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Search: Posts Made By: Duggan
Forum: Hero Lab Discussion September 14th, 2019, 05:30 AM
Replies: 7
Views: 224
Posted By Duggan
And, of course, this was something accessible...

And, of course, this was something accessible before. I suspect it's a combination of oversight (the people at Hero Lab didn't realize they removed that page when revamping the site) and then not...
Forum: HL - Authoring Kit September 8th, 2019, 05:11 PM
Replies: 6
Views: 249
Posted By Duggan
And, with further debug statements, it seems that...

And, with further debug statements, it seems that I'm not getting the field I expect. field[skbName] is empty at the time of evaluation.
Forum: HL - Authoring Kit September 8th, 2019, 04:15 PM
Replies: 6
Views: 249
Posted By Duggan
Hmm... and either I misunderstand something about...

Hmm... and either I misunderstand something about field histories or I implemented this incorrectly. My current SkillBonus:
<!-- SkillBonus component -->
<component
id="SkillBonus"
...
Forum: HL - Authoring Kit September 8th, 2019, 09:42 AM
Replies: 6
Views: 249
Posted By Duggan
Ah, I think "root" is what I want.

Ah, I think "root" is what I want.
Forum: HL - Authoring Kit September 8th, 2019, 08:14 AM
Replies: 6
Views: 249
Posted By Duggan
Retrieving the name of a parent on a pick

This is probably something super-obvious that I'm just not getting at the moment, but I have Components for certain skill bonuses in my system like the following:
<!-- SkillBonus component -->...
Forum: HL - Pathfinder Roleplaying Game September 6th, 2019, 03:34 AM
Replies: 12
Views: 672
Posted By Duggan
Good to hear. Just for the sake of others who've...

Good to hear. Just for the sake of others who've apparently been having this problem, what turned out to be the issue?
Forum: Hero Lab Online Discussion September 3rd, 2019, 08:23 AM
Replies: 20
Views: 682
Posted By Duggan
If they're still using FogBugz, you can open any...

If they're still using FogBugz, you can open any of the existing links and a list of submitted bugs will appear at the bottom. Unfortunately, I don't think I've submitted a bug since 2017, so I can't...
Forum: HL - Pathfinder Roleplaying Game September 3rd, 2019, 05:54 AM
Replies: 1
Views: 253
Posted By Duggan
Other than the existing documentation in the...

Other than the existing documentation in the product, there's this thread (http://forums.wolflair.com/showthread.php?t=21688). How complex are these feats? If they're just text, the existing...
Forum: HL - User Projects September 3rd, 2019, 01:43 AM
Replies: 12
Views: 3,910
Posted By Duggan
Got a bit back into this this weekend. I have...

Got a bit back into this this weekend. I have weapon enhancements set up as Gizmos and I'm getting the trait history to work to show the breakdown. It's interesting work. I'm currently also fiddling...
Forum: HL - Pathfinder Roleplaying Game September 2nd, 2019, 01:02 PM
Replies: 12
Views: 672
Posted By Duggan
Please forgive me if this sounds like "is it...

Please forgive me if this sounds like "is it plugged in?" tech support, but have you double-checked that you're in the right directory? And have you tried searching for ".por" files on your computer...
Forum: HL - Authoring Kit September 1st, 2019, 09:59 AM
Replies: 5
Views: 2,309
Posted By Duggan
You can loop through the bootstrapped entries for...

You can loop through the bootstrapped entries for an Entity / Gizmo using this code (http://forums.wolflair.com/showpost.php?p=281456&postcount=9):
foreach bootstrap in entity from <ComponentSet>. ...
Forum: HL - Mutants & Masterminds August 27th, 2019, 08:04 PM
Replies: 1
Views: 299
Posted By Duggan
Hmm... I can see the code in question in the...

Hmm... I can see the code in question in the Data.hlz file, but I can't find any Procedure that it maps to.
Forum: HL - Authoring Kit August 27th, 2019, 10:37 AM
Replies: 6
Views: 207
Posted By Duggan
^_^ Glad to have served as your rubber duck...

^_^ Glad to have served as your rubber duck (https://rubberduckdebugging.com).
Forum: HL - Authoring Kit August 27th, 2019, 08:36 AM
Replies: 6
Views: 207
Posted By Duggan
Is the code brief enough to show us the vehicle...

Is the code brief enough to show us the vehicle component/component set and the relevant part of the Editor?
Forum: Hero Lab Discussion August 23rd, 2019, 06:34 PM
Replies: 2
Views: 382
Posted By Duggan
Thank you for your time here. Best of luck with...

Thank you for your time here. Best of luck with life.
Forum: HL - Authoring Kit August 22nd, 2019, 06:30 PM
Replies: 6
Views: 466
Posted By Duggan
Can you post your code? Or a link to it?

Can you post your code? Or a link to it?
Forum: HL - Authoring Kit August 22nd, 2019, 04:19 PM
Replies: 6
Views: 466
Posted By Duggan
How does your advancement system work? Points? If...

How does your advancement system work? Points? If so, you just need to calculate the cost of skills with a function based on the total.
Forum: HL - Authoring Kit August 22nd, 2019, 01:43 AM
Replies: 9
Views: 451
Posted By Duggan
That did the trick! Thank you. :) I figured there...

That did the trick! Thank you. :) I figured there had to be something I was missing.
Forum: HL - Authoring Kit August 21st, 2019, 06:10 PM
Replies: 9
Views: 451
Posted By Duggan
Yes, I want to update the description if the user...

Yes, I want to update the description if the user changes things. So I guess I will need the dual setup. The following is what I've got set up, but it's still not pulling in those bootstrapped...
Forum: Hero Lab Online Discussion August 20th, 2019, 03:22 PM
Replies: 16
Views: 623
Posted By Duggan
I don't think it's available in the interface,...

I don't think it's available in the interface, and it could be I'm wrong about how is handled, but most games implemented in Hero Lab use Advancement elements...
Forum: Hero Lab Online Discussion August 20th, 2019, 09:32 AM
Replies: 16
Views: 623
Posted By Duggan
^_^ It's a Shadowrun thing...

^_^ It's a Shadowrun thing (https://tvtropes.org/pmwiki/pmwiki.php/Main/ThePornomancer), although other systems have similar constructs.
Forum: HL - Authoring Kit August 20th, 2019, 08:06 AM
Replies: 9
Views: 451
Posted By Duggan
Ah. To clarify for my own case, I am using a...

Ah. To clarify for my own case, I am using a similar construct in two places. One is advanced vehicles, where users can buy and sell ship upgrades in much the same way as the weapons in the article...
Forum: HL - Authoring Kit August 20th, 2019, 06:49 AM
Replies: 9
Views: 451
Posted By Duggan
Building a thing description from default gizmo properties

Pursuant to http://hlkitwiki.wolflair.com/index.php5?title=Complex_Vehicles_(Savage)#Modify_the_Description_Procedure in the documentation, they recommend an approach of having a static text field...
Forum: Hero Lab Online Discussion August 20th, 2019, 04:17 AM
Replies: 16
Views: 623
Posted By Duggan
Not knowing the exact details of HLO...

Not knowing the exact details of HLO implementation, HLC implementation generally tracked level advancement's separately, so you could see something like:
Level 2: Added Pornomancer level. Gained 6...
Forum: HL - Authoring Kit August 19th, 2019, 11:42 AM
Replies: 2
Views: 518
Posted By Duggan
Based on the items in your picture, you're...

Based on the items in your picture, you're looking for the 5E forums (http://forums.wolflair.com/forumdisplay.php?f=89) and I suspect it's a matter of a tag. I don't think you'll be able to add a new...
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