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Search: Posts Made By: CapedCrusader
Forum: HL - Savage Worlds May 2nd, 2017, 01:42 PM
Replies: 29
Views: 8,444
Posted By CapedCrusader
Curious. What do you mean, won't open in the...

Curious. What do you mean, won't open in the editor? EdgeWep still exists, it just isn't used anymore.
Forum: HL - Savage Worlds March 28th, 2017, 01:11 AM
Replies: 29
Views: 8,444
Posted By CapedCrusader
Also, I'm in con prep mode this week... Gamestorm...

Also, I'm in con prep mode this week... Gamestorm is this coming up weekend.
Forum: HL - Savage Worlds March 28th, 2017, 01:10 AM
Replies: 29
Views: 8,444
Posted By CapedCrusader
Actually, Colen showed me a really slick way of...

Actually, Colen showed me a really slick way of doing it with a single line at the start, no endif line needed:

doneif (field[abilActive].value = 0)

That's why's he's the head engineer...
Forum: HL - Savage Worlds February 22nd, 2017, 11:47 AM
Replies: 29
Views: 8,444
Posted By CapedCrusader
I would say in the next week or so.

I would say in the next week or so.
Forum: HL - Savage Worlds February 19th, 2017, 01:33 PM
Replies: 29
Views: 8,444
Posted By CapedCrusader
Yes, this only affects Edges, and only those with...

Yes, this only affects Edges, and only those with eval scripts.
Forum: HL - Savage Worlds February 18th, 2017, 11:37 AM
Replies: 29
Views: 8,444
Posted By CapedCrusader
It won't cause any errors if this is not present....

It won't cause any errors if this is not present. The system just won't be able to turn the Edge effect on and off when it needs to.
Forum: HL - Savage Worlds February 16th, 2017, 05:01 PM
Replies: 29
Views: 8,444
Posted By CapedCrusader
Setting File Authors, please take note...

We are instituting a new programming standard for Edges with background code (eval scripts).
One of our big issues has always been that initially there was no way to turn Edges on and off in the...
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