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Search: Posts Made By: retaf33c
Forum: Army Builder June 25th, 2013, 04:16 PM
Replies: 9
Views: 7,098
Posted By retaf33c
Quite frankly I wasn't getting any feedback so I...

Quite frankly I wasn't getting any feedback so I stop posting any updates. I figured if anyone was using the files I would have heard about errors and changes I needed to make. It looked like...
Forum: Army Builder April 28th, 2013, 07:43 PM
Replies: 9
Views: 7,098
Posted By retaf33c
I've made sure each unit's weapons are included,...

I've made sure each unit's weapons are included, and experimented with the printed output to make it a little easier to use and reference. Left to do are upgrades, abilities, and validation rules. ...
Forum: Army Builder April 24th, 2013, 07:36 PM
Replies: 9
Views: 7,098
Posted By retaf33c
Another update, still playing with the interface....

Another update, still playing with the interface. Will be addressing abilities soon. All the units are in just need to make the available in the right locations.
Forum: Army Builder April 22nd, 2013, 06:50 PM
Replies: 9
Views: 7,098
Posted By retaf33c
Another update. I changed the interface around a...

Another update. I changed the interface around a bit. I think this one works a little better and will make it easier to do cards. Let me know what you think.
Forum: Army Builder April 17th, 2013, 07:16 PM
Replies: 9
Views: 7,098
Posted By retaf33c
I've uploaded another update. I've included...

I've uploaded another update. I've included weapons and damage profiles so they can be used as reference during a game. I still need to include abilities and I just recently got Icarus and have...
Forum: Army Builder April 8th, 2013, 07:21 PM
Replies: 4
Views: 3,897
Posted By retaf33c
I just posted my latest copy at:...

I just posted my latest copy at: http://dl.dropbox.com/u/7596312/DustWarfare.ab

Take a look at the Gorilla Platoon under Axis forces. I ended up brute forcing it as opposed to using Live tags...
Forum: Army Builder April 8th, 2013, 04:13 PM
Replies: 4
Views: 3,897
Posted By retaf33c
Thanks for you help, I did have limited...

Thanks for you help,

I did have limited success. I used debug to verify that the tag was indeed set. It works as long as all the options are off the same unit. I ended up switching the radioman...
Forum: Army Builder April 7th, 2013, 11:09 AM
Replies: 4
Views: 3,897
Posted By retaf33c
Problem getting live tag to work

I'm following the example in the example game that comes with AB for setting up a live tag but it doesn't seem to be working.

My basic unit is a Platoon. The platoon has a variety of upgrades...
Forum: Army Builder April 7th, 2013, 10:33 AM
Replies: 9
Views: 7,098
Posted By retaf33c
I'm working on it. The beta version is posted...

I'm working on it. The beta version is posted here:

http://dl.dropbox.com/u/7596312/DustWarfare.ab

I posted an update 4/13 - still not complete, but getting closer.
Forum: Army Builder August 8th, 2006, 12:53 PM
Replies: 4
Views: 3,979
Posted By retaf33c
Rob, I don't think it is working. If I put a...

Rob, I don't think it is working. If I put a starting size = 2 and the minimum size 3, the starting size was ignored when the unit was added to the army.

I ended up with an alternative solution...
Forum: Army Builder August 6th, 2006, 10:16 AM
Replies: 4
Views: 3,979
Posted By retaf33c
Problem with effective unit size

I have a unit whose minimum size is two soldiers with a champion attached as a child unit.

The unit is allowed up to 5 champions with a unit size between 3 and 10.

Since the Champions count...
Forum: Army Builder June 13th, 2006, 04:28 AM
Replies: 3
Views: 3,053
Posted By retaf33c
OK. In a skinnie army for Starship Troopers, a...

OK. In a skinnie army for Starship Troopers, a Guard unit consists of four guards and a guard champion. This unit has jump packs that allow them to jump 12" when doing a jump move. In game terms,...
Forum: Army Builder June 8th, 2006, 05:32 PM
Replies: 3
Views: 3,053
Posted By retaf33c
Forcing an option across mutiple childs

I have a squad that can take 1 - 5 champions. Each champion can select one or more "traits" within an resource pool in a linkset. If one of the champions selects a specific trait that extends the...
Forum: Army Builder June 6th, 2006, 08:06 PM
Replies: 3
Views: 3,211
Posted By retaf33c
Rob, it worked perfectly. I'm embarrassed how...

Rob, it worked perfectly. I'm embarrassed how much time I spent on this problem and the solution was so simple. I was able to test it out in just under 2 minutes. Thanks again!
Forum: Army Builder June 6th, 2006, 07:52 PM
Replies: 3
Views: 3,211
Posted By retaf33c
Rob, thanks, I think that will work. That...

Rob, thanks, I think that will work. That actually was the next thing I was going to try. But to clearify, below is a sample:

4 Soldiers @ [170] Pts
Constrictor Rifle (x4);...
Forum: Army Builder June 2nd, 2006, 04:39 AM
Replies: 7
Views: 4,064
Posted By retaf33c
Since the troopers and sgt are child to the...

Since the troopers and sgt are child to the squad, I don't know if this will work, but it might be worth a try. Treat the underslung Trench sweeper as an option to the assault rifle. The assualt...
Forum: Army Builder June 1st, 2006, 07:27 AM
Replies: 1
Views: 2,905
Posted By retaf33c
I just found the answer. By adding a $ in the...

I just found the answer. By adding a $ in the exlusion group reference instead of hard coding the cost worked!
Forum: Army Builder June 1st, 2006, 05:41 AM
Replies: 3
Views: 3,211
Posted By retaf33c
Remainder while using an effective child

I have one unit with a minimum size of 4 with a unit champion for a total of 5 in the unit. The parent unit with a champion as a child are equiped with the same default weapon. Up to 5 models in...
Forum: Army Builder June 1st, 2006, 04:49 AM
Replies: 1
Views: 2,905
Posted By retaf33c
Help on resource pools

I have a resource pool set up for heroic traits that can be selected for characters and champions. Everything is working fine except for one particular trait.

There are two unit stats ht - max...
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