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Search: Posts Made By: zarlor
Forum: HL - Savage Worlds February 13th, 2019, 05:15 AM
Replies: 50
Views: 3,712
Posted By zarlor
Nice! I would also note that the finalized print...

Nice! I would also note that the finalized print version of SWADE only came out in PDF just last week (although it was mentioned that this one compared to the v4 draft was strictly typos to be fixed...
Forum: HL - Savage Worlds December 27th, 2018, 11:07 AM
Replies: 15
Views: 2,164
Posted By zarlor
I really like the way Harrowed is set-up in the...

I really like the way Harrowed is set-up in the other Deadlands files, like Noir or Hell on Earth. I think the problem would be that doing that would make the file incompatible with any previously...
Forum: HL - Savage Worlds December 18th, 2018, 03:20 PM
Replies: 6
Views: 522
Posted By zarlor
By separating you mean something like this? ...

By separating you mean something like this?


if (field[abilActive].value <> 0) then
~go through all knowledge skills and find an "Arcana" one
foreach pick in hero where "thingid.skKnow"
...
Forum: HL - Savage Worlds December 16th, 2018, 07:28 PM
Replies: 50
Views: 3,712
Posted By zarlor
Yep, the KS announcement today makes it pretty...

Yep, the KS announcement today makes it pretty clear this is not the "finalized" version. Looks like they've been getting lots and lots of feedback so v2.1 is out today (due to a formatting glitch,...
Forum: HL - Savage Worlds December 16th, 2018, 05:05 AM
Replies: 50
Views: 3,712
Posted By zarlor
The release that dropped yesterday will be the...

The release that dropped yesterday will be the first publicly available, i believe, but I believe CC is right that it's still not the "final" release that will be going to the printers. I think...
Forum: HL - Savage Worlds December 15th, 2018, 07:00 PM
Replies: 50
Views: 3,712
Posted By zarlor
Ooof. Good luck with all of that CC. I'll be...

Ooof. Good luck with all of that CC. I'll be cheering you on and hoping the hardest bits turn out to be easier for you than they first appear to be.
Forum: HL - Savage Worlds December 15th, 2018, 06:11 AM
Replies: 50
Views: 3,712
Posted By zarlor
The editor is primarily used for settings files....

The editor is primarily used for settings files. There's not all that much any of us can really do when it comes to modifying the underlying game rules setting (and definitely not the underlying...
Forum: HL - Savage Worlds December 14th, 2018, 04:33 AM
Replies: 5
Views: 493
Posted By zarlor
Oh, sorry, i missed the "childfound" rather than...

Oh, sorry, i missed the "childfound" rather than "child" part so your suggesting was just a replacement on that one line. I missed that.
Forum: HL - Savage Worlds December 12th, 2018, 05:47 AM
Replies: 5
Views: 493
Posted By zarlor
But it's an either/or check so I would think...

But it's an either/or check so I would think you'd need to set it to valid if either situation were true.
Forum: HL - Savage Worlds December 11th, 2018, 05:48 PM
Replies: 5
Views: 493
Posted By zarlor
What about "Menu #1 Source: All Picks on Hero...

What about "Menu #1 Source: All Picks on Hero (this will make sure you don't get an error for trying to modify a skill that doesn't exist on the character)" (from the Common Code thread). Have you...
Forum: HL - Savage Worlds December 11th, 2018, 05:27 AM
Replies: 404
Views: 55,889
Posted By zarlor
Which makes me wonder, would it be worth...

Which makes me wonder, would it be worth considering looking closer at why we can't do conditional bootstraps and if it's at all possible to relook at the underlying base code to see if that could...
Forum: HL - Savage Worlds December 10th, 2018, 06:36 AM
Replies: 404
Views: 55,889
Posted By zarlor
Yeah, TBH, I (and probably PEG) consider this...

Yeah, TBH, I (and probably PEG) consider this first Kickstarter version to be an early copy! There's a thread on the PEG forum that's already 18 pages long with crowd-sourced edits to it and PEG...
Forum: HL - Savage Worlds December 3rd, 2018, 08:16 PM
Replies: 5
Views: 646
Posted By zarlor
I want to say I saw something about doing bullets...

I want to say I saw something about doing bullets in the documentation someplace as well. Maybe on the Wiki (http://hlkitwiki.wolflair.com)? But a quick search isn't showing anything for me, but my...
Forum: HL - Savage Worlds December 3rd, 2018, 06:53 AM
Replies: 5
Views: 646
Posted By zarlor
I think it's either: list item 1 ...

I think it's either:




list item 1

list item 2
Forum: HL - Savage Worlds November 15th, 2018, 06:46 AM
Replies: 50
Views: 3,712
Posted By zarlor
Crazy, right? I'm really glad to see the system...

Crazy, right? I'm really glad to see the system remains as popular as ever.
Forum: HL - Savage Worlds October 22nd, 2018, 07:41 PM
Replies: 50
Views: 3,712
Posted By zarlor
No, if you look at the Kickstarter you'll see the...

No, if you look at the Kickstarter you'll see the changes they expect. I think the biggest change from a Hero Lab standpoint will probably be Athletics and whatever skills it replaces. The removal of...
Forum: HL - Savage Worlds October 22nd, 2018, 04:02 PM
Replies: 50
Views: 3,712
Posted By zarlor
I'm pretty sure there will nothing to more to...

I'm pretty sure there will nothing to more to buy. It should just be an upgrade to the ruleset not a wholesale replacement or anything. Nothing like changing versions in D&D.
Forum: HL - Savage Worlds October 22nd, 2018, 05:38 AM
Replies: 4
Views: 624
Posted By zarlor
Yeah, it's definitely doable, but the question is...

Yeah, it's definitely doable, but the question is if it's just a single house rule that only applies in a limited situation is it worth coding an entire new file for it? Especially if it's just extra...
Forum: HL - Savage Worlds October 21st, 2018, 09:15 AM
Replies: 4
Views: 624
Posted By zarlor
Since the program will never have a way to know...

Since the program will never have a way to know if a skill is related to a given character's profession then I wouldn't code that into a data file or anything. Rather that's what Permanent...
Forum: HL - Savage Worlds October 21st, 2018, 09:11 AM
Replies: 404
Views: 55,889
Posted By zarlor
What settings files do you have checked?

What settings files do you have checked?
Forum: HL - Savage Worlds October 18th, 2018, 05:57 AM
Replies: 226
Views: 44,031
Posted By zarlor
Well, Rifts is an official Setting so arguably...

Well, Rifts is an official Setting so arguably one official setting does now have that. Not that I couldn't sympathize with the work required to implement it.
Forum: HL - Savage Worlds October 16th, 2018, 02:38 PM
Replies: 50
Views: 3,712
Posted By zarlor
All the ones they've put up so far, anyway. The...

All the ones they've put up so far, anyway. The started with just two at launch earlier today but they added the others you see there today, and they've added still more. They may well add more still...
Forum: HL - Savage Worlds October 16th, 2018, 10:43 AM
Replies: 50
Views: 3,712
Posted By zarlor
Kickstarter is up for anyone that may have missed...

Kickstarter is up for anyone that may have missed it or forgotten: https://www.kickstarter.com/projects/545820095/savage-worlds-adventure-edition

For an idea on timeline the KS ends on November...
Forum: HL - Savage Worlds October 14th, 2018, 06:14 PM
Replies: 50
Views: 3,712
Posted By zarlor
I await with bated breath!

I await with bated breath!
Forum: HL - Savage Worlds October 14th, 2018, 06:13 PM
Replies: 3
Views: 582
Posted By zarlor
Well, what we know so far for certain is the...

Well, what we know so far for certain is the following:

The derived trait of Charisma is going away.

Multi-Actions will now allow the same action to be done but they are limited to 3 total...
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