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Forum: HL - Authoring Kit December 3rd, 2021, 08:48 PM
Replies: 5
Views: 125
Posted By Mathias
That looks like it should work. Of course...

That looks like it should work. Of course "somestring" was a suggestion to find a better variable name - something more specific to the usage.
Forum: HL - Authoring Kit December 3rd, 2021, 10:09 AM
Replies: 5
Views: 125
Posted By Mathias
gearlist operates on holders, like backpacks, not...

gearlist operates on holders, like backpacks, not containers (like adding a weapon power to a magic weapon in PF1).


foreach gear in [path to what you're checking] where "candidate expression"
...
Forum: Hero Lab Online Discussion December 3rd, 2021, 10:06 AM
Replies: 6
Views: 298
Posted By Mathias
It was renamed "Wealth & Experience" and moved...

It was renamed "Wealth & Experience" and moved into the Classes group.
Forum: HL - Pathfinder Roleplaying Game November 24th, 2021, 12:59 PM
Replies: 10
Views: 533
Posted By Mathias
Was this copied from something of ours? This is...

Was this copied from something of ours? This is not handling the name generation the way I would expect it to - not using the most efficient way.

Among the editor settings should be duration...
Forum: HL - Pathfinder Roleplaying Game November 24th, 2021, 12:29 PM
Replies: 10
Views: 533
Posted By Mathias
The abDuration at tier 9+ will be x1, like for...

The abDuration at tier 9+ will be x1, like for tier 1-5, but you're changing the units that are used to label that value from "minutes" to "hours".
Forum: HL - Pathfinder Roleplaying Game November 24th, 2021, 07:22 AM
Replies: 10
Views: 533
Posted By Mathias
I'm saying there is a better way to do this than...

I'm saying there is a better way to do this than changing the livename - change the tags, and then HL will handle changing the livename automatically, if this is an ability that already displays its...
Forum: HL - Pathfinder Roleplaying Game November 23rd, 2021, 08:26 PM
Replies: 10
Views: 533
Posted By Mathias
You can change the tag only at tier 9+ - just...

You can change the tag only at tier 9+ - just stop multiplying by 10 at that point, since you're back to x1, instead of the x10 it had been from 6-8
Forum: HL - Pathfinder Roleplaying Game November 23rd, 2021, 03:39 PM
Replies: 10
Views: 533
Posted By Mathias
Minutes vs. hours will be stored as a tag on the...

Minutes vs. hours will be stored as a tag on the pick. So just delete the minutes tag and assign an hours tag - a little debugging should let you find an example of exactly what the hours tag is.
Forum: HL - Pathfinder Roleplaying Game November 16th, 2021, 10:11 AM
Replies: 7
Views: 405
Posted By Mathias
What value are you putting into the class...

What value are you putting into the class level/spell level points where it has 0 spells, but is allowed to get bonus spells - those should have a value > 0, but < 1, like 0.1 if you want them to get...
Forum: HL - Pathfinder Roleplaying Game November 16th, 2021, 08:31 AM
Replies: 7
Views: 405
Posted By Mathias
And after you add normal alchemist spellcasting...

And after you add normal alchemist spellcasting and check diminished spellcasting on the archetype, what does that give you? Where does that combo break down?
Forum: HL - Pathfinder Roleplaying Game November 9th, 2021, 02:26 PM
Replies: 5
Views: 478
Posted By Mathias
I'm sorry I don't have time to do the search...

I'm sorry I don't have time to do the search myself, but you're not the first to report this, so I'd use the forum search tools to find existing posts of this - I'm fairly certain someone will have...
Forum: HL - Pathfinder Roleplaying Game November 9th, 2021, 10:49 AM
Replies: 5
Views: 478
Posted By Mathias
When I've seen this reported in other threads,...

When I've seen this reported in other threads, it's because people have some community files packs that are out of date - not the most recent versions.
Forum: HL - Pathfinder Roleplaying Game October 27th, 2021, 01:12 PM
Replies: 5
Views: 604
Posted By Mathias
You cannot create something that needs to run its...

You cannot create something that needs to run its own eval scripts with an eval script.


What I'm saying is that while you can add the feat with a bootstrap, I don't see a way to tell whether the...
Forum: HL - Pathfinder Roleplaying Game October 27th, 2021, 12:05 PM
Replies: 5
Views: 604
Posted By Mathias
This will need to be based on hiding things with...

This will need to be based on hiding things with tags, not on bootstrap conditions. At the very early timing needed for bootstrap conditions, all you can test for is whether a pick with that Id...
Forum: HL - Pathfinder Roleplaying Game October 22nd, 2021, 04:50 PM
Replies: 8
Views: 897
Posted By Mathias
A general note to everyone - please tell us about...

A general note to everyone - please tell us about the whole project - don't just ask the narrow question as to how to solve your current problem. If we know about the whole project, we may see that...
Forum: HL - Pathfinder Roleplaying Game October 22nd, 2021, 04:49 PM
Replies: 8
Views: 897
Posted By Mathias
For this, I'd use a configurable - I think those...

For this, I'd use a configurable - I think those have a languages table in PF1, and if so, you can add a generic ring, then the ring bootstraps a configurable with a table for the user to choose a...
Forum: HL - Pathfinder Roleplaying Game October 22nd, 2021, 10:40 AM
Replies: 8
Views: 897
Posted By Mathias
I'd write a script on your pick that does a...

I'd write a script on your pick that does a foreach, looking for the right language(s). If you find it, set the Value field on that pick to 1, and then your bootstrap condition will be:

...
Forum: HLO - Pathfinder 2nd Edition October 21st, 2021, 05:02 PM
Replies: 6
Views: 1,601
Posted By Mathias
There is a bug on our to-do list that applies to...

There is a bug on our to-do list that applies to characters with quite a lot of skill increases (like setting expert/master/legendary on skills), where the + button disappears, and that's likely...
Forum: Hero Lab Discussion October 15th, 2021, 12:38 PM
Replies: 6
Views: 852
Posted By Mathias
In Hero Lab, in the Tools menu, choose Explore...

In Hero Lab, in the Tools menu, choose Explore Folders and then Game System Data Folder. When you open that folder, are the .user files you moved in that folder?


If they are, do you get error...
Forum: Hero Lab Discussion October 15th, 2021, 09:14 AM
Replies: 2
Views: 574
Posted By Mathias
You can open two copies of the program on your...

You can open two copies of the program on your computer, and alt-tab between them.
Forum: HL - Pathfinder Roleplaying Game October 11th, 2021, 08:30 AM
Replies: 8
Views: 753
Posted By Mathias
PolyForm means "Polymorph Form", and it's the...

PolyForm means "Polymorph Form", and it's the entity that must be used when you set up a polymorph ability. What's likely going on here is that you're including something polymorph-related, but...
Forum: HL - Pathfinder Roleplaying Game October 5th, 2021, 02:50 PM
Replies: 7
Views: 745
Posted By Mathias
Another route would be to have two configurables...

Another route would be to have two configurables bootstrapped. Each configurable has 5 ability tables, so that'll cover all the selections. Then, you get one selection per table, and a new table...
Forum: HL - Pathfinder Roleplaying Game October 5th, 2021, 02:45 PM
Replies: 7
Views: 745
Posted By Mathias
And they're so different from tier 1 to tier 2...

And they're so different from tier 1 to tier 2 that they need to be separate bootstraps?

It seems easier to manage if you just have the effective level of each, and then calculate the effects...
Forum: HL - Pathfinder Roleplaying Game October 5th, 2021, 01:53 PM
Replies: 7
Views: 745
Posted By Mathias
I'll be able to help you better with the full...

I'll be able to help you better with the full rules than with a paraphrase. Hopefully there's a better way to approach this.
Forum: HL - Pathfinder Roleplaying Game October 5th, 2021, 01:06 PM
Replies: 7
Views: 745
Posted By Mathias
We've used the incrementer option for the very...

We've used the incrementer option for the very rare abilities where the effects of the ability vary depending on the level at which it was taken - the user fills in the level they took it at.


...
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