Lone Wolf Development Forums  

Go Back   Lone Wolf Development Forums > Search Forums

Notices

Showing results 1 to 25 of 500
Search took 0.15 seconds.
Search: Posts Made By: zarlor
Forum: HL - Savage Worlds September 13th, 2018, 05:00 AM
Replies: 208
Views: 36,697
Posted By zarlor
And no new news on actual release dates beyond...

And no new news on actual release dates beyond the Kickstarter going off in October, so presumably no long after the Kickstarter you should be able to get at least the pre-release version if their...
Forum: HL - Savage Worlds September 8th, 2018, 02:06 PM
Replies: 208
Views: 36,697
Posted By zarlor
You kind of can. There's a spot were you can get...

You kind of can. There's a spot were you can get it to give you a Stat Block, which is like the format you see in a book for an NPC or creature. You may have to copy and paste it from the box to...
Forum: HL - Savage Worlds September 8th, 2018, 09:57 AM
Replies: 208
Views: 36,697
Posted By zarlor
You may be better off doing that from your OS....

You may be better off doing that from your OS. For example if you use Windows 10 you can right-click on your desktop and select "Display Settings" There is an item there for "Change the size of text,...
Forum: HL - Savage Worlds August 13th, 2018, 09:11 AM
Replies: 10
Views: 906
Posted By zarlor
Ok, here's what I think needs updating: ...

Ok, here's what I think needs updating:

Edge, Two-Gun Kid has a source of The Last Sons and Pisolero has a Source of Stone and a Hard Place, but Pistolero replaces Two-Gun Kid, so if Stone is...
Forum: HL - Savage Worlds August 10th, 2018, 10:47 AM
Replies: 10
Views: 906
Posted By zarlor
A quick check only shows one version of the AB:...

A quick check only shows one version of the AB: Miracles Edge and no pre-reqs on it (or on a couple of other Edges for that matter). Let me dig deeper and see what fixes I could recommend.
Forum: HL - Savage Worlds August 9th, 2018, 03:36 AM
Replies: 10
Views: 906
Posted By zarlor
I think he's asking if they include this:...

I think he's asking if they include this: https://s3-us-west-2.amazonaws.com/peg-freebies/Stone_and_a_Hard_Place_Errata.pdf To which I would add that my guess is that it is covered if you select the...
Forum: HL - Savage Worlds July 23rd, 2018, 06:04 AM
Replies: 49
Views: 20,811
Posted By zarlor
I believe the last announcement from Caped...

I believe the last announcement from Caped Crusader was that it would not be part of the official updates. There is a separate project by folks on this forum, however, who are working diligently on...
Forum: HL - Savage Worlds July 21st, 2018, 04:39 AM
Replies: 383
Views: 46,280
Posted By zarlor
I haven't played with the Pathfinder editor, but...

I haven't played with the Pathfinder editor, but that sounds like a pretty helpful feature to me.
Forum: HL - Savage Worlds June 18th, 2018, 10:53 AM
Replies: 0
Views: 493
Posted By zarlor
Deadlands Noir v3.7

Just a minor fix to properly set the requirement for Spirit for AB: Grifter to be d6 instead of d8.
Forum: HL - Savage Worlds June 16th, 2018, 04:38 AM
Replies: 3
Views: 738
Posted By zarlor
Noir is standalone so the only Companion that...

Noir is standalone so the only Companion that goes with it is the Deadlands Noir Companion which is in that same dataset. You might be able to incorporate stuff from the Horror Companion if you...
Forum: HL - Savage Worlds June 14th, 2018, 10:20 AM
Replies: 3
Views: 738
Posted By zarlor
The same way you apply and update to HeroLab...

The same way you apply and update to HeroLab itself or download any setting or ruleset. From the initial launch screen click the "Find Updates" button in the lower-left corner, if you have Savage...
Forum: HL - Savage Worlds June 12th, 2018, 08:33 AM
Replies: 3
Views: 468
Posted By zarlor
At a guess the Edge issue is that one or both of...

At a guess the Edge issue is that one or both of the Rich edges had to be set-up as new in the setting and the code in them still referred to the old, now omitted, edges.
Forum: HL - Savage Worlds June 12th, 2018, 07:11 AM
Replies: 3
Views: 468
Posted By zarlor
Did you make sure to have the Sci-Fi Companion...

Did you make sure to have the Sci-Fi Companion selected as a source along with IZ2?
Forum: HL - Savage Worlds May 30th, 2018, 05:14 AM
Replies: 61
Views: 12,340
Posted By zarlor
Are you sure you are changing from the standard...

Are you sure you are changing from the standard sheet to the extended sheet? For example if you use the Print Preview function you'd have to click on the "Dossiers..." button to show all the...
Forum: HL - Savage Worlds May 28th, 2018, 01:43 PM
Replies: 61
Views: 12,340
Posted By zarlor
I'll try to look over them again tomorrow to test...

I'll try to look over them again tomorrow to test and see if I can figure it out.
Forum: HL - Savage Worlds May 21st, 2018, 05:36 AM
Replies: 3
Views: 923
Posted By zarlor
You've PM'ed CC? He may not check in every day...

You've PM'ed CC? He may not check in every day but he usually checks in every few days, you may just need to be a little patient for him to get back to you.
Forum: HL - Savage Worlds May 3rd, 2018, 12:56 PM
Replies: 58
Views: 11,627
Posted By zarlor
I'm guessing he's referring to this post:...

I'm guessing he's referring to this post: http://archive.pegforum.com/viewtopic.php?p=417554#p417554
Forum: HL - Savage Worlds April 18th, 2018, 04:23 PM
Replies: 3
Views: 578
Posted By zarlor
You mean Destiny's Child? I could have sworn...

You mean Destiny's Child? I could have sworn that's already in there. If not I must have just added it in one of my local files because I definitely have it. I'd have to check my other computer to...
Forum: HL - Savage Worlds April 11th, 2018, 04:20 AM
Replies: 7
Views: 693
Posted By zarlor
Oh, so you'd have to loop through every trait on...

Oh, so you'd have to loop through every trait on the sheet? So I would need multiple loops, then? SOmething like:
if (field[abilActive].value <> 0) then
foreach pick in hero from Skill
...
Forum: HL - Savage Worlds April 10th, 2018, 04:36 PM
Replies: 22
Views: 2,179
Posted By zarlor
Dang, that's one heck of a deal. Definitely...

Dang, that's one heck of a deal. Definitely grabbing that. Thanks for the heads up!
Forum: HL - Savage Worlds April 10th, 2018, 04:18 AM
Replies: 22
Views: 2,179
Posted By zarlor
1.) Where does it show the grade after you've...

1.) Where does it show the grade after you've bought it? It's a long list so you do have to scroll down to get to the higher grade stuff on the purchase list, but when I do grab the higher grade...
Forum: HL - Savage Worlds April 10th, 2018, 03:58 AM
Replies: 7
Views: 693
Posted By zarlor
Sorry, CC, I guess my making that same assumption...

Sorry, CC, I guess my making that same assumption is largely predicated on spending almost my entire career in IT where you start with accepting that folks have almost no knowledge and ramping up the...
Forum: HL - Savage Worlds April 9th, 2018, 07:48 AM
Replies: 7
Views: 693
Posted By zarlor
CC, I think a new user is going to need more help...

CC, I think a new user is going to need more help than that. First it's a situational modifier so you'll need to put the code in for a check for if it's been activated. Those lines look like:
if...
Forum: HL - Savage Worlds March 28th, 2018, 08:28 AM
Replies: 61
Views: 12,340
Posted By zarlor
Oh, I think that's because I read it wrong....

Oh, I think that's because I read it wrong. visible=0 would mean to hide it, not make it visible, so the first part says if the hero is NOT a creature (=0) then hide Creature attributes (and,...
Forum: HL - Savage Worlds March 28th, 2018, 05:24 AM
Replies: 61
Views: 12,340
Posted By zarlor
Ok, thanks. I've updated the sheets with that. I...

Ok, thanks. I've updated the sheets with that. I also changed the line for:
~hide and show appropriate portals for creatures and non-creatures
if (hero.tagis[Hero.Creature] = 0) then
...
Showing results 1 to 25 of 500

 
Forum Jump

All times are GMT -8. The time now is 02:30 AM.


Powered by vBulletin® - Copyright ©2000 - 2018, vBulletin Solutions, Inc.
wolflair.com copyright ©1998-2016 Lone Wolf Development, Inc. View our Privacy Policy here.