Forum: HL - Authoring Kit
September 22nd, 2018, 06:00 AM
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Replies: 19
Views: 6,668
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Forum: HL - Authoring Kit
September 11th, 2018, 03:42 PM
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Replies: 6
Views: 3,358
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Forum: HL - Authoring Kit
September 5th, 2018, 08:43 AM
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Replies: 2
Views: 2,460
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Forum: HL - Authoring Kit
September 5th, 2018, 08:34 AM
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Replies: 6
Views: 3,358
1 Purchase Authoring Kit (Savage Worlds is...
1 Purchase Authoring Kit (Savage Worlds is written in the kit, but isn't a purchasable item as far as I understand.)
Steps 2 and 3 are no-op? Do they do anything? I don't think so.
Step 4 is...
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Forum: HL - Authoring Kit
September 4th, 2018, 06:22 PM
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Replies: 2
Views: 2,051
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Forum: HL - Authoring Kit
August 18th, 2018, 06:44 PM
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Replies: 19
Views: 6,668
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Forum: HL - Authoring Kit
August 7th, 2018, 07:39 AM
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Replies: 19
Views: 6,668
Mathias may be taking a break Post-GenCon. I'm...
Mathias may be taking a break Post-GenCon. I'm hoping once he gets back he can help us all out (well at least me), and explain a couple of things I can't seem to get.
Namely, how to structure the...
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Forum: HL - Authoring Kit
July 29th, 2018, 04:41 PM
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Replies: 2
Views: 1,477
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Forum: HLO - Starfinder
July 28th, 2018, 02:24 PM
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Replies: 15
Views: 7,257
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Forum: HL - Authoring Kit
July 28th, 2018, 07:51 AM
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Replies: 2
Views: 1,477
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Forum: HL - Authoring Kit
July 28th, 2018, 06:44 AM
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Replies: 19
Views: 6,668
Code for others!
<!-- Agent code is...
Code for others!
<!-- Agent code is complicated and very much undocumented. This is my walk
through.
############## A table of fixed objects with UserSelect{ions} available:
<table_fixed
...
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Forum: HL - Authoring Kit
July 25th, 2018, 11:11 AM
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Replies: 9
Views: 4,406
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Forum: HL - Authoring Kit
July 17th, 2018, 07:08 AM
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Replies: 19
Views: 6,668
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Forum: HL - Authoring Kit
July 16th, 2018, 07:29 PM
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Replies: 19
Views: 6,668
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Forum: HL - Authoring Kit
July 16th, 2018, 06:51 PM
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Replies: 19
Views: 6,668
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Forum: HL - Authoring Kit
July 16th, 2018, 06:35 PM
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Replies: 19
Views: 6,668
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Forum: HL - Authoring Kit
July 16th, 2018, 06:12 PM
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Replies: 1
Views: 1,651
I needed similar for another game system and I...
I needed similar for another game system and I used the Pathfinder profession/craft/knowledge mechanic.
Allow them to add "useonce" skills that are "Driving (motocycle)" and "Driving (semi)" to...
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Forum: HL - Authoring Kit
July 15th, 2018, 09:05 PM
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Replies: 19
Views: 6,668
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Forum: HL - Authoring Kit
July 15th, 2018, 11:07 AM
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Replies: 5
Views: 1,904
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Forum: HL - Authoring Kit
June 28th, 2018, 08:39 PM
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Replies: 5
Views: 1,904
Hmm. I threw a huge debug:
20x Extra:...
Hmm. I threw a huge debug:
20x Extra: skJobacco|Shadow 0|Displace 0|Bootstrapped|Pick|Anon|Creation
19x Extra: skJobacco|Shadow 0|Displace 0|User|Pick|Anon|Creation
19x Extra: skJobatt|Shadow...
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Forum: HL - Authoring Kit
June 28th, 2018, 04:10 PM
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Replies: 19
Views: 6,668
The system allows multiple levels of separate...
The system allows multiple levels of separate classes, but I don't see how it matters which order I took the classes. So I guess it doesn't matters for HL purpose.
I'll dig on the agent tab some...
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Forum: HL - Authoring Kit
June 28th, 2018, 04:07 PM
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Replies: 5
Views: 1,904
Adding:
<compset
id="Skill"
...
Adding:
<compset
id="Skill"
forceunique="yes">
products the error Comonent set requires designation of thing as unique.
It doesn't appear to happen in Pathfinder, so I'm wondering...
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Forum: HL - Authoring Kit
June 28th, 2018, 01:33 PM
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Replies: 19
Views: 6,668
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Forum: HL - Authoring Kit
June 28th, 2018, 01:33 PM
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Replies: 19
Views: 6,668
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Forum: HL - Authoring Kit
June 28th, 2018, 01:27 PM
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Replies: 5
Views: 1,904
Duplicate skills showing up in debug selection
I'm creating a skill that is similar to Pathfinder's Craft skills. I've intentionally used many of the same Helper and identity tags as Pathfinder. Everything visually works (viewing skills, adding...
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