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Forum: Hero Lab Online Discussion Today, 04:58 PM
Replies: 2
Views: 65
Posted By rob
I'm truly confused. Could you please explain how...

I'm truly confused. Could you please explain how you've drawn this conclusion that starships are being "put off indefinitely"? They won't be out for GenCon, but that is far from "indefinitely".
...
Forum: Hero Lab Online Discussion Today, 01:52 AM
Replies: 3
Views: 290
Posted By rob
Hmm. There is something different with how you...

Hmm. There is something different with how you three are operating compared to the test scenario we're using. So can you please provide some additional details here?

It could be that a particular...
Forum: Hero Lab Online Discussion Today, 01:46 AM
Replies: 6
Views: 120
Posted By rob
There is currently no way to "turn this off"....

There is currently no way to "turn this off". However, I'm guessing that there's more context to why you want to turn it off and how you'd prefer everything actually work. So could you please...
Forum: Hero Lab Online Discussion Today, 01:40 AM
Replies: 11
Views: 859
Posted By rob
All the negative comments above are valid. Allow...

All the negative comments above are valid. Allow me to shed a little light on the situation regarding HLO...

Both starship support and party loot management are wholly dependent upon a solid...
Forum: Hero Lab Online Discussion Today, 12:52 AM
Replies: 2
Views: 65
Posted By rob
Much Needed Status Update

Iíve been dark here on the forums for quite a few weeks now, and itís time to provide an update on HLO. Please donít read anything special into my absence. Itís simply that there are limits on what I...
Forum: Hero Lab Online Discussion May 26th, 2020, 12:44 PM
Replies: 7
Views: 1,424
Posted By rob
There was clearly no "good" time to do the...

There was clearly no "good" time to do the releases. So our intent was to find the "least bad" for as many users as possible. The releases are also only about 5 minutes in length, so that's about the...
Forum: Hero Lab Online Discussion May 25th, 2020, 12:02 PM
Replies: 10
Views: 2,795
Posted By rob
Not yet, but soon. Take a look at this ongoing...

Not yet, but soon. Take a look at this ongoing thread on the subject: http://forums.wolflair.com/showthread.php?t=64028
Forum: Hero Lab Online Discussion May 25th, 2020, 03:06 AM
Replies: 7
Views: 1,424
Posted By rob
@flyteach: Thank for the heads-up! @Parody:...

@flyteach: Thank for the heads-up!

@Parody: Thank you for the times!

@Paizo: :p
Forum: HLO - Pathfinder 2nd Edition May 24th, 2020, 10:28 PM
Replies: 5
Views: 1,063
Posted By rob
Doing this cleanly is actually quite complicated,...

Doing this cleanly is actually quite complicated, but we figured out a good way to handle it. The solution is now in place at the lowest layer, but it still has to be instrumented in each of the...
Forum: HLO - Pathfinder 2nd Edition May 24th, 2020, 10:23 PM
Replies: 4
Views: 523
Posted By rob
That sure sounds like something we need to do a...

That sure sounds like something we need to do a better job of communicating in the UI...
Forum: Hero Lab Online Discussion May 24th, 2020, 10:20 PM
Replies: 1
Views: 576
Posted By rob
I was gonna ask you to include these in the HLO...

I was gonna ask you to include these in the HLO Improvements Wishlist thread, but I see you already have. Thanks! :)
Forum: Hero Lab Online Discussion May 24th, 2020, 10:18 PM
Replies: 29
Views: 4,253
Posted By rob
Not initially, but that's definitely part of the...

Not initially, but that's definitely part of the overall design. We already do that with the HLO client, and the goal is to do the same in conjunction with VTTs. We'll be deploying this stuff in...
Forum: Hero Lab Online Discussion May 24th, 2020, 10:11 PM
Replies: 29
Views: 4,253
Posted By rob
Status update: Given all the complications that...

Status update: Given all the complications that have accompanied Bestiary 2 and the chaos that is PaizoCon Online, it will be a stretch to have the initial stuff in place the first week of June....
Forum: Hero Lab Online Discussion May 24th, 2020, 10:08 PM
Replies: 2
Views: 571
Posted By rob
The above was posted just over a week ago in this...

The above was posted just over a week ago in this thread: http://forums.wolflair.com/showthread.php?t=64028
Forum: Hero Lab Online Discussion May 24th, 2020, 10:05 PM
Replies: 7
Views: 1,424
Posted By rob
<sigh> We specifically asked Paizo what time...

<sigh>

We specifically asked Paizo what time window would best avoid conflicts with games. They informed us that there was no such time, since games will be running around the clock.

If that's...
Forum: HLO - Pathfinder 2nd Edition May 22nd, 2020, 11:47 PM
Replies: 35
Views: 2,117
Posted By rob
If it were that easy, we'd have already done it...

If it were that easy, we'd have already done it that way. :(

We've been discussing some possible approaches. However, we've also been in crunch mode getting everything into place for the new...
Forum: HL - D&D 5th Edition SRD May 22nd, 2020, 05:33 PM
Replies: 4
Views: 809
Posted By rob
This definitely belongs in one of the Classic...

This definitely belongs in one of the Classic forums, but I'm not sure which one. What game system is this for? Please specify and this can be moved to the correct place.
Forum: Hero Lab Online Discussion May 22nd, 2020, 05:29 PM
Replies: 7
Views: 1,424
Posted By rob
Exclamation Three Quick Releases Planned May 26th - 29th

NOTE: Release times have been changed to 11:15am each day (from 9am) now that we've been given the times of official games. This coincides with the break between games ending at 11am and starting at...
Forum: HLO - Pathfinder 2nd Edition May 18th, 2020, 02:37 AM
Replies: 35
Views: 2,117
Posted By rob
I'll explore this possibility - or something like...

I'll explore this possibility - or something like it - with the team. I know that this exact approach won't work, since the disable option would currently also short-circuit the re-enable behavior....
Forum: HLO - Pathfinder 2nd Edition May 18th, 2020, 02:30 AM
Replies: 5
Views: 634
Posted By rob
That sure sounds like a bug. Please create a...

That sure sounds like a bug. Please create a support ticket for it, but I'll also follow-up directly myself.
Forum: Hero Lab Online Discussion May 17th, 2020, 01:04 PM
Replies: 3
Views: 703
Posted By rob
If someone else had a patron level account, they...

If someone else had a patron level account, they could create their own campaign and share content freely within that separate campaign they owned. Otherwise, it's the same limitation as above. The...
Forum: Hero Lab Online Discussion May 17th, 2020, 05:37 AM
Replies: 6
Views: 662
Posted By rob
This screw-up is on me. I was eyeball deep in the...

This screw-up is on me. I was eyeball deep in the code/debugger all night and never saw the alert that the server was down. It was sent correctly when the error occurred and I simply didn't notice...
Forum: Hero Lab Online Discussion May 16th, 2020, 10:14 PM
Replies: 3
Views: 703
Posted By rob
Not currently. The GM is currently always the...

Not currently. The GM is currently always the campaign owner. It's on the todo list to allow the GM to be someone else in the group, but support for that still needs to be implemented.
Forum: HLO - Pathfinder 2nd Edition May 15th, 2020, 01:20 PM
Replies: 7
Views: 656
Posted By rob
Something was misbehaving, so we yanked this in...

Something was misbehaving, so we yanked this in the hotfix today. We'll figure out what was going wrong and correct it before exposing it. Sorry for the confusion.

Yes, an option to synchronize...
Forum: HLO - Pathfinder 2nd Edition May 14th, 2020, 11:35 AM
Replies: 5
Views: 634
Posted By rob
Everything applied to the character should be...

Everything applied to the character should be persisted back when a scene is resolved. It's an all-or-nothing operation.
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