Forum: HL - Pathfinder Roleplaying Game
April 12th, 2015, 04:13 PM
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Replies: 1
Views: 2,452
Black blade display bug
I noticed when making a bladebound magus that the Alertness feat granted by the black blade wasn't displaying on my character. When I checked my skills, the +2 bonus was in fact being added to...
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Forum: Army Builder
September 2nd, 2014, 09:42 PM
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Replies: 2
Views: 3,132
OK, figured this one out - kind of. The problem...
OK, figured this one out - kind of. The problem stems from the squad definition having a startsize smaller than the minsize. I use this extensively in conjunction with an auto or include child with...
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Forum: Army Builder
September 1st, 2014, 08:05 PM
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Replies: 2
Views: 3,132
Overrides are driving me insane
How exactly am I supposed to use this functionality? No matter what override I try to specify, in either data or extension files, I get errors about inconsistent size characteristics and the...
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Forum: HL - Shadowrun
July 12th, 2014, 10:25 AM
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Replies: 3
Views: 2,601
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Forum: HL - Shadowrun
July 11th, 2014, 11:28 PM
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Replies: 3
Views: 2,601
Custom ammo question
I'm trying to code a custom ammo type that delivers toxins. I have the ammo set to allow toxin selections, but am running into a problem with proper costing of the toxin.
The intended behavior is...
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Forum: Army Builder
December 6th, 2013, 08:17 PM
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Replies: 0
Views: 3,847
Displaying squad names on the Available Units tab
Is there any way to force the display of a unit's squad name (as defined in the entity) on the Available Units tab instead of the unit's individual name? About all I can come up with is to change...
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Forum: Army Builder
December 4th, 2013, 11:31 AM
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Replies: 1
Views: 4,048
Controlling squad sizes with multiple child units
Is there a good way to enforce squad minimums and maximums for variably sized child units? IE, a unit may consist of between five and ten models chosen from any of half a dozen different types, in...
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Forum: Warhammer 40,000
November 9th, 2013, 09:50 PM
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Replies: 0
Views: 2,636
Code submissions
Are you interested in taking code submissions? I have cobbled together a graceful means of handling intra-codex alliances you might be interested in, along with a means of semi-automatic warlord...
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Forum: Army Builder
October 31st, 2013, 10:18 PM
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Replies: 2
Views: 3,823
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Forum: Army Builder
October 30th, 2013, 10:18 PM
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Replies: 2
Views: 3,823
Extending rule contexts
Continuing in my (lengthy) tradition of weird hacks and unsupported mangling of data files, I have another oddball scenario.
In my game system, I am defining a number of rule sets to handle roster...
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Forum: Army Builder
June 7th, 2013, 02:57 PM
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Replies: 3
Views: 3,609
I dislike the idea of defaulting units to an...
I dislike the idea of defaulting units to an invalid configuration, as it seems to me to be poor data design to require user intervention to fix a unit immediately after creating it. Similarly,...
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Forum: Army Builder
June 7th, 2013, 10:06 AM
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Replies: 3
Views: 3,609
Working around remainder links
I have a situation in which a unit comes by default with a melee weapon, to which I am assigning a wpn.melee tag via Evaluate script so I can correctly process the unit's attack stats. It is also...
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Forum: Army Builder
May 13th, 2013, 08:28 PM
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Replies: 3
Views: 3,555
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Forum: Army Builder
April 27th, 2013, 10:53 AM
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Replies: 3
Views: 3,555
AB crashes when evaluating squad tags
I am trying to build a game system in which, as usual, special rules may be assigned to either individual models or to all models in a model's squad. To do so, I have defined two tag groups (USR and...
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