Forum: HL - D&D 5th Edition SRD
November 3rd, 2021, 12:24 PM
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Replies: 3
Views: 1,220
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Forum: HL - D&D 5th Edition SRD
November 3rd, 2021, 09:43 AM
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Replies: 1
Views: 1,147
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Forum: HL - D&D 5th Edition SRD
October 22nd, 2021, 02:04 PM
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Replies: 1
Views: 1,275
Moves based on Alignment
I am creating a wrestler class that will have access to moves much like the Battle Master Archetype. I am wanting to restrict certain moves based on Alignment. For instance, I do not think a Lawful...
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Forum: HL - D&D 5th Edition SRD
October 8th, 2021, 12:39 PM
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Replies: 4
Views: 1,243
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Forum: HL - D&D 5th Edition SRD
October 8th, 2021, 12:21 PM
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Replies: 4
Views: 1,243
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Forum: HL - D&D 5th Edition SRD
October 7th, 2021, 05:13 AM
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Replies: 4
Views: 1,243
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Forum: HL - D&D 5th Edition SRD
October 6th, 2021, 07:38 AM
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Replies: 4
Views: 1,243
Limited Spell Casting
I am creating a Martial Archetype and I am having some trouble adding limited spell casting.
I have specific spells in mind that the Archetype will get access to at certain levels and I know how...
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Forum: HL - D&D 5th Edition SRD
September 30th, 2021, 10:59 AM
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Replies: 2
Views: 1,388
Wow....57 views and crickets.....
I know...
Wow....57 views and crickets.....
I know if I use the Eval Script:
field[wDamExtra].text = " + 3d6 piercing"
for a weapon, it will add + 3d6 piercing to the weapons damage when printed...
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Forum: HL - D&D 5th Edition SRD
September 29th, 2021, 01:13 PM
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Replies: 2
Views: 1,388
Fist Wraps
I need some help with Fist Wraps. It is my understanding that they are for our Unarmed Fighting style heroes to use without being considered "armed". The issue is that when they are equipped it drops...
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Forum: HL - D&D 5th Edition SRD
September 22nd, 2021, 05:58 AM
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Replies: 0
Views: 1,768
Shield equip code
I have the following code that checks if there is a weapon in either the main or off hand. Does anyone know the code to check if a shield is equipped?
if (hero.tagis[Hero.EquipMain] = 0) then
if...
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Forum: HL - D&D 5th Edition SRD
September 22nd, 2021, 05:32 AM
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Replies: 1
Views: 2,486
I just use
...
I just use
hero.child[wUnarmed].field[dmmBonus].value += 2
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Forum: HL - D&D 5th Edition SRD
September 22nd, 2021, 05:32 AM
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Replies: 2
Views: 2,590
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Forum: HL - D&D 5th Edition SRD
September 22nd, 2021, 04:57 AM
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Replies: 1
Views: 2,044
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Forum: HL - D&D 5th Edition SRD
September 21st, 2021, 10:11 AM
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Replies: 3
Views: 2,492
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Forum: HL - D&D 5th Edition SRD
September 21st, 2021, 09:04 AM
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Replies: 3
Views: 2,492
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Forum: HL - D&D 5th Edition SRD
September 21st, 2021, 07:48 AM
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Replies: 3
Views: 2,492
Checking if unarmed then add +2 to Damage
I am trying to check a hero to see if they are unarmed then I want to add +2 to damage if true. I can check if unarmed by:
if (hero.tagis[Hero.EquipMain] = 0) then
if (hero.tagis[Hero.EquipOff] =...
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Forum: HL - D&D 5th Edition SRD
May 5th, 2021, 11:41 AM
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Replies: 11
Views: 3,252
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Forum: HL - D&D 5th Edition SRD
April 28th, 2021, 07:12 PM
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Replies: 11
Views: 3,252
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Forum: HL - D&D 5th Edition SRD
April 28th, 2021, 04:32 PM
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Replies: 11
Views: 3,252
@Fenris447
I have used your code and it is not...
@Fenris447
I have used your code and it is not working. I have a level 10 fighter with Grappler and Tavern Brawler. He should be doing 1d10+4 damage. With your code, he is doing 5 damage.
6686...
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Forum: HL - D&D 5th Edition SRD
April 23rd, 2021, 01:29 PM
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Replies: 11
Views: 3,252
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Forum: HL - D&D 5th Edition SRD
April 23rd, 2021, 11:47 AM
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Replies: 11
Views: 3,252
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Forum: HL - D&D 5th Edition SRD
April 23rd, 2021, 10:05 AM
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Replies: 11
Views: 3,252
Need help with Code fix
Okay, my code checks to see if the Actor is unarmed and, if so, then checks their level to apply something. My issue is, that when the Actor is armed, this check should not be done.
For Example....
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Forum: HL - D&D 5th Edition SRD
April 23rd, 2021, 06:04 AM
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Replies: 0
Views: 1,813
Where Did I Save It?
About 3 years ago I fixed the Fisticufs and Pugilist Variants to accurately reflect the unarmed fighting damage. Now, it seems wonky and i see the versions I made on the character, but i can't seem...
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Forum: HL - D&D 5th Edition SRD
November 19th, 2020, 03:12 PM
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Replies: 1
Views: 1,858
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Forum: HL - D&D 5th Edition SRD
November 19th, 2020, 11:55 AM
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Replies: 1
Views: 1,858
Weapon extra damage
I am trying to make magical weapons that get an extra damage dice at certain levels. I am assuming that i should probably bootstrap this but maybe eval scripts would be better. Anyone know how I can...
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