Lone Wolf Development Forums  

Go Back   Lone Wolf Development Forums > Search Forums
Register FAQ Community Today's Posts Search

Notices

Showing results 1 to 14 of 14
Search took 0.01 seconds.
Search: Posts Made By: KingFrog
Forum: Hero Lab Online Discussion August 9th, 2019, 04:56 PM
Replies: 3
Views: 2,921
Posted By KingFrog
Custom system authoring?

I've searched a bit, and am surprised I haven't seen a thread that asks (though I suppose it's always possible in my old age that I have been struck blind):

Will we have the ability to construct a...
Forum: HL - Authoring Kit September 26th, 2015, 11:11 PM
Replies: 35
Views: 21,359
Posted By KingFrog
He stopped using them? I had no idea.

He stopped using them? I had no idea.
Forum: HL - Authoring Kit September 26th, 2015, 11:13 AM
Replies: 6
Views: 5,294
Posted By KingFrog
Well DUH. I've been wondering the same thing...

Well DUH. I've been wondering the same thing myself, and find that the obvious answer is one I had just not thought of. Thank you!
Forum: HL - Authoring Kit September 26th, 2015, 11:09 AM
Replies: 35
Views: 21,359
Posted By KingFrog
Progress?

Hey, thought I would check in and see what progress has been made, and see whether there's anything I can do to assist. I'm also keenly interested in having the Traveller 5 ruleset supported, and...
Forum: HL - Authoring Kit January 8th, 2015, 05:06 PM
Replies: 1
Views: 2,636
Posted By KingFrog
Smile Domains, Defaults, and Selection Lists

OK,

For my Traveller5 implementation, I have got variable attribute names, default skills, and the ability for some skills to require a domain. Here are two things I would like to be able to do:...
Forum: HL - Authoring Kit January 8th, 2015, 04:57 PM
Replies: 4
Views: 3,258
Posted By KingFrog
I did this a little differently. In the...

I did this a little differently.

In the template (in the tab_basics file), I have:
<portal
id="held"
style="chkNormal">
<checkbox field="sklHeld"/>
</portal>
...
Forum: HL - Authoring Kit November 26th, 2014, 09:03 PM
Replies: 12
Views: 8,552
Posted By KingFrog
Please don't be sorry! I, for one, learn a lot...

Please don't be sorry! I, for one, learn a lot from your posted questions and the responses you get.

I learned to program in the 1980s. Yes, that was a very long time ago, and my languages of...
Forum: HL - Authoring Kit November 26th, 2014, 06:00 PM
Replies: 3
Views: 2,660
Posted By KingFrog
Ah, there it is. Thanks! I presume, then,...

Ah, there it is. Thanks!

I presume, then, that the remaining validation code is in fact not centralized anywhere? It's not for this purpose, but I'd rather not have spurious messages and red...
Forum: HL - Authoring Kit November 26th, 2014, 04:43 PM
Replies: 3
Views: 2,660
Posted By KingFrog
Validation everywhere!

Hey,

Looking over the code, it appears (to me, at least) as though validation - that is, deciding whether I care how many character points have been spent, or abilities used, etc. before a...
Forum: HL - Authoring Kit November 23rd, 2014, 06:37 PM
Replies: 2
Views: 3,190
Posted By KingFrog
Solved!

And that is the solution! Thank you so much!

Man, I must have looked at that page a dozen times and somehow never noted this option. I really appreciate it. :)
Forum: HL - Authoring Kit November 23rd, 2014, 02:03 PM
Replies: 2
Views: 3,190
Posted By KingFrog
Updating Ability Summary Table - how dynamic is it?

New question!

Traveller 5 deals with skills (like nearly everything else) in a way that is different than other game systems. Skills come in a variety of flavors:
1) Default skills. Anyone can...
Forum: HL - Authoring Kit October 18th, 2014, 04:58 PM
Replies: 3
Views: 2,608
Posted By KingFrog
Differences...are mostly cosmetic

However, in addition to the cosmetics, there are a couple of skills that base on one of the alternative stats rather than the human "base" stat. In cases where a character doesn't have the stat...
Forum: HL - Authoring Kit October 18th, 2014, 10:22 AM
Replies: 3
Views: 2,608
Posted By KingFrog
Traveller 5 and variable attributes

OK, I'm in seriously dangerous territory here (for me, at least) and am attempting to put Traveller 5 into Hero Lab.

Traveller 5 has variable attributes - that is, if you're Human, you get Dex,...
Forum: Realm Works Early Access Discussion August 10th, 2013, 10:31 PM
Replies: 33
Views: 7,556
Posted By KingFrog
Ah yes, can't wait!

Ah yes, can't wait!
Showing results 1 to 14 of 14

 
Forum Jump

All times are GMT -8. The time now is 10:56 PM.


Powered by vBulletin® - Copyright ©2000 - 2024, vBulletin Solutions, Inc.
wolflair.com copyright ©1998-2016 Lone Wolf Development, Inc. View our Privacy Policy here.