cryptoknight
Well-known member
Why not just use Unity? It's supposed to allow for multi-platform development.
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Why not just use Unity? It's supposed to allow for multi-platform development.
We looked at Unity. You'll find the answer to this question in our original tablet announcement.![]()
And for the real newbies: This would be found where?
You'll find it in our July newsletter, which can be found at:
http://www.wolflair.com/index.php?context=newsletter&page=july_2012
While they appeal to the masses and have a simple interface iOS devices are not the device of choice for many of the people whom I have met in my travels. Most people I know that do tabletop gaming are for lack of a better word, geeks, who pride themselves on being in total control of the devices they own/use and the Android platform has proven itself to be go to OS for most of them, because it is mostly open, highly customizable, and very hacker/tinker friendly.
i don't see a reason to choose either android or ios, another approach would be to add in a web based server that you can use remotely from a web browser via proxy from the server.
But in reality, that could be solved with cache options just like Google Docs and such. Depending on how much "work" was done client side vs server side.
Right now, I'd be happy with a HeroLab Portvolio "Viewer" to show my character and run him during game with possibly a few "condition" modifier check boxes vs what you guys are working towards being HeroLabs running on a tablet.
On another front, I'm assuming HeroLab will run on Windows 8 (looking at the new Ultra hybrids), and probably will not run on Win 8 RT? Other than RT being an ARM processor, I have no idea what would be involved porting to RT. Is that on your road map?
I have to admit I do not understand this "we need to decide for one of them". The answer is "platform independent programming".