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Search: Posts Made By: CapedCrusader
Forum: HL - Savage Worlds July 11th, 2018, 10:11 PM
Replies: 377
Views: 41,944
Posted By CapedCrusader
I don't think you can use "group" in that...

I don't think you can use "group" in that context. Group is for tags. The Savage Worlds Editor doesn't use groups for the tabs as far as I know. I'm a bit surprised it doesn't throw an error.

Now,...
Forum: HL - Savage Worlds July 11th, 2018, 09:46 PM
Replies: 1
Views: 151
Posted By CapedCrusader
Define "At Will". What needs to happen that...

Define "At Will". What needs to happen that isn't?
Forum: HL - Savage Worlds June 29th, 2018, 06:51 PM
Replies: 1
Views: 153
Posted By CapedCrusader
Sure. There's a very complete system for doing...

Sure. There's a very complete system for doing this very thing, and lots of people here to help you do it.
Forum: HL - Savage Worlds June 8th, 2018, 03:25 PM
Replies: 1
Views: 331
Posted By CapedCrusader
Nobody has done one that I am aware of. I delayed...

Nobody has done one that I am aware of. I delayed answering because I had a friend who ran that and I was waiting to hear back from him to see if he had done anything in Hero Lab for it. I just heard...
Forum: HL - Savage Worlds May 31st, 2018, 12:01 AM
Replies: 2
Views: 439
Posted By CapedCrusader
Hmmm, no, apparently not. I assume you mean...

Hmmm, no, apparently not. I assume you mean Quick, Level-Headed, etc? I'll look into it.
Forum: HL - Savage Worlds May 21st, 2018, 07:47 PM
Replies: 3
Views: 550
Posted By CapedCrusader
Sir, I sent those files to you on April 30th at...

Sir, I sent those files to you on April 30th at 4:51pm. Check your filters.
Forum: HL - Savage Worlds May 16th, 2018, 06:41 PM
Replies: 2
Views: 355
Posted By CapedCrusader
Deadlands!

OK, the new Deadlands Reloaded file is on line.
This has all of the new material, and updated back-end functionality.
Forum: HL - Savage Worlds May 3rd, 2018, 04:50 PM
Replies: 55
Views: 10,365
Posted By CapedCrusader
But in looking at this I realized that Improved...

But in looking at this I realized that Improved Arcane Resistance still shows up, so I'll preclude that as well in the next update.
Forum: HL - Savage Worlds May 3rd, 2018, 04:46 PM
Replies: 55
Views: 10,365
Posted By CapedCrusader
I set up "The Best There Is" as I was directed to...

I set up "The Best There Is" as I was directed to by the folks at Pinnacle.

And Arcane Resistance is precluded by clicking "Super Powers Companion 2nd Edition". It has nothing to do with Campaign...
Forum: HL - Savage Worlds May 3rd, 2018, 12:12 PM
Replies: 55
Views: 10,365
Posted By CapedCrusader
Arcane Resistance is restricted from use in a...

Arcane Resistance is restricted from use in a Supers Campaign, and The Best There Is is only allowed at the two lowest power levels in Rising Star campaigns, per Clint Black at Pinnacle.

I hope...
Forum: HL - Savage Worlds April 26th, 2018, 10:09 AM
Replies: 1
Views: 316
Posted By CapedCrusader
It should be on the Edge list, under Power Edges.

It should be on the Edge list, under Power Edges.
Forum: HL - Savage Worlds April 23rd, 2018, 11:02 AM
Replies: 18
Views: 1,259
Posted By CapedCrusader
I'll take a look.

I'll take a look.
Forum: HL - Savage Worlds April 21st, 2018, 12:05 PM
Replies: 3
Views: 382
Posted By CapedCrusader
Sure, I can add that for the next update.

Sure, I can add that for the next update.
Forum: HL - Savage Worlds April 19th, 2018, 04:30 PM
Replies: 18
Views: 1,259
Posted By CapedCrusader
1) Well, that would require creating a whole list...

1) Well, that would require creating a whole list of the standard gear with the prices changed. Because how would you know which items it includes? Possible, just time consuming.

2) I don't have...
Forum: HL - Savage Worlds April 13th, 2018, 09:03 PM
Replies: 18
Views: 1,259
Posted By CapedCrusader
But what about the other gear they buy from their...

But what about the other gear they buy from their starting funds? Unless they remember to buy all gear after locking the character this would be problematic. And would only apply to this one Setting.
Forum: HL - Savage Worlds April 12th, 2018, 02:53 PM
Replies: 55
Views: 10,365
Posted By CapedCrusader
I've addressed this for the next update.

I've addressed this for the next update.
Forum: HL - Savage Worlds April 12th, 2018, 02:52 PM
Replies: 18
Views: 1,259
Posted By CapedCrusader
That's the issue. We can't give the extra 10,000...

That's the issue. We can't give the extra 10,000 for specific gear because we can't assign separate stack of money for specific items, and they don't get to keep what they don't spend. All you can do...
Forum: HL - Savage Worlds April 11th, 2018, 05:46 PM
Replies: 18
Views: 1,259
Posted By CapedCrusader
Well, I went the other way and made those so they...

Well, I went the other way and made those so they can be bought multiple times. I need to change the code so they can be stacked.

I do have Athletics set up, though.
Forum: HL - Savage Worlds April 11th, 2018, 12:47 PM
Replies: 18
Views: 1,259
Posted By CapedCrusader
OK, I took a look, here's what I found: 1. I...

OK, I took a look, here's what I found:

1. I found where this wasn't working, and it's a base code change, not the Setting file. So, it'll have to wait until I finish the latest update.

2. The...
Forum: HL - Savage Worlds April 11th, 2018, 11:51 AM
Replies: 7
Views: 546
Posted By CapedCrusader
That's why you use Trait, it does it in one. If...

That's why you use Trait, it does it in one. If he didn't want it to affect Derived Traits, just throw in an if statement to skip the mod if the component.Derived tag is present.
Forum: HL - Savage Worlds April 11th, 2018, 02:38 AM
Replies: 18
Views: 1,259
Posted By CapedCrusader
Wow, that *is* an enormously good deal! Thanks! ...

Wow, that *is* an enormously good deal! Thanks!

And I'll be working on Hero Lab this week, so I'll take a look at this, too.
Forum: HL - Savage Worlds April 11th, 2018, 02:08 AM
Replies: 7
Views: 546
Posted By CapedCrusader
No, I can understand that approach as well. I had...

No, I can understand that approach as well. I had just gotten back from a 4-day game convention and gave just a brief answer as a result. It'd be eachpick.field[trtFinal].value for each Trait the...
Forum: HL - Savage Worlds April 9th, 2018, 09:46 AM
Replies: 7
Views: 546
Posted By CapedCrusader
Well, Z, I try not to assume someone's level of...

Well, Z, I try not to assume someone's level of knowledge. But yes, you do have a point.

And you're right about putting the conditional on it. So it will also need the User.Activation flag applied...
Forum: HL - Savage Worlds April 8th, 2018, 05:50 PM
Replies: 7
Views: 546
Posted By CapedCrusader
Well, to make sure it stacks with Wounds, you...

Well, to make sure it stacks with Wounds, you probably want to do a foreach loop on component.Trait and alter the field[trtFinal].value somewhere around Traits 7000.
Forum: HL - Savage Worlds April 2nd, 2018, 12:45 PM
Replies: 55
Views: 10,365
Posted By CapedCrusader
Hmmm, I'll look into that. It should not be...

Hmmm, I'll look into that. It should not be costing the 1 point on the Skills list, and the power cost should be 1. That's been in place for quite a while, I wonder what changed...

As far as...
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