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Search: Posts Made By: cryptoknight
Forum: HL - Shadowrun August 12th, 2011, 01:39 PM
Replies: 55
Views: 24,034
Posted By cryptoknight
I see what the problem is. Under Basics ->...

I see what the problem is.

Under Basics -> Special Attributes

My magic says 4. In truth it's 5, but on that page it's displaying a 4 It made me think I had spent only the BP to get to 4, but I...
Forum: HL - Shadowrun August 11th, 2011, 02:59 PM
Replies: 55
Views: 24,034
Posted By cryptoknight
Cyber/Bioware and the reduction of essence is not...

Cyber/Bioware and the reduction of essence is not affecting the magic attribute correctly.

When you lose essence you lose both max magic attribute and current magic attribute.

i.e. if I make a...
Forum: HL - Shadowrun August 11th, 2011, 11:51 AM
Replies: 55
Views: 24,034
Posted By cryptoknight
That's the only way to change it. The...

That's the only way to change it.

The reason activesofts went up in cost is that they were so cheap compared to purchasing the skills that too many people were building characters with skill...
Forum: HL - Shadowrun August 8th, 2011, 03:04 AM
Replies: 55
Views: 24,034
Posted By cryptoknight
I'm pretty sure that Activesofts are 10k per...

I'm pretty sure that Activesofts are 10k per level now. Do you have SR4a or just the original SR4? Shadowrun 4th edition Anniversary edition raised the price of activesofts to 10k per level.
Forum: HL - Shadowrun August 6th, 2011, 01:40 PM
Replies: 55
Views: 24,034
Posted By cryptoknight
Improved Ability doesn't work right for an Adept...

Improved Ability doesn't work right for an Adept power.

It should be 1.5x base rating. I have the Influence group at 4, I shouldn't be able to go past Improved Ability 2
Forum: HL - Shadowrun August 6th, 2011, 11:57 AM
Replies: 55
Views: 24,034
Posted By cryptoknight
Here's the fix to the code. ...

Here's the fix to the code.



~only proceed if we're not disabled
doneif (activated = 0)

~find all the active skills that are linked to CHA
~(All social skills...
Forum: HL - Shadowrun August 6th, 2011, 11:37 AM
Replies: 55
Views: 24,034
Posted By cryptoknight
Tailored Pheromones aren't working properly. ...

Tailored Pheromones aren't working properly.

They add a dice pool bonus equal to their rating to social skill tests.

I made a character with Kinesics (3), Tailored Pheremones (2), Glamour,...
Forum: HL - Shadowrun August 6th, 2011, 06:35 AM
Replies: 55
Views: 24,034
Posted By cryptoknight
I haven't made my way all the way through...

I haven't made my way all the way through character generation.. can you do it after the build points have been spent and the character has been switched to Advancement mode?
Forum: HL - Shadowrun August 4th, 2011, 12:35 PM
Replies: 55
Views: 24,034
Posted By cryptoknight
3) does it push the dicepool over the dicepool...

3) does it push the dicepool over the dicepool cap? (double stat+skill or 20 whichever is higher)
Forum: HL - Shadowrun August 4th, 2011, 09:02 AM
Replies: 55
Views: 24,034
Posted By cryptoknight
Ah nm I think I see what was happening... I saw...

Ah nm I think I see what was happening... I saw the BP on the attributes as 80/200 spent. And that was because HL apparently adds the base stats of the race to the base points of a human. So...
Forum: HL - Shadowrun August 4th, 2011, 03:39 AM
Replies: 55
Views: 24,034
Posted By cryptoknight
I think it has to do with the stats that you...

I think it has to do with the stats that you start with. My new elf had
2/3/2/2/5/2/2/2

The minimum stats of an Elf are 1/2/1/1/3/1/1/1
Which looks like you added something for Elf to each of...
Forum: HL - Shadowrun August 4th, 2011, 03:36 AM
Replies: 55
Views: 24,034
Posted By cryptoknight
You've got Build Point Calculations for races...

You've got Build Point Calculations for races wrong too.

for instance, if I make a brand new character and select Elf.

The total BP cost for selecting Elf is 30, yet it says that I've spent 80...
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