Lone Wolf Development Forums  

Go Back   Lone Wolf Development Forums > Search Forums
Register FAQ Community Today's Posts Search

Notices

Showing results 1 to 22 of 22
Search took 0.01 seconds.
Search: Posts Made By: Wolf_Larsen
Forum: Hero Lab Discussion December 13th, 2008, 01:00 PM
Replies: 1
Views: 3,064
Posted By Wolf_Larsen
Got New computer and need some help.

I had the exact same situation; I kept trying to reach support...it took several times, but I finally did reach them. After telling them what I needed, they were happy to help me. I didn't have to...
Forum: HL - d20 System November 10th, 2008, 04:52 PM
Replies: 1
Views: 2,560
Posted By Wolf_Larsen
Displaying only the better of two special abilities

Hi, Thanks for all the past help.

In many tempates, the character receives, for example, a damage reduction. For my example, let's say that damage reduction is 10/magic. However, there is usually...
Forum: HL - d20 System November 10th, 2008, 04:46 PM
Replies: 1
Views: 2,448
Posted By Wolf_Larsen
Bonus hit points for each character level

Hi, Thanks for all the past help.

I'm creating a template (Paragon, page 209 in "Epic Level Handbook") that, among other benefits, gives the character 12 extra hit points for every level they...
Forum: HL - d20 System November 10th, 2008, 04:43 PM
Replies: 1
Views: 2,389
Posted By Wolf_Larsen
Bonus feats for templates

Hi, Thanks for all the past help.

I'm creating a template (Paragon, page 209 in "Epic Level Handbook") that, among other benefits, gives the character 2 bonus feats. The template gui makes me pick...
Forum: HL - d20 System November 10th, 2008, 04:40 PM
Replies: 2
Views: 2,494
Posted By Wolf_Larsen
Spell-like abilities are cast at a higher level

Hi, Thanks for all the past help.

I'm creating a template (Paragon, page 209 in "Epic Level Handbook") that, among other benefits, gives increases the caster level of all spell-like abiliities by...
Forum: HL - d20 System November 10th, 2008, 04:34 PM
Replies: 1
Views: 2,489
Posted By Wolf_Larsen
Insight bonus to special ability save DCs

Hi, Thanks for all the support in the past.

I'm creating a template (Paragon, page 209 in "Epic Level Handbook") that, among other benefits, gives a +13 insight bonus to all special attack saving...
Forum: HL - d20 System November 10th, 2008, 04:29 PM
Replies: 1
Views: 2,520
Posted By Wolf_Larsen
Luck bonus to melee and thrown weapon damage

Hi, Thanks for all the support in the past.

I'm creating a template (Paragon, page 209 in "Epic Level Handbook") that, among other benefits, gives a +20 luck bonus to all melee weapon and thrown...
Forum: HL - d20 System November 10th, 2008, 04:24 PM
Replies: 1
Views: 2,345
Posted By Wolf_Larsen
Movement multiplier eval script

Hi, Thanks for all the support in the past.

I'm creating a template (Paragon, page 209 in "Epic Level Handbook") that, among other benefits, tripples the character's movement rates; walking,...
Forum: HL - d20 System November 6th, 2008, 03:49 PM
Replies: 1
Views: 2,426
Posted By Wolf_Larsen
Template required as prerequisite for a feat

Hi,
I'm trying to create some feats that require a Template as a prereq.
The coding to require a class, wizard for example, is this (taken from the spell mastery feat):

if...
Forum: HL - d20 System April 7th, 2008, 08:02 PM
Replies: 4
Views: 3,289
Posted By Wolf_Larsen
Magic double-weapon creation problem

In the paper and pen version of D&D, you can assign different properties to each end of a double weapon (i.e. have a quarterstaff that has a +2 and icy burst on one end and +3 and acid burst to the...
Forum: HL - d20 System April 7th, 2008, 04:28 PM
Replies: 4
Views: 2,496
Posted By Wolf_Larsen
Correct. Unfortunately, the Epic Skill Focus feat...

Correct. Unfortunately, the Epic Skill Focus feat I'm trying to create (pg 54 of the "Epic Level Handbook") requires that the particular rank you want the feat to apply to, say balance, must already...
Forum: HL - d20 System April 7th, 2008, 03:44 PM
Replies: 4
Views: 2,496
Posted By Wolf_Larsen
Feats that require ranks in skills.

Feats that require ranks in skills.
I'm trying to create a feat called "Epic Skill Focus". I borrowed coding from "Skill Focus" feat and I can see my new feat in character creation and my new feat...
Forum: HL - d20 System April 7th, 2008, 07:40 AM
Replies: 2
Views: 2,319
Posted By Wolf_Larsen
It works like a charm. Here's the exact code I...

It works like a charm. Here's the exact code I usedfor this pre-req:
"Is Error"? and "Only Report Once" are unchecked
Message: "Slippery mind class feature required."
Pre-requisite Script:
@valid...
Forum: HL - d20 System April 6th, 2008, 05:29 PM
Replies: 2
Views: 2,319
Posted By Wolf_Larsen
Epic feat Pre-req coding

Help!
I'm trying to add epic feats and am having trouble with a pre-req that requires the character to have the "Slippery Mind" class feature.
What would the coding be for a pre-req that requires a...
Forum: HL - d20 System April 6th, 2008, 04:35 PM
Replies: 2
Views: 2,955
Posted By Wolf_Larsen
Epic Level not fully supported

Team,
I'm trying to incorporate Epic characters into HL and am having these problems:
1) Weapon and armor (maybe other magic items as well), currently cannot have enhancement bonuses of +6 or...
Forum: HL - d20 System February 24th, 2008, 01:17 PM
Replies: 3
Views: 2,389
Posted By Wolf_Larsen
Coding for Magic Item that improves Armor Class (AC)

Hi,

I wish to create a custom Light Armor Proficiency feat (call it Light Armor Proficiecy x2) that has the "Light Armor Proficiency" feat as pre-requisite. The new feat would negate the armor...
Forum: HL - d20 System February 17th, 2008, 12:38 PM
Replies: 1
Views: 2,791
Posted By Wolf_Larsen
Gear Summary doesn't list anything

Hi,
My "Gear Summary" doesn't list any of my gear. If I click on the "Gear" tab, I can see and modify my gear but the "Gear Summary" remains blank.

How do I fix this?

Thanks,
Wolf
Forum: HL - d20 System February 17th, 2008, 12:32 PM
Replies: 1
Views: 2,295
Posted By Wolf_Larsen
Custom Ring "Evaluation Coding"

I want to create a custom ring, but are unsure of the code...

The ring, when equiped, will give the wearer two bonus "Other Languages".
I know what part of the Evaluation Code (at least I think I...
Forum: HL - d20 System November 23rd, 2007, 11:30 AM
Replies: 7
Views: 2,820
Posted By Wolf_Larsen
That's it! For the record, the coding necessary...

That's it!
For the record, the coding necessary to make require a Item Power to have another Item Power as a pre-requisite is:
@valid = 0
if (pickexists[iGhostTch] <> 0) then
@valid = 1
endif...
Forum: HL - d20 System November 23rd, 2007, 06:15 AM
Replies: 7
Views: 2,820
Posted By Wolf_Larsen
When I add the above code into the Pre-reqs field...

When I add the above code into the Pre-reqs field of my Ghost Strike Item Power and I run the script, it gives me the following error message:

Compilation was forced to stop after the following...
Forum: HL - d20 System November 17th, 2007, 06:28 AM
Replies: 7
Views: 2,820
Posted By Wolf_Larsen
The only requirements to have a weapon with the...

The only requirements to have a weapon with the Ghost Strike Ability are: 1) must have Ghost Touch on Weapon 2) the weapon must be a melee weapon.
The ability is located on page 35 of the "Magic...
Forum: HL - d20 System November 16th, 2007, 05:11 PM
Replies: 7
Views: 2,820
Posted By Wolf_Larsen
Setting prerequistes for item powers

I'm trying to create an item power that has another item power as a prerequiste. In this case, "Ghost Strike" (Magic Item Compedium) requires Ghost Touch ability.

Does anyone have the piece of...
Showing results 1 to 22 of 22

 
Forum Jump

All times are GMT -8. The time now is 09:49 PM.


Powered by vBulletin® - Copyright ©2000 - 2024, vBulletin Solutions, Inc.
wolflair.com copyright ©1998-2016 Lone Wolf Development, Inc. View our Privacy Policy here.