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Search: Posts Made By: rob
Forum: Realm Works Discussion August 13th, 2013, 01:24 AM
Replies: 144
Views: 59,385
Posted By rob
That hasn't been determined yet. As Zaphod...

That hasn't been determined yet. As Zaphod indicated, we intend to profile the usage of Early Access users to gauge our projections for when we release widely. After that, we can come up with...
Forum: Realm Works Discussion August 13th, 2013, 01:22 AM
Replies: 144
Views: 59,385
Posted By rob
Import from it? Not initially, but we'd like to...

Import from it? Not initially, but we'd like to provide import logic from wikis down the line. We just haven't had time to work on things like that yet.

Hyperlinking to notes on the flash drive?...
Forum: Realm Works Discussion July 11th, 2013, 04:02 AM
Replies: 144
Views: 59,385
Posted By rob
The product is SO much nicer now than it was back...

The product is SO much nicer now than it was back in January. I'm obviously biased, but that's also the consistent feedback we're hearing from the Beta team. So if you liked the video, I think you'll...
Forum: Realm Works Discussion July 10th, 2013, 04:27 PM
Replies: 144
Views: 59,385
Posted By rob
This is part-and-parcel to Realm Works. You can...

This is part-and-parcel to Realm Works. You can modify the content as you see fit, just like you can with the print/PDF versions. You also have complete control over what the players do/don't know.
Forum: Realm Works Discussion June 29th, 2013, 01:46 AM
Replies: 144
Views: 59,385
Posted By rob
That's exactly how you'd do it within Realm...

That's exactly how you'd do it within Realm Works. Chemlak gets a cookie! :)

It's also possible to setup "auto-tagging". Whenever you create new content, it is automatically assigned whatever tags...
Forum: Realm Works Discussion June 29th, 2013, 01:43 AM
Replies: 144
Views: 59,385
Posted By rob
Through the Realm Works cloud, GMs will be able...

Through the Realm Works cloud, GMs will be able to share all the material that the players have uncovered through the course of the game. Players will be able to download all that material and have...
Forum: Realm Works Discussion March 22nd, 2013, 12:37 PM
Replies: 144
Views: 59,385
Posted By rob
Google's solution is browser-only. As such, we...

Google's solution is browser-only. As such, we haven't even looked at it, since we can't leverage it in the standalone client. In addition, the Google API likely has some significant limitations with...
Forum: Realm Works Discussion March 14th, 2013, 11:50 AM
Replies: 144
Views: 59,385
Posted By rob
In an automated manner, not at this point. But...

In an automated manner, not at this point. But you should be able to do a lot of what you're describing through manual triggering.



Right now, data imported into RW is now "owned" by RW. You...
Forum: Realm Works Discussion March 14th, 2013, 11:44 AM
Replies: 144
Views: 59,385
Posted By rob
There won't be any fine-grained time tracking in...

There won't be any fine-grained time tracking in V1.0. We will have a more coarse-grained ability to do this, and we can evolve it further if lots of users want the capability. User feedback will be...
Forum: Realm Works Discussion January 26th, 2013, 01:10 PM
Replies: 144
Views: 59,385
Posted By rob
At GenCon and other tradeshows, we use Mac Minis...

At GenCon and other tradeshows, we use Mac Minis as demo machines. Those are running VMWare Fusion and Windows 7, and Realm Works runs smoothly.
Forum: Realm Works Discussion May 29th, 2012, 11:27 AM
Replies: 144
Views: 59,385
Posted By rob
A couple that I have found useful include...

A couple that I have found useful include Dundjinni and Hexographer. There are also Campaign Cartographer and Fractal Mapper. I've heard of others as well, but I can't remember their names at the...
Forum: Realm Works Discussion May 29th, 2012, 11:25 AM
Replies: 144
Views: 59,385
Posted By rob
RW recognizes all the major image formats (e.g....

RW recognizes all the major image formats (e.g. TIFF, BMP, PNG, JPEG, etc.). If you use a special program to generate your maps, you can also store those files as well (e.g. PSD) within the database...
Forum: Realm Works Discussion May 22nd, 2012, 12:10 PM
Replies: 144
Views: 59,385
Posted By rob
Realm Works will not include its own map creation...

Realm Works will not include its own map creation tool initially. There are a number of reasonable tools available for creating maps today, so we're not attempting to re-invent that wheel in the...
Forum: Realm Works Discussion April 24th, 2012, 03:42 PM
Replies: 144
Views: 59,385
Posted By rob
This isn't planned for the initial release, but...

This isn't planned for the initial release, but it's something that many GMs would find useful. That being said, it will be easy to setup your own lists to pull from within Realm Works. The only...
Forum: Realm Works Discussion November 1st, 2011, 01:22 PM
Replies: 144
Views: 59,385
Posted By rob
Not initially. But the plan is to make Realm...

Not initially. But the plan is to make Realm Works available on the Mac as well at some point *after* we get the Windows version out. Exactly how long that will take is a complete unknown at this...
Forum: Realm Works Discussion August 11th, 2011, 09:37 AM
Replies: 144
Views: 59,385
Posted By rob
We've developed the concept of a "Player View"...

We've developed the concept of a "Player View" window for exactly this purpose. It will *only* show things that have been revealed to the players. Once you see it in action, I'm pretty sure you'll be...
Forum: Realm Works Discussion August 9th, 2011, 09:41 AM
Replies: 144
Views: 59,385
Posted By rob
Some of the features requested above (e.g....

Some of the features requested above (e.g. GM-controlled changes to characters in a distributed fashion) are better implemented within Hero Lab and already on our todo list. For those that are...
Forum: Realm Works Discussion November 4th, 2010, 10:37 AM
Replies: 144
Views: 59,385
Posted By rob
That's exactly what we envisioned as a common...

That's exactly what we envisioned as a common use, so that's part of the design. :)
Forum: Realm Works Discussion November 3rd, 2010, 02:23 PM
Replies: 144
Views: 59,385
Posted By rob
I don't have an answer to that question yet....

I don't have an answer to that question yet. We've been working closely with the d20Pro team regarding solid Hero Lab integration, so it's highly likely that integration with Realm Works will also be...
Forum: Realm Works Discussion November 3rd, 2010, 02:17 PM
Replies: 144
Views: 59,385
Posted By rob
There are no details regarding Beta testing yet,...

There are no details regarding Beta testing yet, as specified here:
http://www.wolflair.com/index.php?context=realm_works

We'll definitely let everyone know once the details are finalized.
Forum: Realm Works Discussion September 1st, 2010, 12:07 AM
Replies: 144
Views: 59,385
Posted By rob
The license with Paizo is specifically for Hero...

The license with Paizo is specifically for Hero Lab. We provided Paizo with an early demo of Realm Works and we've begun discussions with them. However, I don't expect anything to become definite...
Forum: Realm Works Discussion June 16th, 2010, 03:14 PM
Replies: 144
Views: 59,385
Posted By rob
Absolutely. The two will work in concert with one...

Absolutely. The two will work in concert with one another.
Forum: Realm Works Discussion June 16th, 2010, 03:13 PM
Replies: 144
Views: 59,385
Posted By rob
My answers below may be vague in some cases....

My answers below may be vague in some cases. That's because we're staying mum on various aspects for the time being. More details will be forthcoming as we get closer to release late this year. A lot...
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