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Forum: HL - Savage Worlds March 23rd, 2021, 08:08 PM
Replies: 235
Views: 117,314
Posted By Shadowchaser
Ah, okay. I haven't used the software in long...

Ah, okay. I haven't used the software in long enough that I couldn't remember if the editor were a special feature that had to be purchased separately. I thought I remembered it being so. There are a...
Forum: HL - Savage Worlds March 22nd, 2021, 10:22 AM
Replies: 235
Views: 117,314
Posted By Shadowchaser
Not to be argumentative, but it's totally a...

Not to be argumentative, but it's totally a player-facing rule in the book.

Under "Breaking the Mold" on page 17 of SWADE, the first sentence is: "The racial arcetypes presented here are iconic...
Forum: HL - Savage Worlds March 22nd, 2021, 01:44 AM
Replies: 235
Views: 117,314
Posted By Shadowchaser
I want my players to be able to create and modify...

I want my players to be able to create and modify the races using the rules from the book (pages 12 to 21), and I want to be able to set the number of points a race can be built on (perhaps in the...
Forum: HL - Savage Worlds March 21st, 2021, 06:18 PM
Replies: 235
Views: 117,314
Posted By Shadowchaser
Hey gang, haven't been here in a long while. The...

Hey gang, haven't been here in a long while. The Pathfinder for Savage Worlds inspired me to take up Savage Worlds Adventure Edition. Decided to grab the data package for my copy of Hero Lab Classic,...
Forum: Hero Lab Discussion April 22nd, 2014, 05:44 PM
Replies: 54
Views: 22,832
Posted By Shadowchaser
So, I hate to be the guy always asking for more...

So, I hate to be the guy always asking for more stuff, but I just dove into the (very awesome) Atomic Robo game. One of the optional rules from the System Toolkit is implemented there that changes...
Forum: Hero Lab Discussion April 14th, 2014, 01:56 PM
Replies: 54
Views: 22,832
Posted By Shadowchaser
Hey guys, just wanted to chime in after having...

Hey guys, just wanted to chime in after having used the Fate Core stuff for a while now.

I'm finding the Extras panel INCREDIBLY useful, thanks for adding it! Overall, this has made compiling...
Forum: Hero Lab Discussion March 15th, 2014, 08:00 AM
Replies: 54
Views: 22,832
Posted By Shadowchaser
Couple of tweaks to the current version of Fate...

Couple of tweaks to the current version of Fate Core that we're using that would be helpful.

Mostly, an "Extras" section that lets you add an extra, describe it, and enter how it works. Each...
Forum: Hero Lab Discussion February 18th, 2014, 02:37 PM
Replies: 54
Views: 22,832
Posted By Shadowchaser
Good questions! I'll take a stab at them here: ...

Good questions! I'll take a stab at them here:

1) Fate Accelerated replaces the Skills concept with the Approaches concept in order to streamline the presentation. In doing so, they created a much...
Forum: Hero Lab Discussion February 14th, 2014, 07:33 PM
Replies: 38
Views: 19,046
Posted By Shadowchaser
I honestly haven't been able to figure out how to...

I honestly haven't been able to figure out how to use the Editor on my own. If we had to do that to adjust character starting values, I probably would just go to a word processor.
Forum: Hero Lab Discussion February 7th, 2014, 10:12 PM
Replies: 38
Views: 19,046
Posted By Shadowchaser
I'll first say I've only had a few minutes to...

I'll first say I've only had a few minutes to play with the generator, so if some of these are indeed covered, I apologize in advance. It's been a crazy week and the weekend is probably not going to...
Forum: Hero Lab Discussion December 4th, 2013, 01:01 PM
Replies: 14
Views: 7,824
Posted By Shadowchaser
As the guy who is publishing Tianxia, and hiring...

As the guy who is publishing Tianxia, and hiring Ehdrigohr creator and publisher Allen Turner to write a story for our fiction anthology, I approve this message. :)

Also, Hero Lab Fate Core Beta...
Forum: Hero Lab Discussion November 16th, 2013, 09:24 PM
Replies: 14
Views: 7,824
Posted By Shadowchaser
This is one big reason why I want to be one of...

This is one big reason why I want to be one of the playtesters, to see how easily this can be done. :)

No real reason. Just my own Tianxia campaign I'm thinking about. ;)
Forum: Hero Lab Discussion July 12th, 2013, 07:15 PM
Replies: 8
Views: 6,093
Posted By Shadowchaser
Any update on when/if Fate Core will be...

Any update on when/if Fate Core will be implemented for Hero Lab? Fate Accelerated would also be nice, especially if we can customize skills and approaches for the two. With the core rules out *and*...
Forum: Hero Lab Discussion May 30th, 2013, 05:49 AM
Replies: 31
Views: 12,312
Posted By Shadowchaser
Fate Core and Fate Accelerated

For anyone interested, Fate Core and Fate Accelerated are both available in "Pay what you want" variety (including free). It's available from the Fate RPG website here:
...
Forum: Hero Lab Discussion May 13th, 2013, 09:58 AM
Replies: 31
Views: 12,312
Posted By Shadowchaser
Fate Core is the first edition of FATE that I was...

Fate Core is the first edition of FATE that I was able to sit down and read through. I guess pulling the system mechanics out of a setting makes that easier, but it was also much cleaner, more...
Forum: Hero Lab Discussion May 7th, 2013, 04:15 PM
Replies: 31
Views: 12,312
Posted By Shadowchaser
Great to hear you guys will be supporting Fate...

Great to hear you guys will be supporting Fate Core! (Assuming I'm reading the responses correctly) I thought I remembered reading that somewhere along the line, but I couldn't find a reference for...
Forum: Hero Lab Discussion May 6th, 2013, 03:12 AM
Replies: 31
Views: 12,312
Posted By Shadowchaser
Fate Accelerated Edition (to help answer the...

Fate Accelerated Edition (to help answer the earlier question) doesn't just rename the skills as Approaches. It also replaces the multiple stress tracks with one single stress track.

Spirit of the...
Forum: HL - Mutants & Masterminds January 20th, 2012, 04:12 AM
Replies: 14
Views: 8,740
Posted By Shadowchaser
Are you guys referring to the Game Master's...

Are you guys referring to the Game Master's Guide? Because the Mastermind's Manual was for 2E, not 3E.
Forum: Realm Works Discussion July 4th, 2011, 11:27 PM
Replies: 15
Views: 12,474
Posted By Shadowchaser
Looking forward to Gen con!

Looking forward to Gen con!
Forum: HL - Mutants & Masterminds June 30th, 2011, 09:42 PM
Replies: 5
Views: 3,501
Posted By Shadowchaser
But if it displays as 10 ranks higher than...

But if it displays as 10 ranks higher than normal, they're going to think they roll a d20 and add it to that. Which you don't. You roll a d20 and add it to the base bonus value.
Forum: HL - Mutants & Masterminds June 30th, 2011, 02:24 PM
Replies: 5
Views: 3,501
Posted By Shadowchaser
I think because you're using Dodge as both a...

I think because you're using Dodge as both a passive defense and as your "Reflex Save" now, disabling the ability to do this was important for clarity. I don't see why it wasn't removed from the...
Forum: HL - Mutants & Masterminds June 8th, 2011, 10:03 PM
Replies: 0
Views: 2,600
Posted By Shadowchaser
Extras display bug

Since the 3.7 update, Extras now display the name twice.

For some examples, check this thread over at the Atomic Think Tank: http://atomicthinktank.com/viewtopic.php?f=21&t=40954#p838941
Forum: HL - Mutants & Masterminds May 27th, 2011, 08:07 PM
Replies: 2
Views: 2,802
Posted By Shadowchaser
This would be a neat feature.

This would be a neat feature.
Forum: HL - Mutants & Masterminds May 7th, 2011, 08:03 AM
Replies: 6
Views: 3,730
Posted By Shadowchaser
Hm, yes it does. It's a blue text extra, so...

Hm, yes it does.

It's a blue text extra, so it's unique to the power, but it should be listed under Healing.
Forum: HL - Mutants & Masterminds May 4th, 2011, 11:31 PM
Replies: 6
Views: 3,730
Posted By Shadowchaser
Which action modifier? Do you mean the Activation...

Which action modifier? Do you mean the Activation flaw? That's still there. The Increased Action flaw is greyed out (it's not appropriate) but it's still there.
Showing results 1 to 25 of 218

 
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