Forum: HL - d20 System
March 19th, 2012, 12:32 PM
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Replies: 1,136
Views: 8,199,663
Hey, thanks for the info Sendric....and you are...
Hey, thanks for the info Sendric....and you are correct, I was mistakenly trying to put it within the eval script...I corrected that but when I put it into the eval rule, it gives me the statement...
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Forum: HL - d20 System
March 17th, 2012, 04:25 AM
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Replies: 1,136
Views: 8,199,663
Thanks
I for one, appreciate that you guys do your best to help those of us who don't have the time in our lives to dedicate to learning this scripting language....and I am sure at times, it must drive you...
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Forum: HL - d20 System
March 12th, 2012, 05:47 AM
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Replies: 1,136
Views: 8,199,663
Thanks for the reply Aaron and I apologize for...
Thanks for the reply Aaron and I apologize for not being fluent in the HL scripting language....I don't speak it, but if someone were to speak it to me, I could repeat it well enough to be understood...
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Forum: HL - d20 System
March 11th, 2012, 05:04 AM
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Replies: 1,136
Views: 8,199,663
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Forum: HL - d20 System
March 10th, 2012, 12:40 PM
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Replies: 1,136
Views: 8,199,663
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Forum: HL - d20 System
March 10th, 2012, 09:59 AM
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Replies: 1,136
Views: 8,199,663
Thanks for the info Mathias, but was more...
Thanks for the info Mathias, but was more concerned with the annoying validation error because I can't get the Int below 6....Yes, the program still works with the validation error...Just me being...
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Forum: HL - d20 System
March 10th, 2012, 03:40 AM
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Replies: 1,136
Views: 8,199,663
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Forum: HL - d20 System
March 9th, 2012, 06:45 PM
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Replies: 1,136
Views: 8,199,663
Familiar Intelligence
Any chance we as end users can fix this in the Editor or are we stuck with the annoying validation message until it's fixed?
I still get the validation error with familiar's INT defaulting to 10....
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Forum: HL - d20 System
March 6th, 2012, 03:39 PM
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Replies: 1,136
Views: 8,199,663
Not sure what to do with this....
I am having the same issue after realizing that my humans had extra numbers on their reflex saves...Once MM was removed it corrects the error of course, but then my players mounts are hosed.
I...
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