Forum: HL - Savage Worlds
Today, 10:00 AM
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Replies: 0
Views: 35
Bootstrapping an Arcane Power
I have searched around the forums here but found no actual solution yet.
So a setting with Arcane background (Magic) with 3 starting powers. In this setting, all Priests (for example) with always...
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Forum: HL - Savage Worlds
Today, 09:56 AM
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Replies: 0
Views: 35
Modifying Power Points by a skill level
Okay, this is the objective. The arcane skill used to "cast" modifies the amount of Power Points based on the skill level.
d4 Skill = 2 starting power points
d6 Skill = 3 power points
d8 Skill =...
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Forum: HL - Savage Worlds
August 26th, 2023, 11:22 AM
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Replies: 1
Views: 1,804
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Forum: HL - Savage Worlds
August 26th, 2023, 11:18 AM
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Replies: 1
Views: 1,804
Script based on created User Tag
So I have an Edge that applies a +1 to attack bonus for "light" swords only (aka rapier, heavy rapier, shortsword). Since I am nit using Standard Gear, all these weapons reside in my .user file.
...
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Forum: HL - Savage Worlds
August 26th, 2023, 04:16 AM
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Replies: 1
Views: 1,879
Displaying custom weapon damage
Hopefully I ask this clearly. So I have a custom Wizard's Staff as equipment. The damage starts at Str+d4 and increases with each Rank of the wizard. My code for that works just fine:
Traits/5000...
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Forum: HL - Savage Worlds
August 17th, 2023, 12:02 PM
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Replies: 7
Views: 2,050
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Forum: HL - Savage Worlds
August 17th, 2023, 10:00 AM
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Replies: 7
Views: 2,050
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Forum: HL - Savage Worlds
August 17th, 2023, 03:45 AM
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Replies: 7
Views: 2,050
Hmm, I used the Debug trick you used me to...
Hmm, I used the Debug trick you used me to double-check. Simplified code a bit to tes.
if (tagis[Equipped.Equipped] <> 0) then
var swim as number
swim = #trait[trPace]
debug #trait[trPace]...
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Forum: HL - Savage Worlds
August 16th, 2023, 02:30 PM
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Replies: 7
Views: 2,050
Swim speed = Pace
So I want to track Swim Speed to Pace.
Traits/5000
var swim as number
swim = hero.child[trPace].value
if (#resmax[resLoadLim] < hero.child[resEncumb].field[resSpent].value) then
swim -= 2...
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Forum: HL - Savage Worlds
August 12th, 2023, 10:26 AM
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Replies: 2
Views: 1,716
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Forum: HL - Savage Worlds
August 12th, 2023, 09:16 AM
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Replies: 2
Views: 1,716
Eberron Warforged
Yes, I know it isn't technically a SW setting but some players seem interested in porting the setting over to SW. So I am the HeroLab guy who has to make it work :)
Warforged have a a Racial...
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Forum: HL - Savage Worlds
August 3rd, 2023, 01:06 PM
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Replies: 1
Views: 1,615
Armor as a container
I ask this because of this thread: http://forums.wolflair.com/showthread.php?t=30998
Caped wrote this in response to question 3.
Okay, that is cool. I can easily create armour as a...
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Forum: HL - Savage Worlds
August 3rd, 2023, 10:20 AM
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Replies: 6
Views: 2,012
It doesn't like
field[powPoints].text -= 1 ...
It doesn't like
field[powPoints].text -= 1
Same error code.
By individual power level, this gets applied to every power by hand? I got lost on that part.
This is an Edge that applies the...
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Forum: HL - Savage Worlds
August 3rd, 2023, 09:12 AM
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Replies: 6
Views: 2,012
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Forum: HL - Savage Worlds
August 3rd, 2023, 03:28 AM
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Replies: 6
Views: 2,012
Setting "No Power Points"
I have never though about Power Point Cost, with or without "No Power Points."
Lankhmar setting uses No Power Points.
There is an edge Strong Caster:
I thought, easy enough. So I tried...
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Forum: HL - Savage Worlds
August 2nd, 2023, 10:00 AM
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Replies: 10
Views: 2,882
So this latest suggestion worked.
...
So this latest suggestion worked.
Pre-Traits/5000
if (field[grIsEquip].value <> 0) then
foreach pick in hero where "thingid.miSFAPath2"
eachpick.field[wpDmgBonus].value += 2
...
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Forum: HL - Savage Worlds
August 2nd, 2023, 04:17 AM
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Replies: 9
Views: 4,191
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Forum: HL - Savage Worlds
August 2nd, 2023, 04:14 AM
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Replies: 10
Views: 2,882
Heh, I think we got sidetracked. My original...
Heh, I think we got sidetracked. My original problem was the script at top of this thread would affect ALL weapons, etc. I was trying to figure out how to limit the effects to just applying to that...
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Forum: HL - Savage Worlds
August 1st, 2023, 07:55 AM
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Replies: 10
Views: 2,882
Hmm, okay, but this isn't for construction....
Hmm, okay, but this isn't for construction. Assuming I am understanding.
This is magic weapon listed in the new Fantasy Companion, just something a player can select normally.
I was just going...
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Forum: HL - Savage Worlds
July 31st, 2023, 05:09 AM
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Replies: 10
Views: 2,882
But this isn't a weapon the user "adds" magic...
But this isn't a weapon the user "adds" magic ability to. This is a weapon in the existing Fantasy Companion. There are several similar weapons that have these kind of affects (effects?) but there is...
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Forum: HL - Savage Worlds
July 30th, 2023, 03:28 PM
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Replies: 10
Views: 2,882
A good start hint, thank you very much. I can...
A good start hint, thank you very much. I can sorta see where I am supposed to going with this but Trademark Weapon uses a Chosen field to drive it.
I need this to work on a magic weapon the...
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Forum: HL - Savage Worlds
July 30th, 2023, 01:57 PM
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Replies: 4
Views: 1,662
Okay, getting somewhere now. Lots of cups of...
Okay, getting somewhere now. Lots of cups of coffee.
1. So on the Setting Adjust file make sure "Multiple Languages" checked.
2. Go with Smarts d4
3. Use this Mechanic script for starting...
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Forum: HL - Savage Worlds
July 30th, 2023, 01:22 PM
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Replies: 2
Views: 1,743
Now that is a serious bunch of code :)
I...
Now that is a serious bunch of code :)
I should mention that this ties into the other question I had about starting languages, meaning this version is for Deluxe and uses lgLanguage, not the...
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Forum: HL - Savage Worlds
July 30th, 2023, 12:38 PM
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Replies: 4
Views: 1,662
Okay, some clarification. This is for Deluxe...
Okay, some clarification. This is for Deluxe setting right now. Eventually will roll this over to SWADE but that will utilize its default language method probably.
So for now. I came up with this...
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Forum: HL - Savage Worlds
July 30th, 2023, 12:18 PM
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Replies: 295
Views: 150,971
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