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Search: Posts Made By: Graeme27uk
Forum: HL - Pathfinder Roleplaying Game August 10th, 2010, 05:08 AM
Replies: 8
Views: 5,898
Posted By Graeme27uk
Gestalt characters

Is there the option of creating gestalt characters using Herolab?
Forum: HL - Mutants & Masterminds August 26th, 2008, 12:54 AM
Replies: 5
Views: 3,240
Posted By Graeme27uk
Can i send you the character file?

Can i send you the character file?
Forum: HL - Mutants & Masterminds August 22nd, 2008, 09:01 AM
Replies: 5
Views: 3,240
Posted By Graeme27uk
When you create a PC and it tells you how many...

When you create a PC and it tells you how many power points you have spent. If you unclick the Power Setting in the Shapeshift power it adjusts the number of power points spent.
Forum: HL - d20 System August 18th, 2008, 02:53 PM
Replies: 1
Views: 2,217
Posted By Graeme27uk
True 20

Are there plans to incorporate the True 20 system into HL?
Forum: HL - Mutants & Masterminds August 16th, 2008, 08:57 AM
Replies: 1
Views: 3,286
Posted By Graeme27uk
Herolab mobile

If I copy the Herolab files (program et al.) onto a pendrive then can I use it in any laptop or computer that has internet access?
Forum: HL - Mutants & Masterminds August 16th, 2008, 08:48 AM
Replies: 5
Views: 3,240
Posted By Graeme27uk
Shape Shift

Maybe I am being dumb...

When creating a Shapeshifter and using the "power setting" do you need to click it on or off? The PP spent changes depending if its on or off.
Forum: HL - Mutants & Masterminds August 16th, 2008, 02:22 AM
Replies: 4
Views: 3,403
Posted By Graeme27uk
I know its not necessarily for this forum but, If...

I know its not necessarily for this forum but, If say for example you had loads of powers at Level 10, then you would still only be a Level 10 NPC despite the fact that this could be a very powerful...
Forum: HL - Mutants & Masterminds August 15th, 2008, 01:03 AM
Replies: 10
Views: 5,197
Posted By Graeme27uk
OK, but what about the numbers for both PC's? Do...

OK, but what about the numbers for both PC's? Do the numbers add up?
Forum: HL - Mutants & Masterminds August 13th, 2008, 02:12 AM
Replies: 7
Views: 3,635
Posted By Graeme27uk
Re: Alternate Form - Improvements?

I tried that. The problem is that something like an aura in this case is a continuous duration effect so that when he changes into say fire form he always has a fiery aura about him, however his...
Forum: HL - Mutants & Masterminds August 13th, 2008, 02:09 AM
Replies: 7
Views: 3,635
Posted By Graeme27uk
But if you chose alternate form as energy then...

But if you chose alternate form as energy then you automatically have to take insubstantial 3 to represent the energy form's etherealness. If you take just one or two ranks in alternate form then you...
Forum: HL - Mutants & Masterminds August 13th, 2008, 02:06 AM
Replies: 10
Views: 5,197
Posted By Graeme27uk
It just seems that the energy alternate form...

It just seems that the energy alternate form gives much more benefits compared to the lycanthrope. Insubstantial makes him immune to lots of attacks, he has a powerful blast in light form, and so...
Forum: HL - Mutants & Masterminds August 13th, 2008, 02:04 AM
Replies: 10
Views: 5,197
Posted By Graeme27uk
The first character has two forms: Light and...

The first character has two forms: Light and Shadow. In light form he is has:

Insubstantial 3
Strike (Aura, continuous) 2
Teleport 4 (tiring)
Flight 5
Immunity 31
Invisibility 8
Blast 10...
Forum: HL - Mutants & Masterminds August 13th, 2008, 01:52 AM
Replies: 10
Views: 5,197
Posted By Graeme27uk
Unnamed Hero STR: +4 ( 14/18), DEX: +4...

Unnamed Hero

STR: +4 ( 14/18), DEX: +4 (14/18), CON: +4 (14/18), INT: +1 (12), WIS: +3 (16), CHA: +2 (14)

Tough: +4/+9, Fort: +4, Ref: +4, Will: +5

Skills: Acrobatics 3 (+7), Bluff 3 (+5),...
Forum: HL - Mutants & Masterminds August 13th, 2008, 01:47 AM
Replies: 10
Views: 5,197
Posted By Graeme27uk
Unnamed Hero STR: -1 (8), DEX: +1 (12), CON:...

Unnamed Hero

STR: -1 (8), DEX: +1 (12), CON: +0 (10), INT: +5 (20), WIS: +3 (16), CHA: +1 (12)

Tough: +0, Fort: +0, Ref: +1, Will: +5

Skills: Bluff 1 (+2), Computers 10 (+15), Concentration...
Forum: HL - Mutants & Masterminds August 10th, 2008, 03:05 PM
Replies: 10
Views: 5,197
Posted By Graeme27uk
Help please with my PC's?

Hi,

I am new to this Hero Lab thing and I have created 2 PC's for my players, though there seems to be some oddities.

PC A
One is a geeky lab tech who can transform into light energy with...
Forum: HL - User Projects August 9th, 2008, 01:57 AM
Replies: 2
Views: 4,638
Posted By Graeme27uk
Help please with my PC's?

Hi,

I am new to this Hero Lab thing and I have created 2 PC's for my players, though there seems to be some oddities.

PC A
One is a geeky lab tech who can transform into light energy with...
Forum: HL - Mutants & Masterminds August 7th, 2008, 01:12 AM
Replies: 7
Views: 3,635
Posted By Graeme27uk
Also, it keeps coming up with the error "powers...

Also, it keeps coming up with the error "powers don't share duration".

For example:

Energy Form has Strike[Aura], and Blast. Both powers have different durations and so create this error.
...
Forum: HL - Mutants & Masterminds August 7th, 2008, 12:53 AM
Replies: 7
Views: 3,635
Posted By Graeme27uk
Alternate Form - Improvements?

Hello,

I have been creating a PC for one of my players who has two alternate forms.

I have noticed that as well as "automatic powers" some powers are not correct. For example:

Energy form...
Forum: HL - Mutants & Masterminds August 6th, 2008, 11:17 PM
Replies: 4
Views: 3,403
Posted By Graeme27uk
NPC Power Level - correct?

Morning,

I was creating some high end NPC's the other evening but it seems there is an internal level cap of 14.

At 800+ power points (just testing), it was still saying the NPC was PL14.

Is...
Forum: HL - Mutants & Masterminds August 5th, 2008, 11:53 PM
Replies: 1
Views: 3,445
Posted By Graeme27uk
"Automatic Powers"

Hiya,

I'm new here but I can't seem to find the answer I am after so I will post. Sorry if this is a repeat.

I was wondering if it was possible in HeroLab to remove "automatic" powers. For...
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