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Forum: HL - User Projects March 29th, 2021, 11:13 AM
Replies: 171
Views: 49,647
Posted By TCArknight
New version 1.10 should be available from the...

New version 1.10 should be available from the update link in the post linked to below. :)
Forum: HL - User Projects March 25th, 2021, 04:33 AM
Replies: 171
Views: 49,647
Posted By TCArknight
I did not realize I hadn't gotten this in there....

I did not realize I hadn't gotten this in there. Working on that now, and should have in the next week or so...
Forum: HL - Authoring Kit February 21st, 2021, 02:29 PM
Replies: 2
Views: 1,621
Posted By TCArknight
@Mathias - Am I correct that this is possible? ...

@Mathias - Am I correct that this is possible?

Main component - Base vehicle
* Gizmo 1 - Vehicle Modes - tags base vehicle with mode to allow for active weapons
* Gizmo 2 - Vehicle Weapons
**...
Forum: HL - Savage Worlds January 13th, 2021, 05:42 AM
Replies: 516
Views: 118,547
Posted By TCArknight
Howdy! Is the free skill supposed to be at...

Howdy!

Is the free skill supposed to be at d6 level? The Helper.CoreSkill tag just ensures that the d4 rank is free. If you need the d6 to be as well, then you need to add this on the property at...
Forum: HL - Savage Worlds January 5th, 2021, 05:32 PM
Replies: 516
Views: 118,547
Posted By TCArknight
I'm actually hoping now that PF1 has arrived on...

I'm actually hoping now that PF1 has arrived on HLO, that SW will get the next bit of love
Forum: HLO - Pathfinder 1st Edition January 5th, 2021, 05:02 PM
Replies: 9
Views: 567
Posted By TCArknight
Will we eventually see the individual pieces of...

Will we eventually see the individual pieces of the bundles available separately? I have several bundles where I might have 4/5th or 3/4ths of the bundle, and I'd prefer not to have to buy the entire...
Forum: Hero Lab Online Discussion January 5th, 2021, 05:00 PM
Replies: 10
Views: 651
Posted By TCArknight
I wholeheartedly agree with this sentiment! ...

I wholeheartedly agree with this sentiment!

I love now being able to pull up HLO on my phone and work on a PF1 character idea no matter where I am. Admittedly, at the moment not being able to have...
Forum: HL - Authoring Kit December 22nd, 2020, 09:18 AM
Replies: 2
Views: 1,621
Posted By TCArknight
Another Gizmo question

Ok, stepping back from the Lifepath and looking elsewhere for inspiration, I see a concept that makes me wonder.

The hero is a pilot of a Mecha. The Mecha has two forms, a Humanoid Robot and a...
Forum: HL - Authoring Kit December 16th, 2020, 06:12 AM
Replies: 27
Views: 2,353
Posted By TCArknight
I found the issue for the checkbox. I needed the...

I found the issue for the checkbox. I needed the field on the Lifepath component, rather than the helper.
Forum: HL - Authoring Kit December 15th, 2020, 08:38 AM
Replies: 27
Views: 2,353
Posted By TCArknight
That worked, thanks. :) Can you think of a...

That worked, thanks. :)

Can you think of a reason that a checkbox wouldn't display on a gizmo form? This is my layout and template, which seems like it should work, but no luck...
<template
...
Forum: HL - Authoring Kit December 14th, 2020, 09:14 AM
Replies: 27
Views: 2,353
Posted By TCArknight
And a different question. :) The Lifepath...

And a different question. :)

The Lifepath Module component has an Index field which looks at a field on the hero to set it's value.
<field
id="lpIndex"
name="Index"
...
Forum: HL - Authoring Kit December 14th, 2020, 08:58 AM
Replies: 27
Views: 2,353
Posted By TCArknight
I can actually see situations for both. I...

I can actually see situations for both.

I like the idea of allowing, but warning if the same one is taken twice (since the Skills are nonunique).
Forum: HL - Authoring Kit December 14th, 2020, 06:25 AM
Replies: 27
Views: 2,353
Posted By TCArknight
That did it! :) Each skill selected on the...

That did it! :)

Each skill selected on the lifepath module forwards a LifepathSkill.xxx identity tag to the module itself.

In some cases, I need to make sure the same skill hasn't been taken...
Forum: HL - Authoring Kit December 13th, 2020, 10:05 AM
Replies: 27
Views: 2,353
Posted By TCArknight
Mathias, I appreciate all the help on this....

Mathias,

I appreciate all the help on this. :)

Is it possible to bootstrap a Resource on the gizmo child that can be used to keep track of the number of selections of that type that are...
Forum: HL - Authoring Kit December 9th, 2020, 02:03 PM
Replies: 27
Views: 2,353
Posted By TCArknight
New question. :) I've gotten the Skill...

New question. :)

I've gotten the Skill selection/improvement process working where if the skill is selected for a module, it improves the version of itself on the hero which has the...
Forum: HL - Authoring Kit December 8th, 2020, 12:34 PM
Replies: 27
Views: 2,353
Posted By TCArknight
Thanks Mathias, I'll dive into this to see what...

Thanks Mathias, I'll dive into this to see what works best and simplest. :)
Forum: HL - Authoring Kit December 8th, 2020, 05:05 AM
Replies: 27
Views: 2,353
Posted By TCArknight
Second part of the Lifepath gizmo question - ...

Second part of the Lifepath gizmo question -

For example, there are a small number of skills (and they are defined as unique) in the system so they are all bootstrapped to the hero from the...
Forum: HL - Authoring Kit December 7th, 2020, 03:35 PM
Replies: 27
Views: 2,353
Posted By TCArknight
Worked perfectly. :) I can add the...

Worked perfectly. :)

I can add the specialty to the gizmo with no issue.

However, even though the Specialty pick is on the gizmo with the Helper.Shadow tag, it's not reflecting on the hero. ...
Forum: HL - Authoring Kit December 7th, 2020, 01:35 PM
Replies: 27
Views: 2,353
Posted By TCArknight
Thanks Mathias! That pointed me in the right...

Thanks Mathias!

That pointed me in the right direction. I have a Lifepath component with a child entity, lpCustom using the LifepathHelper (a thing based on the LifepathHelper component).
<!--...
Forum: HL - Authoring Kit December 6th, 2020, 12:14 PM
Replies: 27
Views: 2,353
Posted By TCArknight
I think I see how you’re saying... 1)...

I think I see how you’re saying...

1) Lifepath component bootstrapped to the actor
2) Stages component as a child of the Lifepath
3) Module component which gets added to the Stages entity. This...
Forum: HL - Authoring Kit December 5th, 2020, 03:16 PM
Replies: 27
Views: 2,353
Posted By TCArknight
Good point. :) Since a chooser_table works...

Good point. :)

Since a chooser_table works with the agent (either in a template or alone) and an associated expression, it seems like a better option in cases like this.

As I think about it,...
Forum: HL - Authoring Kit December 5th, 2020, 08:16 AM
Replies: 27
Views: 2,353
Posted By TCArknight
It does look like this works when a separate...

It does look like this works when a separate portal on the agent tab. :)

<portal id="childSpecialty"
style="chsNormal"
width="110">
<chooser_table
component="Specialty" ...
Forum: HL - Authoring Kit December 4th, 2020, 10:46 AM
Replies: 27
Views: 2,353
Posted By TCArknight
Thanks Mathias. :) It seems to me that the...

Thanks Mathias. :)

It seems to me that the agent tab and tables work best in this situation.

Are these properties valid for all tables or just for the table_dynamic?
Forum: HL - Authoring Kit December 4th, 2020, 08:04 AM
Replies: 27
Views: 2,353
Posted By TCArknight
"Lifepath" style creation - Thoughts?

Howdy all!

Recently several games have come up, most notably Cyberpunk Red and the new Twilight 2000 (v4), that involve Lifepath-style components to the character creation.

While specific...
Forum: HL - Savage Worlds November 26th, 2020, 08:27 AM
Replies: 0
Views: 3,456
Posted By TCArknight
New (old) SW setting coming!

An all new reason for the new SWADE dataset:

https://www.facebook.com/141515572549194/posts/3902632726437441/?d=n&substory_index=0

Please bring it on ASAP! :)
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