Forum: HL - Authoring Kit
October 1st, 2019, 06:57 PM
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Replies: 4
Views: 1,227
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Forum: HL - Authoring Kit
September 29th, 2019, 03:47 PM
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Replies: 4
Views: 1,227
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Forum: HL - Authoring Kit
September 19th, 2019, 11:35 AM
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Replies: 4
Views: 1,227
BuyCash Template
I have some items that have a very large cost to them, 1 million plus.
The left and right side of the BuyCash template are going off the edge of the area is is in. Is there a way to widen the area...
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Forum: HL - Authoring Kit
September 13th, 2019, 10:29 AM
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Replies: 6
Views: 1,251
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Forum: HL - Authoring Kit
September 13th, 2019, 09:56 AM
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Replies: 6
Views: 1,251
ok, thanks.
Just to make sure I fully...
ok, thanks.
Just to make sure I fully understand this, there are two things for each vehicle. One as a vehicle that has a minion entry and another as a race that has no minion?
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Forum: HL - Authoring Kit
September 13th, 2019, 09:37 AM
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Replies: 6
Views: 1,251
Yes like shadowrun.
I'm probably thinking of...
Yes like shadowrun.
I'm probably thinking of how to do it incorrectly.
I'm looking at having the configure hero form allow for selecting vehicle.
Then on the basic tab have a chooser to select a...
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Forum: HL - Authoring Kit
September 13th, 2019, 08:49 AM
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Replies: 6
Views: 1,251
conditional minion
Is there a way to make the minion entry on the thing conditional?
I want to be able to have vehicles associated with a hero, or have them as a separate character by doing a selection on the...
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Forum: HL - Authoring Kit
September 7th, 2019, 09:29 AM
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Replies: 2
Views: 1,180
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Forum: HL - Authoring Kit
September 7th, 2019, 08:19 AM
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Replies: 2
Views: 1,180
Question about user created picks
I'm going to use pathfinder as an example.
Add a level of cleric. Then add your domains and spells.
If you were to then delete the cleric level and re-add it back then the user created picks on...
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Forum: HL - Authoring Kit
August 30th, 2019, 02:25 PM
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Replies: 6
Views: 1,627
Ok. So After much digging and guess work I...
Ok. So After much digging and guess work I figured out how to do this.
I changed advCost to derived and persistence full.
I then added a change script to advNew and advBoost in form_advance.
The...
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Forum: HL - Authoring Kit
August 29th, 2019, 02:14 PM
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Replies: 6
Views: 492
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Forum: HL - Authoring Kit
August 27th, 2019, 11:27 AM
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Replies: 6
Views: 492
Well you can ignore this. I knew there was...
Well you can ignore this. I knew there was something stupid wrong as the code looked fine, and it is, as long as it's in the same folder. some how I opened the equipment.str file in the samples...
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Forum: HL - Authoring Kit
August 27th, 2019, 10:43 AM
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Replies: 6
Views: 492
<component
id="Vehicle"
...
<component
id="Vehicle"
name="Vehicle"
autocompset="no">
<field
id="vehSpeed"
name="Speed"
type="static">
</field>
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Forum: HL - Authoring Kit
August 27th, 2019, 07:55 AM
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Replies: 6
Views: 492
strange error
I made a change to the vehicle component and vehicle compset within the equipment.str file.
I then made changes to the editor.dat file to allow me to enter vehicles.
I get an error message saying...
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Forum: HL - Authoring Kit
August 23rd, 2019, 03:12 PM
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Replies: 6
Views: 1,627
I was able to get this working by using the...
I was able to get this working by using the history in the field.
In the above script I count the number of items in the history.
Compare it to the value of the field.
At the end of the script I...
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Forum: HL - Authoring Kit
August 22nd, 2019, 08:13 PM
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Replies: 6
Views: 1,627
Okay I got it sort of working.
I was missing...
Okay I got it sort of working.
I was missing the linkage[basis] in the first incarnation of the code.
This gets the proper values, sort of.
If I add another advancement for the same skill both...
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Forum: HL - Authoring Kit
August 22nd, 2019, 06:33 PM
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Replies: 6
Views: 1,627
Each skill costs what you are going to +1. ...
Each skill costs what you are going to +1.
Buying a new skills costs 1, as you are going to a 0.
going to a 1 costs 2, 2 costs 3, and so on.
I see in the advance component where it is setting the...
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Forum: HL - Authoring Kit
August 22nd, 2019, 01:01 PM
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Replies: 6
Views: 1,627
Advancement question
I have a game system that increases the cost of increasing skills as they level.
How can I set the value of the field advCost to current value of the skill + 2.
I've added code to the advance...
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Forum: HL - Pathfinder Roleplaying Game
May 26th, 2019, 05:26 AM
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Replies: 1
Views: 786
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Forum: HL - Pathfinder Roleplaying Game
May 26th, 2019, 05:02 AM
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Replies: 1
Views: 786
constitional bootstrap
I'm trying to create an adjustment for the spell Blessed First.
It gives a character improved Unarmed Strike if they don't already have it from some other source.
Is there a way to do a conditional...
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Forum: HL - Shadowrun
May 2nd, 2019, 03:09 PM
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Replies: 39
Views: 9,818
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Forum: HL - Shadowrun
April 26th, 2019, 08:40 PM
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Replies: 1
Views: 1,896
send in a bug report.
...
send in a bug report.
https://sales.lonewolfdevel.com/Support/Contact?product=HC&concern=Bug_Report&game=S5
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Forum: HL - Shadowrun
April 8th, 2019, 02:40 PM
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Replies: 9
Views: 2,092
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Forum: HL - Shadowrun
March 20th, 2019, 09:06 AM
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Replies: 4
Views: 1,210
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Forum: HL - Shadowrun
March 1st, 2019, 09:23 PM
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Replies: 7
Views: 1,684
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