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Forum: HLO - Pathfinder 2nd Edition February 9th, 2020, 03:07 PM
Replies: 1
Views: 2,633
Posted By brenthberry
Custom NPCs and Monsters?

Paizo released custom monster, NPC, and hazard creation rules almost a couple of months ago, but I haven't heard anything about those creation rules being added to HL Online.

Any news as to...
Forum: HLO - Pathfinder 2nd Edition August 22nd, 2018, 10:04 PM
Replies: 11
Views: 7,820
Posted By brenthberry
Add formulas known to Character Notes in order to print

And the character sheet doesn't print out Item notes, so you need to type the known formulas into the notes section on the Character tab if you want them to be printed on your character sheet...
Forum: HL - Pathfinder Roleplaying Game March 7th, 2018, 03:47 PM
Replies: 162
Views: 68,366
Posted By brenthberry
Exciting Stuff!

I'm excited to see how Lone Wolf supports Pathfinder 2.0!

I just wanted to throw my hat in and say that I would love to see PF2 supported in Hero Lab in whatever form makes the most sense.
...
Forum: HL - Savage Worlds May 8th, 2017, 11:46 PM
Replies: 559
Views: 213,916
Posted By brenthberry
Thank you sir! :-)

Thank you sir! :-)
Forum: HL - Savage Worlds May 8th, 2017, 08:23 AM
Replies: 559
Views: 213,916
Posted By brenthberry
Under Switchable on page 19 of the Savage Worlds...

Under Switchable on page 19 of the Savage Worlds Super Powers Companion 2nd Edition book it reads:
"Create each power independently. The most expensive is the “primary’ power. Add +2 points for each...
Forum: HL - Savage Worlds May 6th, 2017, 05:42 PM
Replies: 559
Views: 213,916
Posted By brenthberry
After trying to rework some of my characters it's...

After trying to rework some of my characters it's still giving me the Individual Switchable Alternate cost exceeds Base Power cost message, when it shouldn't. I created three powers: A 9 point Energy...
Forum: HL - Savage Worlds May 6th, 2017, 04:45 PM
Replies: 559
Views: 213,916
Posted By brenthberry
Cool. Thanks for letting me know. Now that I've...

Cool. Thanks for letting me know. Now that I've reread the rules I see the issue. I'll go rebuild my characters with the updated calculations and let you know if I see any errors in Hero Lab.
Forum: HL - Savage Worlds May 6th, 2017, 12:45 PM
Replies: 559
Views: 213,916
Posted By brenthberry
I've been building superheroes using the Super...

I've been building superheroes using the Super Powers Companion Edition 2 data package, and since the last update, it isn't calculating Switchable Power costs correctly. It returns the validation...
Forum: Realm Works Discussion October 13th, 2015, 12:27 PM
Replies: 0
Views: 2,445
Posted By brenthberry
Thanks for fixing my bug

Give a thanks to whoever fixed the bug when you would create a creature in Herolab, and the Unnamed Hero would stay until you deleted it. In Herolab itself, that feature was implemented months ago,...
Forum: Realm Works Discussion July 21st, 2014, 09:26 AM
Replies: 2
Views: 2,275
Posted By brenthberry
Thanks for fixing it first thing today. I was...

Thanks for fixing it first thing today. I was having this problem as well.
Forum: Realm Works Feature Requests April 15th, 2014, 12:34 AM
Replies: 7
Views: 3,092
Posted By brenthberry
Thanks for moving it to a more useful place. ...

Thanks for moving it to a more useful place.

I look forward to some kind of fix in a future update. :-)
Forum: Realm Works Discussion April 4th, 2014, 06:20 PM
Replies: 13
Views: 5,725
Posted By brenthberry
That's good to know. Thanks for figuring it out,...

That's good to know. Thanks for figuring it out, and giving an elegant solution. I appreciate it.
Forum: Realm Works Feature Requests April 4th, 2014, 05:31 PM
Replies: 7
Views: 3,092
Posted By brenthberry
Temporarily Disabling Alerts?

I looked around a bit and don't see an answer to this.

In my prep I'm doing a lot of pasting from an adventure with an atypical font, and the alert that warns about the font possibly not working...
Forum: Realm Works Discussion April 4th, 2014, 05:21 PM
Replies: 13
Views: 5,725
Posted By brenthberry
Cool. Thanks for letting me know. I'll start...

Cool. Thanks for letting me know. I'll start saving my images as PNGs instead of JPGs.

And thanks for all of your hard work. This product is amazing. :)
Forum: Realm Works Discussion April 2nd, 2014, 06:28 PM
Replies: 13
Views: 5,725
Posted By brenthberry
Sure thing. :-) I look forward to hearing...

Sure thing. :-)

I look forward to hearing from you guys.
Forum: Realm Works Discussion April 2nd, 2014, 05:13 PM
Replies: 13
Views: 5,725
Posted By brenthberry
Here's another one. In this one I created pins...

Here's another one. In this one I created pins for each of the lettered areas, and revealed pins for locations A and B. The pins are in the correct location on the smart image editor, but appear like...
Forum: Realm Works Discussion April 2nd, 2014, 04:53 PM
Replies: 13
Views: 5,725
Posted By brenthberry
Here's an image of the player's view with the...

Here's an image of the player's view with the smart image using the "Reveal Entire Image" selected on the left, and a picture(simple) on the right.
...
Forum: Realm Works Discussion April 2nd, 2014, 04:05 PM
Replies: 13
Views: 5,725
Posted By brenthberry
Nope, I used the option that reveals the entire...

Nope, I used the option that reveals the entire image.
Forum: Realm Works Discussion April 2nd, 2014, 03:49 PM
Replies: 13
Views: 5,725
Posted By brenthberry
Smart Image Question

I've imported a couple of images as smart images. When I reveal the entire image and send it to player view, the right side of the image gets cropped off.

I loaded the image as a simple image, and...
Forum: Realm Works Discussion January 6th, 2014, 03:34 PM
Replies: 2
Views: 3,653
Posted By brenthberry
Latest Word

Hey there. Just to help out, they made a couple of very detailed posts a couple of weeks ago regarding the state of the game that can be found at the bottom of the Realm Works web page here:
...
Forum: Realm Works Discussion December 24th, 2013, 01:03 PM
Replies: 63
Views: 24,073
Posted By brenthberry
Thanks for your hard work!

I disagree with the above sentiment completely. I appreciate Lone Wolf's efforts. Especially working extreme shifts to try to get it to us before Christmas. I've met several of them before at...
Forum: HL - Pathfinder Roleplaying Game May 24th, 2012, 10:54 AM
Replies: 7
Views: 4,855
Posted By brenthberry
Cool. I forgot about the Young template. That is...

Cool. I forgot about the Young template. That is probably more accurately what I'm trying to achieve. Thanks!
Forum: HL - Pathfinder Roleplaying Game May 23rd, 2012, 10:21 PM
Replies: 7
Views: 4,855
Posted By brenthberry
That was fantastic! Thank You! :D

That was fantastic! Thank You! :D
Forum: HL - Pathfinder Roleplaying Game May 23rd, 2012, 06:31 PM
Replies: 7
Views: 4,855
Posted By brenthberry
It is indeed in the Character Creator, and the...

It is indeed in the Character Creator, and the issue is that the creature is weaker then then one in the Beastiary, so I need to decrease the Natural Armor instead of increasing it.
Forum: HL - Pathfinder Roleplaying Game May 23rd, 2012, 06:06 PM
Replies: 7
Views: 4,855
Posted By brenthberry
Natural Armor

I'm attempting to customize a creature, and am not seeing how I can change it's natural armor value.

I can modify the AC, but if I do that it screws up the Touch AC.

What am I missing?...
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