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Search: Posts Made By: Tony.Gamemaster
Forum: HL - Pathfinder Roleplaying Game December 4th, 2016, 04:06 PM
Replies: 6
Views: 3,547
Posted By Tony.Gamemaster
Actually, I can just make it really simple and...

Actually, I can just make it really simple and just have them put in a Temporary Hit Point Pool on the In-Play tab. They'd only need to calculate it when they level up.

Edit: Actually, that...
Forum: HL - Pathfinder Roleplaying Game December 4th, 2016, 03:54 PM
Replies: 6
Views: 3,547
Posted By Tony.Gamemaster
I didn't know you could do that. This is all...

I didn't know you could do that. This is all pretty new to me. I don't know how that works, but I'll check out False Life and see what I can come up with.
Forum: HL - Pathfinder Roleplaying Game December 4th, 2016, 03:41 PM
Replies: 6
Views: 3,547
Posted By Tony.Gamemaster
The mechanic I'm trying to implement is fairly...

The mechanic I'm trying to implement is fairly straight-forward. When someone turns the counter on under "Other Adjustments", they should be able to add temporary hit points using the...
Forum: HL - Pathfinder Roleplaying Game December 4th, 2016, 03:14 PM
Replies: 6
Views: 3,547
Posted By Tony.Gamemaster
Need Help w/ Temporary Hit Point Counter

I'm creating a new adjustment for temporary hit points. I have a counter set up that will add the counter's total to the character's hit points. It's super-simple.

herofield[tCurrentHP].value +=...
Forum: HL - Pathfinder Roleplaying Game November 25th, 2016, 09:54 PM
Replies: 9
Views: 3,824
Posted By Tony.Gamemaster
Looks like I got it working the way I wanted with...

Looks like I got it working the way I wanted with the exception of a flat-footed Critical Defense value:

doneif (field[pIsOn].value = 0)

~ Add an untyped bonnus to our defense...
Forum: HL - Pathfinder Roleplaying Game November 25th, 2016, 04:20 PM
Replies: 9
Views: 3,824
Posted By Tony.Gamemaster
No luck. Even in debug mode, I'm unable to find...

No luck. Even in debug mode, I'm unable to find the field for the flat-footed CMD that needs to go in this line where I need to subtract an equal amount from the flat-footed CMD.
...
Forum: HL - Pathfinder Roleplaying Game November 25th, 2016, 03:08 PM
Replies: 9
Views: 3,824
Posted By Tony.Gamemaster
Apologies. The errors are from my attempts to...

Apologies. The errors are from my attempts to remove the bonus from the flat-footed CMD value. I get an error from not having the appropriate field in this line (where the ??? is). I just put the ???...
Forum: HL - Pathfinder Roleplaying Game November 25th, 2016, 02:35 PM
Replies: 9
Views: 3,824
Posted By Tony.Gamemaster
Ok, here's another question: I'm...

Ok, here's another question:

I'm experimenting with adding half of the bonus to Critical Defense and CMD. However, I need it to not add the bonus to flat-footed CMD, and to either turn off the...
Forum: HL - Pathfinder Roleplaying Game November 25th, 2016, 12:22 PM
Replies: 9
Views: 3,824
Posted By Tony.Gamemaster
It appears that did the trick. I need to learn...

It appears that did the trick. I need to learn this better - my script was way off. Now to play-test it. Thanks!
Forum: HL - Pathfinder Roleplaying Game November 25th, 2016, 09:00 AM
Replies: 9
Views: 3,824
Posted By Tony.Gamemaster
Need Help with Creating a New Adjustment

First a little background: I'm using the "Armor as DR" rules from Ultimate Combat in a low-fantasy, low-magic campaign. The character's Defense Score is:

Defense = 10 + shield bonus + Dexterity...
Forum: HL - Pathfinder Roleplaying Game March 7th, 2016, 04:51 PM
Replies: 4
Views: 3,562
Posted By Tony.Gamemaster
I took your advice about using "Develop->Floating...

I took your advice about using "Develop->Floating Info Windows->Show Hero tags" to find the dependent tags and I figured it out. In the custom feat, I went into the "Containerreq" area and entered...
Forum: HL - Pathfinder Roleplaying Game March 7th, 2016, 06:41 AM
Replies: 4
Views: 3,562
Posted By Tony.Gamemaster
Ok - let me back up a bit. When you configure...

Ok - let me back up a bit. When you configure your hero, if you set Firearm Availability to "Commonplace", firearms are supposed to become martial weapons and drop in price. In Hero Lab, they do -...
Forum: HL - Pathfinder Roleplaying Game March 3rd, 2016, 08:03 PM
Replies: 4
Views: 3,562
Posted By Tony.Gamemaster
Need Help w/ Firearms Proficiency Work-Around

There's an issue I'm encountering when setting the Firearm Availability to "Commonplace" so I'm attempting to create a Martial Weapon version of the Exotic Weapon Proficiency (Firearms) feat. The...
Forum: HL - Pathfinder Roleplaying Game June 11th, 2014, 07:28 PM
Replies: 4
Views: 2,729
Posted By Tony.Gamemaster
I sent an email to support last night and...

I sent an email to support last night and attached the .por file as instructed by Aaron. There's a few version update threads that mention racial ability overspends being addressed under bug fixes,...
Forum: HL - Pathfinder Roleplaying Game June 10th, 2014, 05:09 PM
Replies: 4
Views: 2,729
Posted By Tony.Gamemaster
Racial Custom Abilities Overspent: Monster Creation Error

I'm trying to create a new fey monster in Hero Lab and I'm having an issue. When I create the new hero, I select "Bestiary Monster Creation" and I set the type to fey and go through and complete all...
Forum: HL - Pathfinder Roleplaying Game May 23rd, 2014, 07:58 PM
Replies: 12
Views: 5,170
Posted By Tony.Gamemaster
It's not just the campaign packages - it's all...

It's not just the campaign packages - it's all the 3rd party add-ons and other optional expansions.
Forum: HL - Pathfinder Roleplaying Game May 19th, 2014, 06:17 PM
Replies: 0
Views: 2,104
Posted By Tony.Gamemaster
Create a custom item type?

I'm looking to create a custom item type. Not a custom item, but a type of item. So it would be on the same level as rings, potions, wondrous items etc. Is there a place in the editor to do this?...
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