rob@wolflair.com) (559) 658-6995
Lone Wolf Development www.wolflair.com


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--- "Russell J. Alphey" <Ralphey@mtgmelb.com> wrote:
> And when booster wrappers become tournament playable/legal we can just
> remove the "inventory only" flag :)

In L5R, the boxes *were* tournament playable. THey were the stronghold card. It
wasn't until later that actual stronghold cards were printed.


=====
---

Kuni Tetsu
Clan War rules guy
Moderator of ClanWar-l

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At 04:02 AM 12/10/2003, Kuni Tetsu wrote:

>In L5R, the boxes *were* tournament playable. THey were the stronghold
>card. It
>wasn't until later that actual stronghold cards were printed.

Not having entered any L5R cards into CV yet, I have to ask - how does CV
handle those boxes now?

R.


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"Box" is a rarity type. I think the list is:

Common
Uncommon
Rare
Fixed
Reprint
Box

and a few other esoteric ones.

Abilio

--- "Russell J. Alphey" <Ralphey@mtgmelb.com> wrote:
> At 04:02 AM 12/10/2003, Kuni Tetsu wrote:
>
> >In L5R, the boxes *were* tournament playable. THey were the
> stronghold
> >card. It
> >wasn't until later that actual stronghold cards were printed.
>
> Not having entered any L5R cards into CV yet, I have to ask - how
> does CV
> handle those boxes now?
>
> R.
>
>
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