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Search: Posts Made By: billcoke
Forum: Realm Works Feature Requests March 30th, 2014, 12:24 PM
Replies: 280
Views: 120,346
Posted By billcoke
A custom calendar is important to me also. +1...

A custom calendar is important to me also.
+1 on the calendar front.
Forum: Realm Works Feature Requests March 23rd, 2014, 06:28 PM
Replies: 3
Views: 2,885
Posted By billcoke
Link rescan

It would be nice to have a keyboard shortcut or a button that could be hit to rescan an entry or multiple entries for new links.
Forum: Realm Works Feature Requests January 26th, 2014, 04:02 PM
Replies: 6
Views: 4,333
Posted By billcoke
Has there been any movement on...

Has there been any movement on allowing/supporting this functionality?
Forum: Realm Works Early Access Discussion August 28th, 2013, 06:25 PM
Replies: 13
Views: 3,417
Posted By billcoke
Just throwing this out as an idea for approaching...

Just throwing this out as an idea for approaching your PRINT issue. Instead of trying to build the print for everything why don't you just provide us (the users) a tool where we can structure the...
Forum: Realm Works Early Access Discussion August 23rd, 2013, 06:20 PM
Replies: 1
Views: 1,540
Posted By billcoke
Treasure

What is the best way to deal with generic treasure that can be found at an encounter site. For instance the group finds 2 weapons, a potion, and some coinage. I'd like for these to be discrete items...
Forum: Realm Works Discussion August 23rd, 2013, 08:29 AM
Replies: 15
Views: 6,466
Posted By billcoke
Why don't you just charge for the support. If...

Why don't you just charge for the support. If they can use it without support then no cost, if they run into problems they pay for the support. The user community would probably support some level of...
Forum: Realm Works Feature Requests August 23rd, 2013, 04:56 AM
Replies: 280
Views: 120,346
Posted By billcoke
In a campaign that I'm running the players travel...

In a campaign that I'm running the players travel to different worlds. These different worlds experience time at different speeds than on their home world. So when the players go from HOME to World_A...
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