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Search: Posts Made By: Duggan
Forum: HL - Authoring Kit Yesterday, 08:28 AM
Replies: 8
Views: 232
Posted By Duggan
Excellent! ^_^ I was not 100% certain that I knew...

Excellent! ^_^ I was not 100% certain that I knew what I was talking about, so it is gratifying that it worked.
Forum: HL - Authoring Kit July 16th, 2018, 04:06 AM
Replies: 6
Views: 407
Posted By Duggan
I know you guys are probably busy gearing up for...

I know you guys are probably busy gearing up for Gencon, but would DaveM now be the right person to try to loop in afterwards?
Forum: HL - Pathfinder Roleplaying Game July 11th, 2018, 11:55 AM
Replies: 9
Views: 187
Posted By Duggan
Which version are you on? Did you update to the...

Which version are you on? Did you update to the recent 8.6 release?
Forum: HL - Authoring Kit July 7th, 2018, 09:00 PM
Replies: 0
Views: 86
Posted By Duggan
Displaying multiple rows for weapon entries

So, I'm getting back to my Planet Mercenary ruleset. I got my hands on a copy of the player sheets, as filled out for the Gencon adventures and I found that they notate the weapons a bit differently....
Forum: HL - Authoring Kit July 2nd, 2018, 03:49 PM
Replies: 8
Views: 232
Posted By Duggan
{nods} So you were trying to put the "if then"...

{nods} So you were trying to put the "if then" statement inside of the candidate expression. Instead, you're going to want to build that candidate expression dynamically inside a pick or field and...
Forum: HL - Authoring Kit July 2nd, 2018, 09:14 AM
Replies: 8
Views: 232
Posted By Duggan
Ah. So, if I understand correctly, you want the...

Ah. So, if I understand correctly, you want the Candidate Expression set based off of the character type so that only the appropriate ones are shown. Hmm... this is outside of my realm of experience,...
Forum: HL - Authoring Kit June 30th, 2018, 06:50 PM
Replies: 8
Views: 232
Posted By Duggan
In what situations do you want ctySpeak versus...

In what situations do you want ctySpeak versus ctyWarr?
Forum: HL - Authoring Kit June 28th, 2018, 05:54 PM
Replies: 5
Views: 134
Posted By Duggan
Possibly relevant...

Possibly relevant (http://hlkitwiki.wolflair.com/index.php5?title=Shadowing_%26_Displacement)
Forum: HL - Authoring Kit June 28th, 2018, 05:46 PM
Replies: 5
Views: 134
Posted By Duggan
I can answer that one, I think. forceunique...

I can answer that one, I think. forceunique requires all items to be designated that way (http://hlkitwiki.wolflair.com/index.php5?title=Component_Set_Element_(Data)), which would mean any Skill not...
Forum: HL - Mutants & Masterminds June 27th, 2018, 09:00 AM
Replies: 1
(M&M 3e) Enhanced Trait
Views: 204
Posted By Duggan
You're looking for the +0 "Stacks With" Extra. As...

You're looking for the +0 "Stacks With" Extra. As with my answer on the Ronin Army boards, you only apply it one way (if you have Speed 2 and Speed 2 [Flaw: Only in daylight hours], you put Stacks...
Forum: HL - Shadowrun June 25th, 2018, 08:36 AM
Replies: 4
Views: 236
Posted By Duggan
There is also a "Quick Reload" option under the...

There is also a "Quick Reload" option under the Develop Menu, accessible by Ctrl+R, if they have Hero Lab open when they copy the data files over.
Forum: Hero Lab Discussion June 20th, 2018, 11:36 AM
Replies: 7
Views: 510
Posted By Duggan
Ah. ^_^ Good to know so that I don't ping Colen's...

Ah. ^_^ Good to know so that I don't ping Colen's address when I run into issues.

One of these days, I'll get back to Planet Mercenary...
Forum: Hero Lab Discussion June 20th, 2018, 09:31 AM
Replies: 7
Views: 510
Posted By Duggan
Is Colen still the primary developer of the...

Is Colen still the primary developer of the application?
Forum: HL - Authoring Kit June 18th, 2018, 05:17 AM
Replies: 1
Views: 231
Posted By Duggan
They're XML files, so they are very printable. :)

They're XML files, so they are very printable. :)
Forum: Hero Lab Online Discussion June 11th, 2018, 10:18 AM
Replies: 13
Views: 621
Posted By Duggan
I think Hero Lab is C++, which makes the Rand()...

I think Hero Lab is C++, which makes the Rand() implementation the most likely. Here's GCC source code (http://sourceware.org/git/?p=glibc.git;a=blob;f=stdlib/random_r.c;hb=glibc-2.15#l361).
Forum: HL - Mutants & Masterminds June 4th, 2018, 05:37 AM
Replies: 1
Views: 686
Posted By Duggan
I don't know how likely it is for Lone Wolf to do...

I don't know how likely it is for Lone Wolf to do it, but I can walk you through how to change it on your side with relative ease.

1) Duplicate Power Element "peAffDeg3" and give it a new ID
2)...
Forum: Hero Lab Discussion May 22nd, 2018, 04:02 AM
Replies: 4
Views: 462
Posted By Duggan
It runs fine on my XP laptop.

It runs fine on my XP laptop.
Forum: Hero Lab Discussion April 27th, 2018, 04:42 PM
Replies: 8
Views: 538
Posted By Duggan
Often, it's because the same thing is implemented...

Often, it's because the same thing is implemented in different data packages.
Forum: HL - Authoring Kit April 19th, 2018, 01:43 AM
Replies: 4
Views: 1,091
Posted By Duggan
Agreed. :) And I'm speaking from the position of...

Agreed. :) And I'm speaking from the position of someone who started with Mutants and Masterminds himself. I've been somewhere around a year trying to implement one game system I own myself, with...
Forum: HL - Mutants & Masterminds April 5th, 2018, 06:41 PM
Replies: 5
Views: 1,863
Posted By Duggan
Huh. They did clean it up a bit. Once you handle...

Huh. They did clean it up a bit. Once you handle internal references, it could potentially work.

<pick thing="pwMulti" index="193" batchindex="169" refcount="0" fieldcount="1"...
Forum: HL - Mutants & Masterminds April 3rd, 2018, 07:02 PM
Replies: 7
(M&M 3e) PL Checks
Views: 556
Posted By Duggan
It looks like 3E uses the linkages on the saves...

It looks like 3E uses the linkages on the saves to do the calculations. You might be able to rig up the Tradeoff script to take items that have two tradeoffs, and instead do the calculation as...
Forum: HL - Mutants & Masterminds April 3rd, 2018, 06:56 AM
Replies: 7
(M&M 3e) PL Checks
Views: 556
Posted By Duggan
You can open it in any text editor. Go to your...

You can open it in any text editor. Go to your Game System data folder and open data.hlz. Some of it is not human-readable (I think it's binary data), but most of the scripts are visible. To find...
Forum: HL - Mutants & Masterminds April 3rd, 2018, 06:37 AM
Replies: 5
Views: 1,863
Posted By Duggan
If you look at the bare XML in a character file...

If you look at the bare XML in a character file (not the export XML), it's not that cut and dried. Hero Lab is a generic system, which means the XML for the character is basically a series of data...
Forum: HL - Mutants & Masterminds April 1st, 2018, 12:08 PM
Replies: 5
Views: 1,863
Posted By Duggan
Yeah... that's been a longtime request. Back in...

Yeah... that's been a longtime request. Back in 2E, we were told it was a technical limitation. I don't know if that might have changed with 3E, which did restructure a bit.
Forum: HL - Mutants & Masterminds April 1st, 2018, 12:07 PM
Replies: 7
(M&M 3e) PL Checks
Views: 556
Posted By Duggan
When HeroLab is open, it's basically a text file...

When HeroLab is open, it's basically a text file with XML of the various calculations and rules. It's not really something you can change, but you can sometimes look up what to replace.
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