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Search: Posts Made By: PhilAdams
Forum: HL - D&D 5th Edition SRD February 2nd, 2016, 06:08 PM
Replies: 4
Views: 828
Posted By PhilAdams
Right. Thieves Tools is a skill in that you have...

Right. Thieves Tools is a skill in that you have proficiency using the tools. In Fantasy Grounds, you can add skills to the list to accommodate things like this, Alchemist, etc. The character I was...
Forum: HL - D&D 5th Edition SRD February 2nd, 2016, 02:06 PM
Replies: 4
Views: 828
Posted By PhilAdams
Thieves Tools & Other Skills

Am I missing something, or is there some license limit that keeps things like Thieves' Tools from showing up in the skills list on the character sheet? Without those showing up, you have to manually...
Forum: HL - Savage Worlds January 11th, 2015, 08:16 PM
Replies: 61
Views: 12,215
Posted By PhilAdams
I create new "game systems" for the different...

I create new "game systems" for the different Savage World settings I build out. Is there a way to get this to work inside those? I tried to install it in one of the directories, but even though the...
Forum: HL - Savage Worlds January 11th, 2015, 02:53 PM
Replies: 36
Views: 6,337
Posted By PhilAdams
Thanks! You've been a great help! When I get time...

Thanks! You've been a great help! When I get time again, I'll have to give this a try. The convention is just around the corner, so no time for it now ...
Forum: HL - Savage Worlds December 31st, 2014, 06:39 PM
Replies: 36
Views: 6,337
Posted By PhilAdams
I did try something similar to what you're...

I did try something similar to what you're talking about--one big block of code--but something has changed in the way the compiler works since the last time I did this sort of work. Some changes to...
Forum: HL - Savage Worlds December 30th, 2014, 09:33 PM
Replies: 36
Views: 6,337
Posted By PhilAdams
I think I found a solution. Finally. At least it...

I think I found a solution. Finally. At least it hasn't hit an exception yet. The implementation is brute force and crude and ugly, but since my changes to equipment.str and miscellaneous.str don't...
Forum: HL - Savage Worlds December 30th, 2014, 06:08 PM
Replies: 36
Views: 6,337
Posted By PhilAdams
Okay, I finally got the code working. Sort of....

Okay, I finally got the code working. Sort of. What I was afraid might happen with this approach happened--each selection of a specialization edge causes the -2 penalty to kick in for other...
Forum: HL - Savage Worlds December 28th, 2014, 06:49 PM
Replies: 36
Views: 6,337
Posted By PhilAdams
AH!!! Okay! I had my Boolean backwards. Sorry! I...

AH!!! Okay! I had my Boolean backwards. Sorry! I think I can make this work. I re-intoduced non-Modern Ranged weapons to see if it was my code or not. I think I'm good. I hope. ;)

Thanks!
Forum: HL - Savage Worlds December 28th, 2014, 02:45 PM
Replies: 36
Views: 6,337
Posted By PhilAdams
So, I'm missing something. I built out a test...

So, I'm missing something. I built out a test Edge. Shooting Specialization, UniqID edgIZShoSp. This is the code in the Eval Scripts:

if (hero.tagis[Edge.edgIZShoSp] = 0) then
foreach pick...
Forum: HL - Savage Worlds December 22nd, 2014, 05:37 PM
Replies: 36
Views: 6,337
Posted By PhilAdams
I think I'm good for now. I'll try to test this...

I think I'm good for now. I'll try to test this Edges idea before the weekend. Thx again!
Forum: HL - Savage Worlds December 21st, 2014, 08:47 PM
Replies: 36
Views: 6,337
Posted By PhilAdams
I hadn't thought of the Edge idea. That might be...

I hadn't thought of the Edge idea. That might be a heckuva lot easier to implement. Thanks!

The reason for counting how many times a specific skill was purchased in my solution was to know how...
Forum: Hero Lab Discussion December 21st, 2014, 04:03 PM
Replies: 5
Views: 1,153
Posted By PhilAdams
Awesome! Thanks! That seems to have done the...

Awesome! Thanks! That seems to have done the trick!
Forum: HL - Savage Worlds December 21st, 2014, 02:03 PM
Replies: 36
Views: 6,337
Posted By PhilAdams
I'm not sure how to embed code as you're doing,...

I'm not sure how to embed code as you're doing, so I apologize for this post. My thinking on this is the brute-force solution is something along these lines?

This would need to be done for each...
Forum: HL - Savage Worlds December 21st, 2014, 09:07 AM
Replies: 36
Views: 6,337
Posted By PhilAdams
Distinct skills is how I was going to do it...

Distinct skills is how I was going to do it originally, but that means having to do what I described before: calculate how many iterations of a skill there are (how many "Shooting" skills are there?...
Forum: Hero Lab Discussion December 21st, 2014, 08:23 AM
Replies: 5
Views: 1,153
Posted By PhilAdams
This is happening inside the HL editor. I'm...

This is happening inside the HL editor. I'm curious if HL might have changed what editor it uses on the Mac recently? Or maybe Yosemite changed the behavior of the editor code that's being used by...
Forum: HL - Savage Worlds December 19th, 2014, 06:45 PM
Replies: 36
Views: 6,337
Posted By PhilAdams
I'm trying to brute force in a specializations...

I'm trying to brute force in a specializations system for Interface Zero. What I was thinking of doing was just typing multiple specializations in one skill Domain. That works fine, except that it...
Forum: Hero Lab Discussion December 19th, 2014, 06:04 PM
Replies: 5
Views: 1,153
Posted By PhilAdams
Is this a bug?

I've just started work on a home-brew Savage Worlds Interface Zero data file, and I ran into what may or may not be a bug. When I edit quoted text, quotes are getting converted into smart quotes....
Forum: HL - Shadowrun May 23rd, 2014, 06:09 PM
Replies: 2
Views: 1,041
Posted By PhilAdams
Shadowrun 5 Bug or Misreading Rule?

I could be misreading the intent of the rule, or this could be a bug in the SR5 software. I'd appreciate any help.

Character X takes the Uneducated Negative Quality. All Technical skills now cost...
Forum: Hero Lab Discussion February 6th, 2012, 05:27 PM
Replies: 142
Views: 46,761
Posted By PhilAdams
A Vote for Eclipse Phase

Support for Eclipse Phase would be awesome.
Forum: HL - Authoring Kit September 5th, 2009, 10:00 PM
Replies: 2
Views: 1,080
Posted By PhilAdams
Awesome. The solution (kludge) I've put into...

Awesome. The solution (kludge) I've put into place was to generate derived Traits (creating way too much duplication). I'll try this after getting some sleep. Thanks!
Forum: HL - Authoring Kit September 5th, 2009, 06:00 PM
Replies: 2
Views: 1,080
Posted By PhilAdams
Skill Linkage

For some reason, I can't get linkage to work for skills. I created a new system based off the Sample author kit and added skills in, but the Attribute bonuses never add in. This is also true with...
Forum: HL - d20 System April 27th, 2007, 07:12 PM
Replies: 5
Views: 2,331
Posted By PhilAdams
Thanks for the ideas. I can try to implement the...

Thanks for the ideas. I can try to implement the short-term solution, but I definitely look forward to a built-in solution. 8) Keep up the great work!
Forum: HL - d20 System April 15th, 2007, 02:04 PM
Replies: 5
Views: 2,331
Posted By PhilAdams
Midnight Heroic Paths

Hello. First, a compliment. This is one of several character generation packages I've purchased over the years and is so far the most polished and easy to use out of the box. Kudos! Second, a...
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