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Forum: HL - Savage Worlds Today, 08:30 AM
Replies: 0
Views: 19
Posted By TCArknight
Exists? or help with creating?

Hi All!

I'm working on an edge that does the following:
While not previously Gifted, exhaustive meditation,
exposure to Arcane energy, and invasive procedures have
given her 5 Power Points...
Forum: HL - Savage Worlds Yesterday, 09:22 PM
Replies: 502
Views: 107,381
Posted By TCArknight
This is actually to represent some form of...

This is actually to represent some form of protective covering on the skin (Subdermal Plating, Scales, etc.) that specifically stacks with Armor.

Hereís what Iím seeing (for SWADE):
1 - add...
Forum: HL - Savage Worlds Yesterday, 02:39 PM
Replies: 502
Views: 107,381
Posted By TCArknight
My search-fu is failing me. :( Is this an...

My search-fu is failing me. :(

Is this an issue that's come up?

I have Natural Armor with a total defDefense of +2, Affecting Arms, Legs and Torso (thingid.armNatural with +1 to it's 1...
Forum: HL - D&D 5th Edition SRD October 18th, 2020, 09:24 AM
Replies: 7
Views: 2,596
Posted By TCArknight
Bump - Could still use help on this. :)

Bump - Could still use help on this. :)
Forum: HL - Authoring Kit October 17th, 2020, 08:03 AM
Replies: 0
Views: 110
Posted By TCArknight
Thing field display based on gizmo helper field?

Ok, I'm wondering if this is possible.

1) I have a gizmo helper, AmmoHelper, to help with the gizmo (ammo) for a weapon.

<component
id="AmmoHelp"
name="Ammo Helper">

...
Forum: HL - Authoring Kit October 6th, 2020, 04:55 AM
Replies: 4
Views: 303
Posted By TCArknight
Very welcome :)

Very welcome :)
Forum: HL - Authoring Kit October 5th, 2020, 09:12 PM
Replies: 4
Views: 303
Posted By TCArknight
I would think you could give the skill a tag like...

I would think you could give the skill a tag like SkillLink.Unlinked and like you thought, if the tag is present, add the linkage value, otherwise just use the skill trtFinal value.

That way, if...
Forum: HL - Savage Worlds September 4th, 2020, 02:24 PM
Replies: 502
Views: 107,381
Posted By TCArknight
I hate to bring this up but I just found...

I hate to bring this up but I just found something that I don't think made the list.

Scholar Edge (edgScholarSWADE)-
1) Description is not what it is in the book:
Current coded:

SWADE:

2)...
Forum: HL - Authoring Kit August 31st, 2020, 08:11 AM
Replies: 6
Views: 1,106
Posted By TCArknight
For one item, there's 5 attributes (this is for...

For one item, there's 5 attributes (this is for Savage Worlds) so doing the individual picks works for that. :)

A second item references skills, so that makes anywhere from 12-20 possible picks...
Forum: HL - Authoring Kit August 30th, 2020, 09:58 AM
Replies: 6
Views: 1,106
Posted By TCArknight
Any ideas on this regarding domain/chosen...

Any ideas on this regarding domain/chosen selections?
Forum: HL - Authoring Kit August 22nd, 2020, 06:13 AM
Replies: 6
Views: 1,106
Posted By TCArknight
Thank Mathias! That worked well, and I’m...

Thank Mathias!

That worked well, and I’m moving it and several other fields of two components into a common one so not doing the same thing twice.

Only difficulty I’m seeing is that all...
Forum: HL - Savage Worlds August 21st, 2020, 03:35 PM
Replies: 28
Views: 4,856
Posted By TCArknight
Yea! You really rock CC!

Yea! You really rock CC!
Forum: HL - Authoring Kit August 21st, 2020, 09:42 AM
Replies: 6
Views: 1,106
Posted By TCArknight
These are my Components and scripts at the...

These are my Components and scripts at the moment:

Eval Script from the Mechanic applied to the actor:
<eval phase="Traits" priority="149" index="5" name="Prepare First Copy"><![CDATA[var...
Forum: HL - Authoring Kit August 21st, 2020, 09:31 AM
Replies: 6
Views: 1,106
Posted By TCArknight
Quickadd and Domain/Choices?

Howdy!

Can anyone fill me in on how quickadd works? Is its function/key just the thingid of a pick?

I am trying to do something with SW and Savage Rifts to implement the First Cooy process so...
Forum: HL - Authoring Kit August 13th, 2020, 07:06 PM
Replies: 1
Views: 779
Posted By TCArknight
Conditional Bootstrap on a Modification?

Ok, here's the situation I need some help with.

1) I have a vehicle that can be in one of two forms (Mode.A and Mode.B) which are separate vehicles.
2) I have a vehicle Modification that...
Forum: HL - Savage Worlds August 7th, 2020, 06:09 AM
Replies: 502
Views: 107,381
Posted By TCArknight
Something I just found.... 1) ...

Something I just found....

1)


wpSFSepVB is a separator (Vehicle Bombs), does it need the prereq script?

2) (not sure if this is expected behavior) If an item is present (qty 1) on the...
Forum: HL - Savage Worlds August 5th, 2020, 08:52 AM
Replies: 502
Views: 107,381
Posted By TCArknight
Sorry! Only other place I can think of offhand is...

Sorry! Only other place I can think of offhand is the AB Tab itself. Instead of Total Power Points have it as Total <arcTrackerName> ?

I can handle pulling it for any character sheet, etc... :)
Forum: HL - Savage Worlds August 4th, 2020, 05:27 PM
Replies: 502
Views: 107,381
Posted By TCArknight
Wow.... you are the man! Thank you! Canít...

Wow.... you are the man! Thank you!

Canít think of anything offhand that Iíve come across...
Forum: HL - Savage Worlds August 4th, 2020, 12:44 PM
Replies: 502
Views: 107,381
Posted By TCArknight
I seem to recall mentioning this and I don't know...

I seem to recall mentioning this and I don't know if its a bug or an enhancement...

Is it possible to change the name displayed on the tracker for an Arcane Background?

For example, in Rifts,...
Forum: HL - Savage Worlds August 4th, 2020, 12:29 PM
Replies: 192
Views: 47,411
Posted By TCArknight
Along the lines of the Core skills for a setting...

Along the lines of the Core skills for a setting - For Savage Rifts, I've created a Setting (SetAdjust) component, and bootstrapped the Core Skills to the component.
<thing id="setSRARifts"...
Forum: HL - Savage Worlds August 2nd, 2020, 12:13 PM
Replies: 0
Views: 2,461
Posted By TCArknight
Savage Rifts (SWADE)

Creating a new thread to specifically cover the SWADE version of the files.

There have been some (I hope) improvements in the way some things are handled and aside from the issues present in the...
Forum: HL - Savage Worlds July 25th, 2020, 12:02 PM
Replies: 502
Views: 107,381
Posted By TCArknight
Thanks, that makes sense. :) Is it dynamic?...

Thanks, that makes sense. :)

Is it dynamic? Savage Rifts and other settings I’ve seen add new modifiers for powers, and it would be nice to be able to define them ourselves. :) (For SR, I’m...
Forum: HL - Savage Worlds July 24th, 2020, 01:54 PM
Replies: 502
Views: 107,381
Posted By TCArknight
All definitely awesome to see. :) Regarding...

All definitely awesome to see. :)

Regarding the Power Modifiers, does the modifier affect the cost, range, etc of the power?
Forum: HL - Savage Worlds July 24th, 2020, 10:50 AM
Replies: 278
Views: 79,248
Posted By TCArknight
Very true. However, by making ModType.xxx tag...

Very true. However, by making ModType.xxx tag dynamic, it opens up the possibility for those settings that may have use for modifications in general. It would also allow for Firearms accessories such...
Forum: HL - Savage Worlds July 18th, 2020, 09:16 AM
Replies: 278
Views: 79,248
Posted By TCArknight
More Rifts stuff... :) There are some melee...

More Rifts stuff... :)

There are some melee weapons that have multiple dice (2d6, 3d4, etc.) for their damage value. Would it be possible to add a Helper.DieMult# tag and modify the finalize...
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