Forum: HL - Mutants & Masterminds
March 9th, 2011, 11:29 AM
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Replies: 12
Views: 5,166
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Forum: HL - Mutants & Masterminds
March 6th, 2011, 01:43 PM
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Replies: 8
Views: 4,215
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Forum: HL - Mutants & Masterminds
February 4th, 2011, 12:14 PM
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Replies: 9
Views: 5,173
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Forum: HL - Mutants & Masterminds
February 4th, 2011, 12:05 PM
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Replies: 10
Views: 5,552
I have a character with a swarm missile attack...
I have a character with a swarm missile attack that I'd say the "only multiple targets" restriction is only a quirk (striking multiple areas is far more beneficial than striking one area with more...
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Forum: HL - Mutants & Masterminds
February 1st, 2011, 04:18 PM
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Replies: 10
Views: 5,552
It is as far as the RAW is concerned, and HL...
It is as far as the RAW is concerned, and HL currently only goes by the RAW. There is no other way by the RAW to give a character Multiattack when using a weapon that doesn't have the Multiattack...
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Forum: HL - Mutants & Masterminds
January 30th, 2011, 11:08 PM
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Replies: 10
Views: 5,552
That set-up changes it from equipment to a...
That set-up changes it from equipment to a device. It would have the power of Strength-based damage equal to whatever damage bonus the katana has, with the multi-attack extra, using the easily...
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Forum: HL - Mutants & Masterminds
January 17th, 2011, 01:42 PM
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Replies: 3
Views: 3,132
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Forum: HL - Mutants & Masterminds
January 17th, 2011, 07:09 AM
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Replies: 3
Views: 3,132
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Forum: HL - Mutants & Masterminds
December 30th, 2010, 06:20 PM
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Replies: 14
Views: 5,461
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Forum: HL - Mutants & Masterminds
December 30th, 2010, 06:08 PM
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Replies: 12
Views: 6,658
Due to the fact that only one power in an array...
Due to the fact that only one power in an array can be active at a time, and changing between them is a free action which can be done once per turn, activating an instant power makes all other powers...
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Forum: HL - Mutants & Masterminds
December 29th, 2010, 03:42 PM
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Replies: 12
Views: 6,658
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Forum: HL - Mutants & Masterminds
December 29th, 2010, 02:55 PM
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Replies: 11
Views: 5,494
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Forum: HL - Mutants & Masterminds
December 28th, 2010, 02:40 PM
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Replies: 11
Views: 5,494
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Forum: HL - Mutants & Masterminds
December 10th, 2010, 12:23 PM
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Replies: 5
Views: 3,247
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Forum: HL - Mutants & Masterminds
December 5th, 2010, 07:34 AM
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Replies: 11
Views: 5,978
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Forum: HL - Mutants & Masterminds
November 24th, 2010, 02:24 PM
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Replies: 8
Views: 4,072
Only a little, I tried to clear it up.
...
Only a little, I tried to clear it up.
I believe this is the case as well, however it wouldn't be allowed in RAW games so it should at least show an alert when used or have a check box in the...
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Forum: HL - Mutants & Masterminds
November 23rd, 2010, 10:18 PM
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Replies: 8
Views: 4,072
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Forum: HL - Mutants & Masterminds
November 19th, 2010, 03:58 PM
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Replies: 15
Views: 5,520
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Forum: HL - Mutants & Masterminds
November 16th, 2010, 08:38 PM
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Replies: 15
Views: 5,520
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Forum: HL - Mutants & Masterminds
November 15th, 2010, 08:10 PM
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Replies: 15
Views: 5,520
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Forum: HL - Mutants & Masterminds
November 14th, 2010, 07:38 PM
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Replies: 15
Views: 5,520
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Forum: HL - Mutants & Masterminds
November 10th, 2010, 08:09 PM
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Replies: 5
Views: 2,939
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Forum: HL - Mutants & Masterminds
November 10th, 2010, 08:01 PM
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Replies: 9
Views: 6,784
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Forum: HL - Mutants & Masterminds
October 7th, 2010, 12:06 AM
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Replies: 2
Views: 2,716
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Forum: HL - Mutants & Masterminds
October 7th, 2010, 12:03 AM
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Replies: 12
Views: 6,658
Advantages granted by powers are always active,...
Advantages granted by powers are always active, even when the power would otherwise be unavailable (i.e. a sword device that grants the Improved Critical (Swords) advantage will grant the Improved...
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