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rob
Senior Member
Lone Wolf Staff
 
Join Date: May 2005
Posts: 8,232

Old October 11th, 2003, 12:19 AM
There already exists the means to do exactly as you suggest. It's called
the extension and augmentation files, exactly as Colen has been suggesting.

Create you own augmentation file with your new tag group. Then create an
extension file that "extends" the various existing cards with your own
modifications. If you are doing the packages, then a separate data file is
all you need, and CVEdit makes that a breeze.

Once you have your new files, they are separate from the core data files.
Mark all the files as "read only" so that CV can't delete them (to be
safe). Then just tell CV to import the new data files, UNCHECKING the box
on the import form that says to delete files not included in the import
file. Your new files are left untouched (by marking your files as read
only, I don't think CV will touch them, so this should be an added level of
safety).

Hope this helps,
Rob


At 10:12 AM 10/10/2003 +1000, you wrote:
> >Just create a tag group which designates a card as playable or not. Then
> >you can set that as the default filter for your game, and go go go.
>
>Until the next datafile update at which point I lose my custom tags, correct?
>
>I'd like to suggest an "overrides" datafile in which a User can add
>personalised "corrections" that CV would read *after* the datafile, and
>apply the changes from that file.
>
>I think that would be a very elegant way to handle this...
>
>R.


---------------------------------------------------------------------------
Rob Bowes (rob@wolflair.com) (559) 658-6995
Lone Wolf Development www.wolflair.com


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