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Search: Posts Made By: Gomo
Forum: HL - Authoring Kit October 10th, 2014, 08:31 AM
Replies: 8
Views: 3,213
Posted By Gomo
Ok, I will check it out. Thanks.

Ok, I will check it out.
Thanks.
Forum: HL - Authoring Kit October 10th, 2014, 06:29 AM
Replies: 8
Views: 3,213
Posted By Gomo
I'll probably go with percentage solution. ...

I'll probably go with percentage solution.
Thanks
Forum: HL - Authoring Kit October 9th, 2014, 10:26 AM
Replies: 8
Views: 3,213
Posted By Gomo
Yes, there will be a table, but for prototyping...

Yes, there will be a table, but for prototyping purposes it would be nice to have to get this calculated.
Also I am testing how it would behave with Strength gradually weaken during combat with...
Forum: HL - Authoring Kit October 9th, 2014, 12:11 AM
Replies: 8
Views: 3,213
Posted By Gomo
Basically I will calculate a movement penalty...

Basically I will calculate a movement penalty based on load.
The equation is:
x = 5*log2LOAD - 5 - Strength.
Forum: HL - Authoring Kit October 8th, 2014, 01:59 PM
Replies: 8
Views: 3,213
Posted By Gomo
Logarithm?

I can't find any info on the implementation of the logarithm on forum or wiki.
Is there any function in scripts for it?
Forum: HL - Authoring Kit October 8th, 2014, 01:50 PM
Replies: 2
Views: 2,322
Posted By Gomo
I already have that. Thanks anyway.

I already have that.
Thanks anyway.
Forum: HL - Authoring Kit October 8th, 2014, 11:09 AM
Replies: 2
Views: 2,322
Posted By Gomo
adding things not by bootstraping

Is there a way to add thing to an actor other than bootstraping, some similiar to adding a tag?
What I intend to do is to spawn an injury thing when Hero gets hit with a value of wound severity....
Forum: HL - Authoring Kit October 7th, 2014, 01:19 PM
Replies: 2
Views: 2,832
Posted By Gomo
I thought so, thanks anyway.

I thought so, thanks anyway.
Forum: HL - Authoring Kit October 7th, 2014, 12:59 PM
Replies: 2
Views: 2,832
Posted By Gomo
Accessing fields from other actor from Tactical Console

Hello.
I was wandering if it is possible to access fields from chosen opponent in tactical console.
What I intend to do is to count on each attack action a diffrence of speed attribute to gain...
Forum: HL - Authoring Kit October 6th, 2014, 09:42 AM
Replies: 2
Views: 3,009
Posted By Gomo
Thanks, It works.

Thanks, It works.
Forum: HL - Authoring Kit October 5th, 2014, 01:40 PM
Replies: 2
Views: 3,009
Posted By Gomo
Accessing fields on focused minion

Hello.
I try to set a mechanism which access a field of Minion.
To be specific it is a field which contain current stamina points.
I've managed to retrive values of attributes like this:...
Forum: HL - Authoring Kit September 13th, 2014, 07:34 AM
Replies: 15
Views: 5,608
Posted By Gomo
Yeah, I have made it work, but after that I...

Yeah, I have made it work, but after that I realized that adding a skill in advancement (as "gain new skill") complicates things and then I've made some test with adding a new incrementer for...
Forum: HL - Authoring Kit September 12th, 2014, 02:37 PM
Replies: 15
Views: 5,608
Posted By Gomo
I tried to just move the script which calculate...

I tried to just move the script which calculate the cost to that component, but it seams that it mess up something with advancing abilities which uses other resources.
Anyway you gave me some clues...
Forum: HL - Authoring Kit September 12th, 2014, 02:11 PM
Replies: 15
Views: 5,608
Posted By Gomo
I had similar code but in other component: ...

I had similar code but in other component:
<component
id="CanAdvance"
name="Can Advance"
ispublic="no">

<!-- Each advancement needs its own identity tag to support denial of...
Forum: HL - Authoring Kit September 12th, 2014, 12:47 PM
Replies: 15
Views: 5,608
Posted By Gomo
I belive it is this: <eval index="2"...

I belive it is this:
<eval index="2" phase="Setup" priority="5000"><![CDATA[
#resspent[resAdvance] += field[advCost].value
]]></eval>

The rest of the code for the advancement:
...
Forum: HL - Authoring Kit September 12th, 2014, 12:19 PM
Replies: 15
Views: 5,608
Posted By Gomo
Ok, I simplified equation for testing purposes...

Ok, I simplified equation for testing purposes now it looks like this:
field[advCost].value = focus.linkage[basis].field[trtUser].value + focus.linkage[basis].field[trtAdv].value + 1

I have set...
Forum: HL - Authoring Kit September 12th, 2014, 10:46 AM
Replies: 15
Views: 5,608
Posted By Gomo
Equation is not the problem. The problem is...

Equation is not the problem.
The problem is with getting a number of previous advances which will be used in this equation.
Right now I only get levels before advancement.
Forum: HL - Authoring Kit September 11th, 2014, 10:19 AM
Replies: 15
Views: 5,608
Posted By Gomo
I am trying to make advancement cost be a...

I am trying to make advancement cost be a continuation of creation cost.
In example:
Character buys a skill in creation to 3rd level so he pays 1(for first) + 2(for second) + 4( for 3rd level) = 7...
Forum: HL - Authoring Kit September 6th, 2014, 01:08 PM
Replies: 15
Views: 5,608
Posted By Gomo
skill level based advancement

Hello.
I am trying to make an advancement method which consumes points based on level of existing skill.
For example advancement from 1 cost 50 points, from 2 costs 100, from 3 cost 200 and so on....
Forum: HL - Authoring Kit May 12th, 2014, 10:06 AM
Replies: 8
Views: 2,859
Posted By Gomo
Thanks. I had to set style="menu" in the field...

Thanks.
I had to set style="menu" in the field also.
Forum: HL - Authoring Kit May 11th, 2014, 02:02 PM
Replies: 8
Views: 2,859
Posted By Gomo
I just moved <field ...

I just moved
<field
id="wpnChoice"
name="Selection Tag Expression"
type="derived"
maxlength="1000">
</field>
into Gear component, still have got...
Forum: HL - Authoring Kit May 11th, 2014, 01:14 PM
Replies: 8
Views: 2,859
Posted By Gomo
Well I read them in some part but I can...

Well I read them in some part but I can understand only parts that I used.
Right now I have problem with figuring out which field is bad:
field="grStkName" or candidatefield="opCandid".
When I...
Forum: HL - Authoring Kit May 11th, 2014, 11:14 AM
Replies: 8
Views: 2,859
Posted By Gomo
I tried sth like this: <portal ...

I tried sth like this:
<portal
id="wpnchsr2"
style="menuNormal">
<menu_things
field="grStkName"
component="Gear"
maxvisible="20"
usepicksfield="adjUsePick"
...
Forum: HL - Authoring Kit May 11th, 2014, 10:47 AM
Replies: 8
Views: 2,859
Posted By Gomo
Question choosing weapon

I need a drop-down menu for choosing weapons in Tactical Console.
So far I tried various approaches, but none works.
I tried to set-up menu_array several times in various places.
I would post...
Forum: HL - Authoring Kit May 9th, 2014, 11:24 AM
Replies: 33
Views: 13,400
Posted By Gomo
Oh thanks! It is finally working! I thought...

Oh thanks!
It is finally working!
I thought linkage[wprofic].valid would have the same functionality, and the right one - just missed it.
Thanks again.
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