Lone Wolf Development Forums  

Go Back   Lone Wolf Development Forums > Search Forums
Register FAQ Community Today's Posts Search

Notices

Showing results 1 to 25 of 40
Search took 0.03 seconds.
Search: Posts Made By: wolfang237
Forum: HL - Pathfinder Roleplaying Game September 29th, 2016, 02:49 PM
Replies: 2
Views: 2,326
Posted By wolfang237
Thanks for letting me know about the debugging!...

Thanks for letting me know about the debugging! It's nice that there's a cataloger of sorts that has the script timing in hero lab.

As for the script, I change my script to run at Post-attributes...
Forum: HL - Pathfinder Roleplaying Game September 29th, 2016, 01:30 PM
Replies: 2
Views: 2,326
Posted By wolfang237
Attack bonus not applying

1) I have a good bit of code that applies the affects of haste but which scales with Mythic tier (the speed boost ends up being +70, as if it were an augmented mythic version of the spell).

It...
Forum: HL - Pathfinder Roleplaying Game September 29th, 2016, 01:16 PM
Replies: 4
Views: 2,943
Posted By wolfang237
Separate threads for separate questions,...

Separate threads for separate questions, understood. Also, use code tags, understood. Be concise and limit text wall, understood. Sorry about the formatting.

I'll move my first question to a...
Forum: HL - Pathfinder Roleplaying Game September 29th, 2016, 09:41 AM
Replies: 4
Views: 2,943
Posted By wolfang237
Scaling Haste, adding Fire damage, and custom elemental eidolons

I want to add fire damage to my player's attacks as part of being in a supernatural stance. I thought about looking at elemental assault or the flaming weapon enchantment Eval Codes.

For elemental...
Forum: HL - Pathfinder Roleplaying Game September 27th, 2016, 01:00 PM
Replies: 11
Views: 6,083
Posted By wolfang237
I have some code here meant to buff Attack,...

I have some code here meant to buff Attack, Saves, and add a dodge bonus to armor class:

~ If we're disabled, do nothing
doneif (tagis[Helper.SpcDisable] <> 0)

doneif...
Forum: HL - Pathfinder Roleplaying Game September 27th, 2016, 09:58 AM
Replies: 11
Views: 6,083
Posted By wolfang237
Alright guys. I have a brand new challenge: I...

Alright guys. I have a brand new challenge: I didn't really want to touch this since I feel it's a lot more complicated and there's not much already in pathfinder I can use to reference. The...
Forum: HL - Pathfinder Roleplaying Game September 27th, 2016, 09:49 AM
Replies: 11
Views: 6,083
Posted By wolfang237
a) I can't believe I was willing to perform a...

a) I can't believe I was willing to perform a .tagis after a childfound but couldn't think to, instead, just do a .tagreplace... and here I was stressing about how to make sure the tagreplace took...
Forum: HL - Pathfinder Roleplaying Game September 27th, 2016, 09:10 AM
Replies: 11
Views: 6,083
Posted By wolfang237
Sweet! Shadow Chemosh himself! And thank you for...

Sweet! Shadow Chemosh himself! And thank you for the tip. I had been working with a lot of fields that end in .values recently and kind of assumed that the .tagis would return either a 1 or a 0 and...
Forum: HL - Pathfinder Roleplaying Game September 27th, 2016, 04:11 AM
Replies: 11
Views: 6,083
Posted By wolfang237
Unhappy Creating a smaller, encounter based mythic pool! ...

Creating a smaller, encounter based mythic pool!

My current coding:
doneif (tagis[Helper.SpcDisable] <> 0)

field[abValue].value += (#tiereffect[]) / 2

field[abValue].value =...
Forum: HL - Pathfinder Roleplaying Game September 27th, 2016, 02:44 AM
Replies: 11
Views: 6,083
Posted By wolfang237
So I have some good news! I edited my script to...

So I have some good news! I edited my script to try to solve both my issues:


~ If we're not shown, just get out now
doneif (tagis[Helper.ShowSpec] = 0)

~ If we're disabled,...
Forum: HL - Pathfinder Roleplaying Game September 27th, 2016, 12:22 AM
Replies: 11
Views: 6,083
Posted By wolfang237
Mythic Path Scripting and Language questions

In the campaign I'm running, my players have opted in to the Mythic system but with a twist: they tier up when they've unlocked all of the next tier's abilities/feats/unlocks. So, in this case, I'm...
Forum: HL - Pathfinder Roleplaying Game December 11th, 2013, 09:39 PM
Replies: 1,101
Views: 900,990
Posted By wolfang237
Alright, there was a very obvious option to...

Alright, there was a very obvious option to disable playtest content at the top of the list for 'Customize Character' but disabling it did nothing, so I just found the MCP Classes.user and deleted...
Forum: HL - Pathfinder Roleplaying Game December 11th, 2013, 09:33 PM
Replies: 1,101
Views: 900,990
Posted By wolfang237
Yes - I figured it out after uninstalling all of...

Yes - I figured it out after uninstalling all of the third party content and I still got the error. Considering it's based on Gestalt Class content, I'm going to have to venture a guess and say it's...
Forum: HL - Pathfinder Roleplaying Game December 10th, 2013, 02:03 AM
Replies: 1,101
Views: 900,990
Posted By wolfang237
Alright - went onto the updates place on the Hero...

Alright - went onto the updates place on the Hero Lab program, added the source, downloaded the Player Pack and Super Genius Game packs, and then nothing showed up. No Super Genius Game section with...
Forum: HL - Pathfinder Roleplaying Game March 7th, 2013, 03:42 AM
Replies: 51
Views: 13,228
Posted By wolfang237
Sorry I haven't been posting much. I have both...

Sorry I haven't been posting much. I have both been more busy in school/non-school ralted projects and I also haven't been feeling well or getting good sleep. Currently the avatar project is on hold....
Forum: HL - Pathfinder Roleplaying Game February 23rd, 2013, 09:28 PM
Replies: 51
Views: 13,228
Posted By wolfang237
I think so - I'll have to save the rules for...

I think so - I'll have to save the rules for those 2 (plus the additional info for the livename and listname)... I should really take a programming class next semester. What programming language is...
Forum: HL - Pathfinder Roleplaying Game February 23rd, 2013, 03:00 PM
Replies: 51
Views: 13,228
Posted By wolfang237
I get that importance of determining how this...

I get that importance of determining how this climb speed will be applied (as its own or as stack able) but what was the difference in xIndex and xCount? You said, "Set our listname based on xIndex"...
Forum: HL - Pathfinder Roleplaying Game February 23rd, 2013, 02:48 PM
Replies: 51
Views: 13,228
Posted By wolfang237
Okay so I've been pouring over this trying to...

Okay so I've been pouring over this trying to figure out how the logic is working and I think I'm getting it. Where it says "doneif", I thought it meant this function could be triggered if it...
Forum: HL - Pathfinder Roleplaying Game February 23rd, 2013, 02:21 PM
Replies: 51
Views: 13,228
Posted By wolfang237
Okay - didn't understand the basic ability tab...

Okay - didn't understand the basic ability tab that was there, thanks :D

Also...the difference between your code and my code is that yours is dynamic in its calculation whereas mine is just a "if...
Forum: HL - Pathfinder Roleplaying Game February 23rd, 2013, 12:12 PM
Replies: 51
Views: 13,228
Posted By wolfang237
So we have to have 3 parts to this script: a line...

So we have to have 3 parts to this script: a line to determine the value, and line that categorizes the outcome as the climb speed, and then a line that disables or enables how many of the Class...
Forum: HL - Pathfinder Roleplaying Game February 23rd, 2013, 10:07 AM
Replies: 51
Views: 13,228
Posted By wolfang237
Hokay, so I'm using these scripts currently to...

Hokay, so I'm using these scripts currently to add and change climb speeds to the hero:
field[abValue].value += hero.child[Speed].field[tSpeedMod].value + (hero.tagcount[Ability.cEarClimb] - 2) * 10...
Forum: HL - Pathfinder Roleplaying Game February 22nd, 2013, 06:46 PM
Replies: 51
Views: 13,228
Posted By wolfang237
In that case skiing is more like just a super...

In that case skiing is more like just a super hero freeze-skiing ability so falling into the water won't matter with a block of ice underneath you. Also, I don't think waterbenders can control the...
Forum: HL - Pathfinder Roleplaying Game February 22nd, 2013, 06:20 PM
Replies: 51
Views: 13,228
Posted By wolfang237
Well think about this thematically: they got most...

Well think about this thematically: they got most of this from the anime and, in the anime, the waterbenders never really swam much...and think about it: if you're swimming in the north or south...
Forum: HL - Pathfinder Roleplaying Game February 21st, 2013, 07:23 PM
Replies: 51
Views: 13,228
Posted By wolfang237
Well next on the list: how do I add movement...

Well next on the list: how do I add movement types and then what would be the scripts to increase them? I expect we could copy a class special that adds, say, burrow or climb and then use the scripts...
Forum: HL - Pathfinder Roleplaying Game February 21st, 2013, 10:04 AM
Replies: 51
Views: 13,228
Posted By wolfang237
Okay...so now I know that user phases and normal...

Okay...so now I know that user phases and normal phases aren't the same.
Also, I feel a little stupid for not thinking of bootstrapping the attack to the class rather than the special... And also...
Showing results 1 to 25 of 40

 
Forum Jump

All times are GMT -8. The time now is 12:59 PM.


Powered by vBulletin® - Copyright ©2000 - 2024, vBulletin Solutions, Inc.
wolflair.com copyright ©1998-2016 Lone Wolf Development, Inc. View our Privacy Policy here.