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Search: Posts Made By: Sendric
Forum: HL - d20 System March 16th, 2023, 03:12 AM
Replies: 13
Views: 4,373
Posted By Sendric
Thanks. I'll be sure to address these items...

Thanks. I'll be sure to address these items before making a release.



I assume you mean remove them from the In-Play tab? Seems like overkill, but the simplest thing to do is add the following...
Forum: HL - d20 System March 16th, 2023, 03:03 AM
Replies: 13
Views: 4,373
Posted By Sendric
Correct. Glamer is basically the original word,...

Correct. Glamer is basically the original word, so in the context of D&D being a "medieval" setting it makes sense to spell it that way.

As for "armour", pffftt.
Forum: HL - d20 System March 15th, 2023, 03:14 AM
Replies: 13
Views: 4,373
Posted By Sendric
Any time you make a change to a user file,...

Any time you make a change to a user file, whether directly editing or copying a new file in, you have to recompile. Otherwise, the program doesn't know anything changed.



No problem. Did you...
Forum: HL - d20 System March 14th, 2023, 04:33 AM
Replies: 13
Views: 4,373
Posted By Sendric
Bug reporting thread: ...

Bug reporting thread:
http://forums.wolflair.com/showthread.php?t=12785

I'll make a note regarding the wand.
Forum: HL - d20 System March 14th, 2023, 04:32 AM
Replies: 13
Views: 4,373
Posted By Sendric
I created a new adjustment called Antimagic Field...

I created a new adjustment called Antimagic Field in the file I sent you. This is what applies the tag. (Sorry...looks like I didn't specify the name of the adjustment in my comment above.)

You...
Forum: HL - d20 System March 13th, 2023, 04:00 AM
Replies: 13
Views: 4,373
Posted By Sendric
So apparently there isn't a Helper.Disabled tag....

So apparently there isn't a Helper.Disabled tag. There are FtDisable and SpcDisable tags which are for feats and special abilities respectively.

Looking at a few wondrous items, things that...
Forum: HL - d20 System March 13th, 2023, 03:17 AM
Replies: 13
Views: 4,373
Posted By Sendric
So one of the problems we run into with something...

So one of the problems we run into with something like this is not all magic items are scripted correctly. So, the answer is it really depends on which items everyone has and what they do. It...
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