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Search: Posts Made By: Deadmannumberone
Forum: HL - Mutants & Masterminds March 9th, 2011, 11:29 AM
Replies: 12
(M&M 3e) Vehicle (bug)
Views: 5,166
Posted By Deadmannumberone
The print copy cannot be changed once printed,...

The print copy cannot be changed once printed, and was likely printed a couple months ago, while the PDF version can be changed any time.
Forum: HL - Mutants & Masterminds March 6th, 2011, 01:43 PM
Replies: 8
Views: 4,215
Posted By Deadmannumberone
Both continuous and sustained are temporary, it's...

Both continuous and sustained are temporary, it's just that sustained requires the expenditure of a free action each round to maintain the power.
Forum: HL - Mutants & Masterminds February 4th, 2011, 12:14 PM
Replies: 9
Views: 5,173
Posted By Deadmannumberone
And to answer your other question, you want...

And to answer your other question, you want Create, not Variable. You/your GM will still have to add remove gear from the character as appropriate.
Forum: HL - Mutants & Masterminds February 4th, 2011, 12:05 PM
Replies: 10
Views: 5,552
Posted By Deadmannumberone
I have a character with a swarm missile attack...

I have a character with a swarm missile attack that I'd say the "only multiple targets" restriction is only a quirk (striking multiple areas is far more beneficial than striking one area with more...
Forum: HL - Mutants & Masterminds February 1st, 2011, 04:18 PM
Replies: 10
Views: 5,552
Posted By Deadmannumberone
It is as far as the RAW is concerned, and HL...

It is as far as the RAW is concerned, and HL currently only goes by the RAW. There is no other way by the RAW to give a character Multiattack when using a weapon that doesn't have the Multiattack...
Forum: HL - Mutants & Masterminds January 30th, 2011, 11:08 PM
Replies: 10
Views: 5,552
Posted By Deadmannumberone
That set-up changes it from equipment to a...

That set-up changes it from equipment to a device. It would have the power of Strength-based damage equal to whatever damage bonus the katana has, with the multi-attack extra, using the easily...
Forum: HL - Mutants & Masterminds January 17th, 2011, 01:42 PM
Replies: 3
(M&M 3e) Headquarters
Views: 3,132
Posted By Deadmannumberone
Right stat block, not character sheet. In that...

Right stat block, not character sheet. In that case it outputs which ever hero, minion, vehicle or HQ is active.
Forum: HL - Mutants & Masterminds January 17th, 2011, 07:09 AM
Replies: 3
(M&M 3e) Headquarters
Views: 3,132
Posted By Deadmannumberone
1: It has been mentioned before, and I'm pretty...

1: It has been mentioned before, and I'm pretty sure Colen stated it's been added to the list.

2: They do for me. Custom equipment, vehicles and HQs are listed after minions at the end.
Forum: HL - Mutants & Masterminds December 30th, 2010, 06:20 PM
Replies: 14
(M&M 3e) A few questions
Views: 5,461
Posted By Deadmannumberone
I suspect you want Incurable, not Permanent....

I suspect you want Incurable, not Permanent. Attack powers cannot be made permanent due to game balance.
Forum: HL - Mutants & Masterminds December 30th, 2010, 06:08 PM
Replies: 12
(M&M 3e) Bug with powers
Views: 6,658
Posted By Deadmannumberone
Due to the fact that only one power in an array...

Due to the fact that only one power in an array can be active at a time, and changing between them is a free action which can be done once per turn, activating an instant power makes all other powers...
Forum: HL - Mutants & Masterminds December 29th, 2010, 03:42 PM
Replies: 12
(M&M 3e) Bug with powers
Views: 6,658
Posted By Deadmannumberone
Unfortunately, not everyone is as intelligent as...

Unfortunately, not everyone is as intelligent as we are (http://www.azcentral.com/community/chandler/articles/2010/11/10/20101110chandler-city-hall-toilet-water-warning1112.html), so it may be...
Forum: HL - Mutants & Masterminds December 29th, 2010, 02:55 PM
Replies: 11
Views: 5,494
Posted By Deadmannumberone
It can be done in any folder.

It can be done in any folder.
Forum: HL - Mutants & Masterminds December 28th, 2010, 02:40 PM
Replies: 11
Views: 5,494
Posted By Deadmannumberone
For future reference: Right click in empty...

For future reference:
Right click in empty space>New>Compressed Folder
Name it
Move file(s) into compressed folder.
Forum: HL - Mutants & Masterminds December 10th, 2010, 12:23 PM
Replies: 5
Views: 3,247
Posted By Deadmannumberone
Because blast is an exemplar constructed power...

Because blast is an exemplar constructed power (damage with the increased range extra), not a base power.
Forum: HL - Mutants & Masterminds December 5th, 2010, 07:34 AM
Replies: 11
Views: 5,978
Posted By Deadmannumberone
Or a 'create party/group' option for all game...

Or a 'create party/group' option for all game systems. Not a bad idea.
Forum: HL - Mutants & Masterminds November 24th, 2010, 02:24 PM
Replies: 8
(M&M 3e) Bug
Views: 4,072
Posted By Deadmannumberone
Only a little, I tried to clear it up. ...

Only a little, I tried to clear it up.



I believe this is the case as well, however it wouldn't be allowed in RAW games so it should at least show an alert when used or have a check box in the...
Forum: HL - Mutants & Masterminds November 23rd, 2010, 10:18 PM
Replies: 8
(M&M 3e) Bug
Views: 4,072
Posted By Deadmannumberone
So the fact that one alternate effect is ranged...

So the fact that one alternate effect is ranged while the other is close would also force it to become invalid.
Forum: HL - Mutants & Masterminds November 19th, 2010, 03:58 PM
Replies: 15
Views: 5,520
Posted By Deadmannumberone
Exclamation Now I'm having an issue where vehicles never...

Now I'm having an issue where vehicles never report their PL limit errors. Other PL limit errors report properly, but vehicles don't give me anything.
Forum: HL - Mutants & Masterminds November 16th, 2010, 08:38 PM
Replies: 15
Views: 5,520
Posted By Deadmannumberone
I tested it with all permutations i could come up...

I tested it with all permutations i could come up with and still couldn't get the error to pop up. Perhaps someone else will have a different outcome, or you could build a similar character with a...
Forum: HL - Mutants & Masterminds November 15th, 2010, 08:10 PM
Replies: 15
Views: 5,520
Posted By Deadmannumberone
I just tested it and it didn't pop up a warning....

I just tested it and it didn't pop up a warning. Even tried upping it to ranged burst damage 15 and it still didn't give a warning. Double check your settings for the character and make sure you have...
Forum: HL - Mutants & Masterminds November 14th, 2010, 07:38 PM
Replies: 15
Views: 5,520
Posted By Deadmannumberone
Create a new portfolio, and just build the...

Create a new portfolio, and just build the vehicle. then go through removing one power at a time until the warning goes away.
Forum: HL - Mutants & Masterminds November 10th, 2010, 08:09 PM
Replies: 5
Views: 2,939
Posted By Deadmannumberone
Tested and found that, with 1280 x 1024 screen...

Tested and found that, with 1280 x 1024 screen resolution, as you get past 60-70 characters in the power and description text, the text starts to overlap the buttons.
Forum: HL - Mutants & Masterminds November 10th, 2010, 08:01 PM
Replies: 9
Views: 6,784
Posted By Deadmannumberone
I believe nosdaddy wants to make a character with...

I believe nosdaddy wants to make a character with an array of attacks in one alternate form, however the array option isn't presence within the alternate form container.
Forum: HL - Mutants & Masterminds October 7th, 2010, 12:06 AM
Replies: 2
(M&M 3e) Play Aids Sheet
Views: 2,716
Posted By Deadmannumberone
Blind, Compelled, Entranced, Prone, and Unaware...

Blind, Compelled, Entranced, Prone, and Unaware are all printed in a reduced font size. I presume it was done in order to keep them from wrapping to a second line.
Forum: HL - Mutants & Masterminds October 7th, 2010, 12:03 AM
Replies: 12
(M&M 3e) Bug with powers
Views: 6,658
Posted By Deadmannumberone
Advantages granted by powers are always active,...

Advantages granted by powers are always active, even when the power would otherwise be unavailable (i.e. a sword device that grants the Improved Critical (Swords) advantage will grant the Improved...
Showing results 1 to 25 of 32

 
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