Forum: HL - Savage Worlds
August 26th, 2023, 11:22 AM
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Replies: 1
Views: 1,688
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Forum: HL - Savage Worlds
August 26th, 2023, 11:18 AM
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Replies: 1
Views: 1,688
Script based on created User Tag
So I have an Edge that applies a +1 to attack bonus for "light" swords only (aka rapier, heavy rapier, shortsword). Since I am nit using Standard Gear, all these weapons reside in my .user file.
...
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Forum: HL - Savage Worlds
August 26th, 2023, 04:16 AM
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Replies: 1
Views: 1,763
Displaying custom weapon damage
Hopefully I ask this clearly. So I have a custom Wizard's Staff as equipment. The damage starts at Str+d4 and increases with each Rank of the wizard. My code for that works just fine:
Traits/5000...
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Forum: HL - Savage Worlds
August 17th, 2023, 12:02 PM
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Replies: 7
Views: 1,888
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Forum: HL - Savage Worlds
August 17th, 2023, 10:00 AM
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Replies: 7
Views: 1,888
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Forum: HL - Savage Worlds
August 17th, 2023, 03:45 AM
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Replies: 7
Views: 1,888
Hmm, I used the Debug trick you used me to...
Hmm, I used the Debug trick you used me to double-check. Simplified code a bit to tes.
if (tagis[Equipped.Equipped] <> 0) then
var swim as number
swim = #trait[trPace]
debug #trait[trPace]...
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Forum: HL - Savage Worlds
August 16th, 2023, 02:30 PM
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Replies: 7
Views: 1,888
Swim speed = Pace
So I want to track Swim Speed to Pace.
Traits/5000
var swim as number
swim = hero.child[trPace].value
if (#resmax[resLoadLim] < hero.child[resEncumb].field[resSpent].value) then
swim -= 2...
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Forum: HL - Savage Worlds
August 12th, 2023, 10:26 AM
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Replies: 2
Views: 1,645
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Forum: HL - Savage Worlds
August 12th, 2023, 09:16 AM
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Replies: 2
Views: 1,645
Eberron Warforged
Yes, I know it isn't technically a SW setting but some players seem interested in porting the setting over to SW. So I am the HeroLab guy who has to make it work :)
Warforged have a a Racial...
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Forum: HL - Savage Worlds
August 3rd, 2023, 01:06 PM
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Replies: 1
Views: 1,540
Armor as a container
I ask this because of this thread: http://forums.wolflair.com/showthread.php?t=30998
Caped wrote this in response to question 3.
Okay, that is cool. I can easily create armour as a...
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Forum: HL - Savage Worlds
August 3rd, 2023, 10:20 AM
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Replies: 6
Views: 1,912
It doesn't like
field[powPoints].text -= 1 ...
It doesn't like
field[powPoints].text -= 1
Same error code.
By individual power level, this gets applied to every power by hand? I got lost on that part.
This is an Edge that applies the...
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Forum: HL - Savage Worlds
August 3rd, 2023, 09:12 AM
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Replies: 6
Views: 1,912
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Forum: HL - Savage Worlds
August 3rd, 2023, 03:28 AM
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Replies: 6
Views: 1,912
Setting "No Power Points"
I have never though about Power Point Cost, with or without "No Power Points."
Lankhmar setting uses No Power Points.
There is an edge Strong Caster:
I thought, easy enough. So I tried...
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Forum: HL - Savage Worlds
August 2nd, 2023, 10:00 AM
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Replies: 10
Views: 2,753
So this latest suggestion worked.
...
So this latest suggestion worked.
Pre-Traits/5000
if (field[grIsEquip].value <> 0) then
foreach pick in hero where "thingid.miSFAPath2"
eachpick.field[wpDmgBonus].value += 2
...
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Forum: HL - Savage Worlds
August 2nd, 2023, 04:17 AM
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Replies: 9
Views: 4,114
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Forum: HL - Savage Worlds
August 2nd, 2023, 04:14 AM
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Replies: 10
Views: 2,753
Heh, I think we got sidetracked. My original...
Heh, I think we got sidetracked. My original problem was the script at top of this thread would affect ALL weapons, etc. I was trying to figure out how to limit the effects to just applying to that...
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Forum: HL - Savage Worlds
August 1st, 2023, 07:55 AM
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Replies: 10
Views: 2,753
Hmm, okay, but this isn't for construction....
Hmm, okay, but this isn't for construction. Assuming I am understanding.
This is magic weapon listed in the new Fantasy Companion, just something a player can select normally.
I was just going...
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Forum: HL - Savage Worlds
July 31st, 2023, 05:09 AM
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Replies: 10
Views: 2,753
But this isn't a weapon the user "adds" magic...
But this isn't a weapon the user "adds" magic ability to. This is a weapon in the existing Fantasy Companion. There are several similar weapons that have these kind of affects (effects?) but there is...
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Forum: HL - Savage Worlds
July 30th, 2023, 03:28 PM
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Replies: 10
Views: 2,753
A good start hint, thank you very much. I can...
A good start hint, thank you very much. I can sorta see where I am supposed to going with this but Trademark Weapon uses a Chosen field to drive it.
I need this to work on a magic weapon the...
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Forum: HL - Savage Worlds
July 30th, 2023, 01:57 PM
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Replies: 4
Views: 1,587
Okay, getting somewhere now. Lots of cups of...
Okay, getting somewhere now. Lots of cups of coffee.
1. So on the Setting Adjust file make sure "Multiple Languages" checked.
2. Go with Smarts d4
3. Use this Mechanic script for starting...
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Forum: HL - Savage Worlds
July 30th, 2023, 01:22 PM
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Replies: 2
Views: 1,643
Now that is a serious bunch of code :)
I...
Now that is a serious bunch of code :)
I should mention that this ties into the other question I had about starting languages, meaning this version is for Deluxe and uses lgLanguage, not the...
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Forum: HL - Savage Worlds
July 30th, 2023, 12:38 PM
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Replies: 4
Views: 1,587
Okay, some clarification. This is for Deluxe...
Okay, some clarification. This is for Deluxe setting right now. Eventually will roll this over to SWADE but that will utilize its default language method probably.
So for now. I came up with this...
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Forum: HL - Savage Worlds
July 30th, 2023, 12:18 PM
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Replies: 295
Views: 150,068
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Forum: HL - Savage Worlds
July 30th, 2023, 10:52 AM
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Replies: 10
Views: 2,753
Weapons specific damage and attack bonuses
So I have never tried to apply these bonuses to one particular weapon when equipped.
Example, from the Fantasy Companion the "Pathblocker". It grants the wielder +2 to his Fighting and damage...
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Forum: HL - Savage Worlds
July 30th, 2023, 10:35 AM
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Replies: 12
Views: 2,945
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